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@@ -22,7 +22,7 @@ function BufferAttribute ( array, itemSize, normalized ) {
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this.version = 0;
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this.normalized = normalized === true;
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-};
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+}
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BufferAttribute.prototype = {
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@@ -313,78 +313,67 @@ BufferAttribute.prototype = {
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//
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function Int8Attribute ( array, itemSize ) {
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- this.isInt8Attribute = true;
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return new BufferAttribute( new Int8Array( array ), itemSize );
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-};
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+}
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function Uint8Attribute ( array, itemSize ) {
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- this.isUint8Attribute = true;
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return new BufferAttribute( new Uint8Array( array ), itemSize );
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-};
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+}
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function Uint8ClampedAttribute ( array, itemSize ) {
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- this.isUint8ClampedAttribute = true;
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return new BufferAttribute( new Uint8ClampedArray( array ), itemSize );
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-};
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+}
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function Int16Attribute ( array, itemSize ) {
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- this.isInt16Attribute = true;
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return new BufferAttribute( new Int16Array( array ), itemSize );
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-};
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+}
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function Uint16Attribute ( array, itemSize ) {
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- this.isUint16Attribute = true;
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return new BufferAttribute( new Uint16Array( array ), itemSize );
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-};
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+}
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function Int32Attribute ( array, itemSize ) {
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- this.isInt32Attribute = true;
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return new BufferAttribute( new Int32Array( array ), itemSize );
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-};
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+}
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function Uint32Attribute ( array, itemSize ) {
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- this.isUint32Attribute = true;
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return new BufferAttribute( new Uint32Array( array ), itemSize );
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-};
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+}
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function Float32Attribute ( array, itemSize ) {
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- this.isFloat32Attribute = true;
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return new BufferAttribute( new Float32Array( array ), itemSize );
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-};
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+}
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function Float64Attribute ( array, itemSize ) {
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- this.isFloat64Attribute = true;
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return new BufferAttribute( new Float64Array( array ), itemSize );
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-};
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-
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+}
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// Deprecated
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function DynamicBufferAttribute ( array, itemSize ) {
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- this.isDynamicBufferAttribute = true;
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console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
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return new BufferAttribute( array, itemSize ).setDynamic( true );
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-};
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+}
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export {
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@@ -399,4 +388,4 @@ export {
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Uint8Attribute,
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Int8Attribute,
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BufferAttribute
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-};
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+};
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