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@@ -11,7 +11,7 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
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THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(x,h,B,q){q=q.clone().subSelf(h);B=B.clone().subSelf(h);var D=x.clone().subSelf(h);x=q.dot(q);h=q.dot(B);q=q.dot(D);var u=B.dot(B);B=B.dot(D);D=1/(x*u-h*h);u=(u*q-h*B)*D;x=(x*B-h*q)*D;return u>0&&x>0&&u+x<1}var f,b,d,j,n,t,e,g,m,i,
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+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(x,h,A,q){q=q.clone().subSelf(h);A=A.clone().subSelf(h);var D=x.clone().subSelf(h);x=q.dot(q);h=q.dot(A);q=q.dot(D);var u=A.dot(A);A=A.dot(D);D=1/(x*u-h*h);u=(u*q-h*A)*D;x=(x*A-h*q)*D;return u>0&&x>0&&u+x<1}var f,b,d,j,n,t,e,g,m,i,
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l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];i=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,i))/m;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
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l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];i=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,i))/m;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
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j,n,t)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,n,e)||c(i,n,t,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}}return p}};
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j,n,t)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,n,e)||c(i,n,t,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}}return p}};
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THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,i){t=false;c=e;f=g;b=m;d=i;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
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THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,i){t=false;c=e;f=g;b=m;d=i;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
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@@ -58,102 +58,103 @@ j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[
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THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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this.linewidth+"<br/>)"}};
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this.linewidth+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=
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-a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
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-this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;
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-if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
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-"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
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-a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
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-"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;
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+if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+
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+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
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+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
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+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
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+new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
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+a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
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+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;
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+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
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THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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-THREE.Projector=function(){function a(h,B){var q;q=0;var D=1,u=h.z+h.w,L=B.z+B.w,v=-h.z+h.w,s=-B.z+B.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{h.lerpSelf(B,q);B.lerpSelf(h,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],i,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
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-B){var q,D,u,L,v,s,y,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,z,N,K;c=[];l=g=n=b=0;B.autoUpdateMatrix&&B.updateMatrix();p.multiply(B.projectionMatrix,B.matrix);v=h.objects;q=0;for(D=v.length;q<D;q++){s=v[q];y=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
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+THREE.Projector=function(){function a(h,A){var q;q=0;var D=1,u=h.z+h.w,L=A.z+A.w,v=-h.z+h.w,s=-A.z+A.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{h.lerpSelf(A,q);A.lerpSelf(h,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],i,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
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+A){var q,D,u,L,v,s,y,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,z,N,K;c=[];l=g=n=b=0;A.autoUpdateMatrix&&A.updateMatrix();p.multiply(A.projectionMatrix,A.matrix);v=h.objects;q=0;for(D=v.length;q<D;q++){s=v[q];y=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
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L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];z=M[F.b];N=M[F.c];if(Q.__visible&&z.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(z.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
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L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];z=M[F.b];N=M[F.c];if(Q.__visible&&z.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(z.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
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s.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);y.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);p.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=s.material;f.faceMaterial=F.material;f.overdraw=s.overdraw;f.uvs=s.geometry.uvs[u];f.color=F.color;c.push(f);b++}}else if(F instanceof THREE.Face4){Q=M[F.a];z=M[F.b];N=M[F.c];K=M[F.d];if(Q.__visible&&z.__visible&&N.__visible&&K.__visible)if(s.doubleSided||s.flipSided!=((K.positionScreen.x-
