ソースを参照

add first example for loading node animations from ObjectLoader.

Ben Houston 10 年 前
コミット
fc212a3f98

ファイルの差分が大きいため隠しています
+ 69 - 0
examples/models/json/sceneNodeAnimation.json


+ 221 - 0
examples/webgl_animation_nodes.html

@@ -0,0 +1,221 @@
+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - blendShapes + animation tracks [boxes]</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #000;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			a {
+				color: #0af;
+			}
+
+			#stats { position: absolute; top:0; left: 0 }
+			#stats #fps { background: transparent !important }
+			#stats #fps #fpsText { color: #777 !important }
+			#stats #fps #fpsGraph { display: none }
+		</style>
+	</head>
+
+	<body>
+
+		<div id="container"></div>
+
+		<div id="info">
+		<a href="http://threejs.org" target="_blank">three.js</a> webgl - clip system
+		- knight by <a href="http://vimeo.com/36113323">apendua</a>
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/libs/dat.gui.min.js"></script>
+
+		<script>
+
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight;
+			var FLOOR = -250;
+
+			var container,stats;
+
+			var camera, scene, sceneAnimationClip;
+			var renderer;
+
+			var mesh, helper;
+
+			var mixer;
+		
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var clock = new THREE.Clock();
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.getElementById( 'container' );
+
+				camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
+				camera.position.z = 50;
+
+				scene = new THREE.Scene();
+
+				scene.fog = new THREE.Fog( 0x000000, 2000, 10000 );
+
+				scene.add( camera );
+
+				// GROUND
+
+				var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
+				var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
+
+				var ground = new THREE.Mesh( geometry, material );
+				ground.position.set( 0, FLOOR, 0 );
+				ground.rotation.x = -Math.PI/2;
+				scene.add( ground );
+
+				ground.receiveShadow = true;
+
+
+				// RENDERER
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setClearColor( scene.fog.color );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				renderer.domElement.style.position = "relative";
+
+				container.appendChild( renderer.domElement );
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+
+				renderer.shadowMap.enabled = true;
+
+
+				// STATS
+
+				stats = new Stats();
+				container.appendChild( stats.domElement );
+
+				//
+
+				var loader = new THREE.ObjectLoader();
+				loader.load( "models/json/sceneNodeAnimation.json", function ( loadedScene ) {
+
+					console.log( loadedScene );
+					sceneAnimationClip = loadedScene.animationClips[0];
+					for( var i = 0; i < loadedScene.children.length; i ++ ) {
+						var mesh = loadedScene.children[i];
+						mesh.material = new THREE.MeshPhongMaterial();
+						console.log( mesh );
+						scene.add( mesh );
+					}
+
+					mixer = new THREE.AnimationMixer( scene );
+			
+					mixer.addAction( new THREE.AnimationAction( sceneAnimationClip, 0, 1, 1, true ) );
+
+				} );
+
+				// GUI
+
+				initGUI();
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function initGUI() {
+
+				var API = {
+					'show model'    : true,
+					'show skeleton' : false
+				};
+
+				var gui = new dat.GUI();
+
+				gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
+
+				gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = ( event.clientX - windowHalfX );
+				mouseY = ( event.clientY - windowHalfY );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var delta = 0.75 * clock.getDelta();
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
+
+				camera.lookAt( scene.position );
+
+				if( mixer ) {
+					//console.log( "updating mixer by " + delta );
+					mixer.update( delta );
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません