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Add MMDAnimationHelper documentation

Takahiro 7 роки тому
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      docs/examples/animations/MMDAnimationHelper.html

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docs/examples/animations/MMDAnimationHelper.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<p class="desc"> A animation helper for <a href="http://www.geocities.jp/higuchuu4/index_e.htm"><em>MMD</em></a> resources. <br /><br />
+		[name] handles animation of MMD assets loaded by [page:MMDLoader] with MMD special features as IK, Grant, and Physics.
+		</p>
+
+		<h2>Example</h2>
+
+		<code>
+		// Instantiate a helper
+		var helper = new THREE.MMDAnimationHelper();
+
+		// Load MMD resources and add to helper
+		new THREE.MMDLoader().loadWithAnimation(
+			'models/mmd/miku.pmd',
+			'models/mmd/dance.vmd',
+			function ( mmd ) {
+
+				helper.add( mmd.mesh, {
+					animation: mmd.animation,
+					physics: true
+				} );
+
+				scene.add( mesh );
+
+				new THREE.AudioLoader().load(
+					'audios/mmd/song.mp3',
+					function ( buffer ) {
+
+						var listener = new THREE.AudioListener();
+						var audio = new THREE.Audio( listener )
+							.setBuffer( buffer );
+
+						listener.position.z = 1;
+
+						scene.add( audio );
+						scene.add( listener );
+
+					}
+
+				);
+
+			}
+		);
+
+		function render() {
+
+			helper.update( clock.getDelta() );
+			renderer.render( scene, camera );
+
+		}
+		</code>
+
+		[example:webgl_loader_mmd]<br />
+		[example:webgl_loader_mmd_pose]<br />
+		[example:webgl_loader_mmd_audio]<br />
+
+		<br />
+		<hr>
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [param:Object params] )</h3>
+		<p>
+		[page:Object params] — (optional)<br />
+		<ul>
+			<li> [page:Boolean sync] - Whether animation durations of added objects are synched. Default is true.</li>
+			<li> [page:Number afterglow] - Default is 0.0.</li>
+			<li> [page:Boolean resetPhysicsOnLoop] - Default is true.</li>
+		</ul>
+		</p>
+		<p>
+		Creates a new [name].
+		</p>
+
+		<h2>Properties</h2>
+
+		<h3>[property:Audio audio]</h3>
+		<p>An [page:Audio] added to helper.</p>
+
+		<h3>[property:Camera camera]</h3>
+		<p>An [page:Camera] added to helper.</p>
+
+		<h3>[property:Array meshes]</h3>
+		<p>An array of [page:SkinnedMesh] added to helper.</p>
+
+		<h3>[property:WeakMap objects]</h3>
+		<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
+
+
+		<h2>Methods</h2>
+
+		<h3>[method:MMDAnimationHelper add]( [param:Object3D object], [param:Object params] )</h3>
+		<p>
+		[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
+		[page:Object params] — (optional)<br />
+		<ul>
+			<li>[page:AnimationClip animation] - an [page:AnimationClip] or an array of [page:AnimationClip] set to object. Only for [page:SkinnedMesh] and [page:Camera]. Default is undefined.</li>
+			<li>[page:Boolean physics] - Only for [page:SkinnedMesh]. A flag whether turn on physics. Default is true.</li>
+			<li>[page:Number delayTime] - Only for [page:Audio]. Default is 0.0.</li>
+		</ul>
+		</p>
+		<p>
+		Add an [page:SkinnedMesh], [page:Camera], or [page:Audio] to helper and setup animation. The anmation durations of added objects are synched.
+		If camera/audio has already been added, it'll be replaced with a new one.
+		</p>
+
+		<h3>[method:MMDAnimationHelper enable]( [param:string key], [param:Boolean enabled] )</h3>
+		<p>
+		[page:string key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.<br />
+		[page:Boolean enabled] — true is enable, false is disable<br />
+		</p>
+		<p>
+		Enable/Disable an animation feature
+		</p>
+
+		<h3>[method:MMDAnimationHelper pose]( [param:SkinnedMesh mesh], [param:Object vpd], [param:Object params] )</h3>
+		<p>
+		[page:SkinnedMesh mesh] — [page:SkinnedMesh] which changes the posing. It doesn't need to be added to helper.<br />
+		[page:Object vpd] — VPD content obtained by [page:MMDLoader].loadVPD<br />
+		[page:Object params] — (optional)<br />
+		<ul>
+			<li>[page:Boolean resetPose] - Default is true.</li>
+			<li>[page:Boolean ik] - Default is true.</li>
+			<li>[page:Boolean grant] - Default is true.</li>
+		</ul>
+		</p>
+		<p>
+		Changes the posing of [page:SkinnedMesh] as VPD content specifies.
+		</p>
+
+		<h3>[method:MMDAnimationHelper remove]( [param:Object3D object] )</h3>
+		<p>
+		[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
+		</p>
+		<p>
+		Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper.
+		</p>
+
+		<h3>[method:MMDAnimationHelper update]( [param:Nummber delta] )</h3>
+		<p>
+		[page:Number delta] — number in second<br />
+		</p>
+		<p>
+		Advance mixer time and update the animations of objects added to helper
+		</p>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/animation/MMDAnimationHelper.js examples/js/animation/MMDAnimationHelper.js]
+	</body>
+</html>