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|
s.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);y.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);p.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=s.material;f.faceMaterial=F.material;f.overdraw=s.overdraw;f.uvs=s.geometry.uvs[u];f.color=F.color;c.push(f);b++}}else if(F instanceof THREE.Face4){Q=M[F.a];z=M[F.b];N=M[F.c];K=M[F.d];if(Q.__visible&&z.__visible&&N.__visible&&K.__visible)if(s.doubleSided||s.flipSided!=((K.positionScreen.x-
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Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0||(z.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(z.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(z.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
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Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0||(z.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(z.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(z.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
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j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);y.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);x.transform(X.positionScreen)}u=
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j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);y.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);x.transform(X.positionScreen)}u=
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1;for(L=M.length;u<L;u++){y=M[u];X=M[u-1];Y.copy(y.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){i=r[l]=r[l]||new THREE.RenderableParticle;i.x=o.x/o.w;i.y=o.y/o.w;i.z=
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1;for(L=M.length;u<L;u++){y=M[u];X=M[u-1];Y.copy(y.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){i=r[l]=r[l]||new THREE.RenderableParticle;i.x=o.x/o.w;i.y=o.y/o.w;i.z=
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|
-o.z;i.rotation=s.rotation.z;i.scale.x=s.scale.x*Math.abs(i.x-(o.x+B.projectionMatrix.n11)/(o.w+B.projectionMatrix.n14));i.scale.y=s.scale.y*Math.abs(i.y-(o.y+B.projectionMatrix.n22)/(o.w+B.projectionMatrix.n24));i.material=s.material;c.push(i);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(h,B){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));q.transform(h);return h}};
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|
|
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+o.z;i.rotation=s.rotation.z;i.scale.x=s.scale.x*Math.abs(i.x-(o.x+A.projectionMatrix.n11)/(o.w+A.projectionMatrix.n14));i.scale.y=s.scale.y*Math.abs(i.y-(o.y+A.projectionMatrix.n22)/(o.w+A.projectionMatrix.n24));i.material=s.material;c.push(i);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(h,A){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(A.matrix),THREE.Matrix4.makeInvert(A.projectionMatrix));q.transform(h);return h}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,i,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(i=l.material.length;m<i;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,i,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(i=l.material.length;m<i;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
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THREE.CanvasRenderer=function(){function a(G,O,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,O.centroidWorld);Ha.normalize();k=O.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function c(G,O,I,J,k,H){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;
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THREE.CanvasRenderer=function(){function a(G,O,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,O.centroidWorld);Ha.normalize();k=O.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function c(G,O,I,J,k,H){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;
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-z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=B)h.globalAlpha=B=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,z,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
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+z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=A)h.globalAlpha=A=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,z,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
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ga.r;ba.g=ga.g;ba.b=ga.b;a(H,J,ba);R.r=k.color.r*ba.r;R.g=k.color.g*ba.g;R.b=k.color.b*ba.b;R.updateStyleString()}else R.__styleString=k.color.__styleString;b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){sa=k.__2near;ta=k.__farPlusNear;ua=k.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-O.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
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ga.r;ba.g=ga.g;ba.b=ga.b;a(H,J,ba);R.r=k.color.r*ba.r;R.g=k.color.g*ba.g;R.b=k.color.b*ba.b;R.updateStyleString()}else R.__styleString=k.color.__styleString;b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){sa=k.__2near;ta=k.__farPlusNear;ua=k.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-O.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
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-$.u=la;$.v=0;ea.u=0;ea.v=la;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,w,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;A=k.positionScreen.x;W=k.positionScreen.y;
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-pa=H.positionScreen.x;P=H.positionScreen.y;if(w.opacity!=B)h.globalAlpha=B=w.opacity;w.blending!=q&&n(w.blending);if(w.map){fa=w.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,z,N,K,V,C,w.color,w.wireframe,w.wireframe_linewidth);
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+$.u=la;$.v=0;ea.u=0;ea.v=la;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,w,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;B=k.positionScreen.x;W=k.positionScreen.y;
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+pa=H.positionScreen.x;P=H.positionScreen.y;if(w.opacity!=A)h.globalAlpha=A=w.opacity;w.blending!=q&&n(w.blending);if(w.map){fa=w.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,z,N,K,V,C,w.color,w.wireframe,w.wireframe_linewidth);
