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Reflector/Refractor: Add missing encodings fragment to default shader. (#23863)

Michael Herzog 3 年之前
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共有 2 個文件被更改,包括 4 次插入0 次删除
  1. 2 0
      examples/jsm/objects/Reflector.js
  2. 2 0
      examples/jsm/objects/Refractor.js

+ 2 - 0
examples/jsm/objects/Reflector.js

@@ -253,6 +253,8 @@ Reflector.ReflectorShader = {
 			vec4 base = texture2DProj( tDiffuse, vUv );
 			vec4 base = texture2DProj( tDiffuse, vUv );
 			gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
 			gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
 
 
+			#include <encodings_fragment>
+
 		}`
 		}`
 };
 };
 
 

+ 2 - 0
examples/jsm/objects/Refractor.js

@@ -316,6 +316,8 @@ Refractor.RefractorShader = {
 			vec4 base = texture2DProj( tDiffuse, vUv );
 			vec4 base = texture2DProj( tDiffuse, vUv );
 			gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
 			gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
 
 
+			#include <encodings_fragment>
+
 		}`
 		}`
 
 
 };
 };