浏览代码

Examples: Reduced amount of objects in webgl_instancing

Mr.doob 5 年之前
父节点
当前提交
fc1904debb
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      examples/webgl_instancing.html

+ 3 - 3
examples/webgl_instancing.html

@@ -17,7 +17,7 @@
 			var camera, scene, renderer, stats;
 
 			var mesh;
-			var amount = 12;
+			var amount = 10;
 			var count = Math.pow( amount, 3 );
 			var dummy = new THREE.Object3D();
 
@@ -27,7 +27,7 @@
 			function init() {
 
 				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
-				camera.position.set( 10, 10, 10 );
+				camera.position.set( 9, 9, 9 );
 				camera.lookAt( 0, 0, 0 );
 
 				scene = new THREE.Scene();
@@ -104,7 +104,7 @@
 
 							for ( var z = 0; z < amount; z ++ ) {
 
-								dummy.position.set( 6 - x, 6 - y, 6 - z );
+								dummy.position.set( 5 - x, 5 - y, 5 - z );
 								dummy.rotation.y = ( Math.sin( x / 4 + time ) + Math.sin( y / 4 + time ) + Math.sin( z / 4 + time ) );
 								dummy.rotation.z = dummy.rotation.y * 2;