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|
else if(w instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(T,S,ba);R.r=w.color.r*ba.r;R.g=w.color.g*ba.g;R.b=w.color.b*ba.b;R.updateStyleString()}else R.__styleString=w.color.__styleString;d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}else if(w instanceof THREE.MeshDepthMaterial){sa=w.__2near;ta=w.__farPlusNear;ua=w.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-O.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);
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|
else if(w instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(T,S,ba);R.r=w.color.r*ba.r;R.g=w.color.g*ba.g;R.b=w.color.b*ba.b;R.updateStyleString()}else R.__styleString=w.color.__styleString;d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}else if(w instanceof THREE.MeshDepthMaterial){sa=w.__2near;ta=w.__farPlusNear;ua=w.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-O.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);
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|
-Ea=~~((1-sa/(ta-J.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,w,T){h.beginPath();h.moveTo(G,O);h.lineTo(I,
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|
|
|
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|
+Ea=~~((1-sa/(ta-J.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,w,T){h.beginPath();h.moveTo(G,O);h.lineTo(I,
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J);h.lineTo(k,H);h.lineTo(G,O);h.closePath();if(w){if(L!=T)h.lineWidth=L=T;if(D!=S.__styleString)h.strokeStyle=D=S.__styleString;h.stroke();aa.inflate(T*2)}else{if(u!=S.__styleString)h.fillStyle=u=S.__styleString;h.fill()}}function d(G,O,I,J,k,H,S,w,T,E,ca){h.beginPath();h.moveTo(G,O);h.lineTo(I,J);h.lineTo(k,H);h.lineTo(S,w);h.lineTo(G,O);h.closePath();if(E){if(L!=ca)h.lineWidth=L=ca;if(D!=T.__styleString)h.strokeStyle=D=T.__styleString;h.stroke();aa.inflate(ca*2)}else{if(u!=T.__styleString)h.fillStyle=
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|
J);h.lineTo(k,H);h.lineTo(G,O);h.closePath();if(w){if(L!=T)h.lineWidth=L=T;if(D!=S.__styleString)h.strokeStyle=D=S.__styleString;h.stroke();aa.inflate(T*2)}else{if(u!=S.__styleString)h.fillStyle=u=S.__styleString;h.fill()}}function d(G,O,I,J,k,H,S,w,T,E,ca){h.beginPath();h.moveTo(G,O);h.lineTo(I,J);h.lineTo(k,H);h.lineTo(S,w);h.lineTo(G,O);h.closePath();if(E){if(L!=ca)h.lineWidth=L=ca;if(D!=T.__styleString)h.strokeStyle=D=T.__styleString;h.stroke();aa.inflate(ca*2)}else{if(u!=T.__styleString)h.fillStyle=
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|
u=T.__styleString;h.fill()}}function j(G,O,I,J,k,H,S,w,T,E,ca,ma,va){h.beginPath();h.moveTo(O,I);h.lineTo(J,k);h.lineTo(H,S);h.closePath();J-=O;k-=I;H-=O;S-=I;E-=w;ca-=T;ma-=w;va-=T;var wa=1/(E*va-ma*ca),za=(va*J-ca*H)*wa;ca=(va*k-ca*S)*wa;J=(E*H-ma*J)*wa;k=(E*S-ma*k)*wa;O=O-za*w-J*T;I=I-ca*w-k*T;h.save();h.transform(za,ca,J,k,O,I);h.clip();h.drawImage(G,0,0);h.restore()}function n(G){switch(G){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
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|
u=T.__styleString;h.fill()}}function j(G,O,I,J,k,H,S,w,T,E,ca,ma,va){h.beginPath();h.moveTo(O,I);h.lineTo(J,k);h.lineTo(H,S);h.closePath();J-=O;k-=I;H-=O;S-=I;E-=w;ca-=T;ma-=w;va-=T;var wa=1/(E*va-ma*ca),za=(va*J-ca*H)*wa;ca=(va*k-ca*S)*wa;J=(E*H-ma*J)*wa;k=(E*S-ma*k)*wa;O=O-za*w-J*T;I=I-ca*w-k*T;h.save();h.transform(za,ca,J,k,O,I);h.clip();h.drawImage(G,0,0);h.restore()}function n(G){switch(G){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
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|
"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}q=G}function t(G,O,I,J){ja[0]=G[0];ja[1]=G[1];ja[2]=G[2];ja[4]=O[0];ja[5]=O[1];ja[6]=O[2];ja[8]=I[0];ja[9]=I[1];ja[10]=I[2];ja[12]=J[0];ja[13]=J[1];ja[14]=J[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function g(G,O){var I=O.x-G.x,J=O.y-G.y,k=1/Math.sqrt(I*I+J*J);I*=k;J*=k;O.x+=I;O.y+=J;G.x-=I;G.y-=J}var m=null,i=new THREE.Projector,
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"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}q=G}function t(G,O,I,J){ja[0]=G[0];ja[1]=G[1];ja[2]=G[2];ja[4]=O[0];ja[5]=O[1];ja[6]=O[2];ja[8]=I[0];ja[9]=I[1];ja[10]=I[2];ja[12]=J[0];ja[13]=J[1];ja[14]=J[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function g(G,O){var I=O.x-G.x,J=O.y-G.y,k=1/Math.sqrt(I*I+J*J);I*=k;J*=k;O.x+=I;O.y+=J;G.x-=I;G.y-=J}var m=null,i=new THREE.Projector,
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|
-l=document.createElement("canvas"),r,o,p,x,h=l.getContext("2d"),B=1,q=0,D=null,u=null,L=1,v,s,y,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,z,N,K,V,C,A,W,pa,P,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
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|
|
|
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|
+l=document.createElement("canvas"),r,o,p,x,h=l.getContext("2d"),A=1,q=0,D=null,u=null,L=1,v,s,y,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,z,N,K,V,C,B,W,pa,P,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
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|
ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=l;this.autoClear=true;this.setSize=function(G,O){r=G;o=O;p=r/2;x=o/2;l.width=r;l.height=o;h.lineJoin="round";h.lineCap="round";oa.set(-p,-x,p,x)};this.clear=
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|
ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=l;this.autoClear=true;this.setSize=function(G,O){r=G;o=O;p=r/2;x=o/2;l.width=r;l.height=o;h.lineJoin="round";h.lineCap="round";oa.set(-p,-x,p,x)};this.clear=
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function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,p,x);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(G,O){var I,J,k,H,S,w,T,E;this.autoClear&&this.clear();m=i.projectScene(G,O);h.setTransform(1,0,0,-1,p,x);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=G.lights.length>0){S=G.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);I=0;for(J=S.length;I<J;I++){k=
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|
