CircleBufferGeometry: fix normals bug
@@ -28,7 +28,7 @@ THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLengt
var uvs = new Float32Array( vertices * 2 );
// center data is already zero, but need to set a few extras
- normals[ 3 ] = 1.0;
+ normals[ 2 ] = 1.0;
uvs[ 0 ] = 0.5;
uvs[ 1 ] = 0.5;