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@@ -71,7 +71,7 @@
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// Spheres
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// Spheres
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- geometry = new THREE.SphereGeometry( 100, 16, 8 );
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+ geometry = new THREE.SphereBufferGeometry( 100, 16, 8 );
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material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, overdraw: 0.5, shininess: 0 } );
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material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, overdraw: 0.5, shininess: 0 } );
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for ( var i = 0; i < 30; i ++ ) {
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for ( var i = 0; i < 30; i ++ ) {
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@@ -87,7 +87,7 @@
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// Torus
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// Torus
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- geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
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+ geometry = new THREE.TorusBufferGeometry( 100, 25, 15, 30 );
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mesh = new THREE.Mesh( geometry, material );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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scene.add( mesh );
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@@ -108,7 +108,7 @@
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pointLight = new THREE.PointLight( 0xffaa00 );
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pointLight = new THREE.PointLight( 0xffaa00 );
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scene.add( pointLight );
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scene.add( pointLight );
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- geometry = new THREE.SphereGeometry( 100, 8, 4 );
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+ geometry = new THREE.SphereBufferGeometry( 100, 8, 4 );
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material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
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material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
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mesh = new THREE.Mesh( geometry, material );
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mesh = new THREE.Mesh( geometry, material );
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mesh.scale.set( 0.05, 0.05, 0.05 );
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mesh.scale.set( 0.05, 0.05, 0.05 );
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