function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,p,x);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(G,O){var I,J,k,H,S,w,T,E;this.autoClear&&this.clear();m=i.projectScene(G,O);h.setTransform(1,0,0,-1,p,x);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=G.lights.length>0){S=G.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);I=0;for(J=S.length;I<J;I++){k=
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|
S[I];H=k.color;if(k instanceof THREE.AmbientLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(k instanceof THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=x;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){w=v;T=k;E=E;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=
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|
S[I];H=k.color;if(k instanceof THREE.AmbientLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(k instanceof THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=x;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){w=v;T=k;E=E;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=
|
|
-B)h.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=E.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*p;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=E.offset.x*va;Ja=E.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+E.offset.x,-La-E.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
|
|
|
|
|
|
+A)h.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=E.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*p;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=E.offset.x*va;Ja=E.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+E.offset.x,-La-E.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
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|
w.y-10);h.lineTo(w.x,w.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(E instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;R.r=E.color.r*ba.r;R.g=E.color.g*ba.g;R.b=E.color.b*ba.b;R.updateStyleString()}else R.__styleString=E.color.__styleString;ca=T.scale.x*p;ma=T.scale.y*x;aa.set(w.x-ca,w.y-ma,w.x+ca,w.y+ma);if(oa.instersects(aa)){if(u!==R.__styleString)h.fillStyle=u=R.__styleString;h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);
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|
w.y-10);h.lineTo(w.x,w.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(E instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;R.r=E.color.r*ba.r;R.g=E.color.g*ba.g;R.b=E.color.b*ba.b;R.updateStyleString()}else R.__styleString=E.color.__styleString;ca=T.scale.x*p;ma=T.scale.y*x;aa.set(w.x-ca,w.y-ma,w.x+ca,w.y+ma);if(oa.instersects(aa)){if(u!==R.__styleString)h.fillStyle=u=R.__styleString;h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);
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|
-h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;s=k.v2;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){w=v;T=s;E=E;if(E.opacity!=B)h.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);
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|
|
|
|
|
+h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;s=k.v2;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){w=v;T=s;E=E;if(E.opacity!=A)h.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);
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|
h.beginPath();h.moveTo(w.positionScreen.x,w.positionScreen.y);h.lineTo(T.positionScreen.x,T.positionScreen.y);h.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)h.lineWidth=L=E.linewidth;if(D!=R.__styleString)h.strokeStyle=D=R.__styleString;h.stroke();aa.inflate(E.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;s=k.v2;y=k.v3;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=
|
|
h.beginPath();h.moveTo(w.positionScreen.x,w.positionScreen.y);h.lineTo(T.positionScreen.x,T.positionScreen.y);h.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)h.lineWidth=L=E.linewidth;if(D!=R.__styleString)h.strokeStyle=D=R.__styleString;h.stroke();aa.inflate(E.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;s=k.v2;y=k.v3;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=
|
|
p;y.positionScreen.y*=x;if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,y.positionScreen);g(y.positionScreen,v.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(E=k.faceMaterial[w++])&&c(v,
|
|
p;y.positionScreen.y*=x;if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,y.positionScreen);g(y.positionScreen,v.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(E=k.faceMaterial[w++])&&c(v,
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|
s,y,k,E,G)}else E&&c(v,s,y,k,E,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;s=k.v2;y=k.v3;M=k.v4;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=p;y.positionScreen.y*=x;M.positionScreen.x*=p;M.positionScreen.y*=x;X.positionScreen.copy(s.positionScreen);F.positionScreen.copy(M.positionScreen);if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,M.positionScreen);g(M.positionScreen,v.positionScreen)}if(k.overdraw){g(y.positionScreen,
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|
s,y,k,E,G)}else E&&c(v,s,y,k,E,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;s=k.v2;y=k.v3;M=k.v4;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=p;y.positionScreen.y*=x;M.positionScreen.x*=p;M.positionScreen.y*=x;X.positionScreen.copy(s.positionScreen);F.positionScreen.copy(M.positionScreen);if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,M.positionScreen);g(M.positionScreen,v.positionScreen)}if(k.overdraw){g(y.positionScreen,
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|
X.positionScreen);g(y.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(M.positionScreen.x,M.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(E=k.faceMaterial[w++])&&f(v,s,y,M,X,F,k,E,G)}else E&&f(v,s,y,M,X,F,k,E,G)}}ka.addRectangle(aa)}h.lineWidth=
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|
X.positionScreen);g(y.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(M.positionScreen.x,M.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(E=k.faceMaterial[w++])&&f(v,s,y,M,X,F,k,E,G)}else E&&f(v,s,y,M,X,F,k,E,G)}}ka.addRectangle(aa)}h.lineWidth=
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|
1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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|
1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(z,N,K){var V,C,A,W;V=0;for(C=z.lights.length;V<C;V++){A=z.lights[V];if(A instanceof THREE.DirectionalLight){W=N.normalWorld.dot(A.position)*A.intensity;if(W>0){K.r+=A.color.r*W;K.g+=A.color.g*W;K.b+=A.color.b*W}}else if(A instanceof THREE.PointLight){y.sub(A.position,N.centroidWorld);y.normalize();W=N.normalWorld.dot(y)*A.intensity;if(W>0){K.r+=A.color.r*W;K.g+=A.color.g*W;K.b+=A.color.b*W}}}}function c(z,N,K,V,C,A){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+
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|
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|
-" "+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(A,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
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|
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|
-q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(z,N,K,V,C,A,W){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+" "+
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|
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|
-z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=A.color.r*D.r;q.g=A.color.g*D.g;q.b=A.color.b*D.b;q.updateStyleString()}else q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){s=1-
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|
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|
-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);q.setRGB(s,s,s)}else A instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));A.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+A.opacity);t.appendChild(F)}function b(z){if(M[z]==null){M[z]=
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|
-document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[z].setAttribute("shape-rendering","crispEdges");return M[z]}return M[z]}function d(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,i,l,r,o,p,x=new THREE.Rectangle,h=new THREE.Rectangle,B=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
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|
-new THREE.Color(4278190080),s,y=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(z){switch(z){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(z,N){e=z;g=N;m=e/2;i=g/2;t.setAttribute("viewBox",-m+" "+-i+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);x.set(-m,-i,m,i)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(z,N){var K,V,C,A,W,pa,P,U;this.autoClear&&this.clear();
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|
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|
-j=n.projectScene(z,N);Z=Y=0;if(B=z.lights.length>0){P=z.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];A=C.color;if(C instanceof THREE.AmbientLight){u.r+=A.r;u.g+=A.g;u.b+=A.b}else if(C instanceof THREE.DirectionalLight){L.r+=A.r;L.g+=A.g;L.b+=A.b}else if(C instanceof THREE.PointLight){v.r+=A.r;v.g+=A.g;v.b+=A.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];h.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-i;C=0;for(A=P.material.length;C<A;C++)if(U=
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-P.material[C]){W=l;pa=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",pa.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(B){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
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|
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|
-THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);if(x.instersects(h)){C=0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&
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|
|
|
|
|
+THREE.SVGRenderer=function(){function a(z,N,K){var V,C,B,W;V=0;for(C=z.lights.length;V<C;V++){B=z.lights[V];if(B instanceof THREE.DirectionalLight){W=N.normalWorld.dot(B.position)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){y.sub(B.position,N.centroidWorld);y.normalize();W=N.normalWorld.dot(y)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}}}function c(z,N,K,V,C,B){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+
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|
|
|
+" "+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(B,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
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|
+q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(z,N,K,V,C,B,W){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+" "+
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|
|
|
+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=B.color.r*D.r;q.g=B.color.g*D.g;q.b=B.color.b*D.b;q.updateStyleString()}else q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){s=1-
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|
|
|
+B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);q.setRGB(s,s,s)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));B.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);t.appendChild(F)}function b(z){if(M[z]==null){M[z]=
|
|
|
|
+document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[z].setAttribute("shape-rendering","crispEdges");return M[z]}return M[z]}function d(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,i,l,r,o,p,x=new THREE.Rectangle,h=new THREE.Rectangle,A=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
|
|
|
|
+new THREE.Color(4278190080),s,y=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(z){switch(z){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(z,N){e=z;g=N;m=e/2;i=g/2;t.setAttribute("viewBox",-m+" "+-i+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);x.set(-m,-i,m,i)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(z,N){var K,V,C,B,W,pa,P,U;this.autoClear&&this.clear();
|
|
|
|
+j=n.projectScene(z,N);Z=Y=0;if(A=z.lights.length>0){P=z.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];B=C.color;if(C instanceof THREE.AmbientLight){u.r+=B.r;u.g+=B.g;u.b+=B.b}else if(C instanceof THREE.DirectionalLight){L.r+=B.r;L.g+=B.g;L.b+=B.b}else if(C instanceof THREE.PointLight){v.r+=B.r;v.g+=B.g;v.b+=B.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];h.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-i;C=0;for(B=P.material.length;C<B;C++)if(U=
|
|
|
|
+P.material[C]){W=l;pa=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",pa.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(A){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
|
|
|
|
+THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);if(x.instersects(h)){C=0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&
|
|
c(l,r,o,P,U,z)}else U&&c(l,r,o,P,U,z)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;r=P.v2;o=P.v3;p=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;p.positionScreen.x*=m;p.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(p.positionScreen.x,p.positionScreen.y);if(x.instersects(h)){C=
|
|
c(l,r,o,P,U,z)}else U&&c(l,r,o,P,U,z)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;r=P.v2;o=P.v3;p=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;p.positionScreen.x*=m;p.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(p.positionScreen.x,p.positionScreen.y);if(x.instersects(h)){C=
|
|
-0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,z)}else U&&f(l,r,o,p,P,U,z)}}}}}};
|
|
|
|
|
|
+0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,z)}else U&&f(l,r,o,p,P,U,z)}}}}}};
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|
THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,i,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(i=e.lights.length;m<i;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
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|
THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,i,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(i=e.lights.length;m<i;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
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|
-r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
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|
|
|
-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
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|
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = mReflectivity * textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
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|
-g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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|
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|
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
|
|
|
|
+r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
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|
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+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
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+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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+g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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+"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
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"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
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-"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
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-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
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-"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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-e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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-"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,
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-"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=
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-b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");
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-d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,
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-"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,
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-0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,l,r=[],o=[],p=[];l=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)r.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);else i instanceof THREE.PointLight&&o.push(i)}g=e=i=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;i+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,
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-e,i,l);l=[];x=[];g=0;for(m=p.length;g<m;g++){i=p[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,x);b.uniform3fv(d.directionalLightColor,l)}l=[];x=[];g=0;for(m=o.length;g<m;g++){i=o[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);
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-x.push(i.position.y);x.push(i.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,o.length);b.uniform3fv(d.pointLightPosition,x);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,i,l,r,o,p,x,h,B,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],y=0,M=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==
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-THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(i=q.faces.length;m<i;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(B.x,B.y,B.z);if(o.length==3&&M){v.push(o[0].x,
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-o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(r instanceof THREE.Face4){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(B.x,
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-B.y,B.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(y,y+1,y+2);D.push(y,y+2,y+3);u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();
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|
-b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);
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|
-b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,i,l,r,o,p,x,h;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;l=e.reflectivity;
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|
-r=e.wireframe;o=e.wireframe_linewidth;x=e.map;h=e.env_map;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1f(d.mReflectivity,l)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,
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|
-3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
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|
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(h){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&
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|
-!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
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-e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
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|
-b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(x){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);
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-b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,l,r,o,p;r=0;for(o=e.material.length;r<o;r++){i=e.material[r];if(i instanceof
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-THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((p=g.material[i])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=i)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=
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-e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,i,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=
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-e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){r=i.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(i,l);r.__object=i;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();
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-d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
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-b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
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+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
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+b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
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+"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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+"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
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+b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
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+"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
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+b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
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+0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
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+"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,l,r=[],o=[],p=[];l=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)r.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);else i instanceof THREE.PointLight&&o.push(i)}g=e=i=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;i+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,e,i,l);l=[];x=[];g=0;for(m=p.length;g<m;g++){i=p[g];l.push(i.color.r*
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+i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,x);b.uniform3fv(d.directionalLightColor,l)}l=[];x=[];g=0;for(m=o.length;g<m;g++){i=o[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
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+o.length);b.uniform3fv(d.pointLightPosition,x);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,i,l,r,o,p,x,h,A,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],y=0,M=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=
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+undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(i=q.faces.length;m<i;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);if(o.length==3&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,
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+p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(r instanceof THREE.Face4){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,
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+o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(y,y+1,y+2);D.push(y,y+2,y+3);u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),
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|
+b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();
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|
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,i,l,r,o,p,x,h,A,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;x=e.map;h=e.env_map;p=e.combine==THREE.Mix;l=e.reflectivity;q=e.env_map&&e.env_map.mapping==
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|
+THREE.RefractionMap;A=e.refraction_ratio;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1i(d.mixEnvMap,p);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,A)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
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|
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
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|
+b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(h){if(e.env_map&&e.env_map instanceof
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|
|
|
+THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
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|
+b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
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|
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
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|
+3,b.FLOAT,false,0,0);if(x){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,l,
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|
+r,o,p;r=0;for(o=e.material.length;r<o;r++){i=e.material[r];if(i instanceof THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((p=g.material[i])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=i)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
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|
+this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
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+m,i,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){r=i.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(i,l);r.__object=i;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
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+new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
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+b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
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THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
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THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
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