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Exampels: Clean up. (#21688)

Michael Herzog %!s(int64=4) %!d(string=hai) anos
pai
achega
fc6815632e
Modificáronse 1 ficheiros con 34 adicións e 34 borrados
  1. 34 34
      examples/webgl_gpgpu_birds.html

+ 34 - 34
examples/webgl_gpgpu_birds.html

@@ -378,7 +378,7 @@
 					for ( let v = 0; v < triangles * 3; v ++ ) {
 					for ( let v = 0; v < triangles * 3; v ++ ) {
 
 
 						const triangleIndex = ~ ~ ( v / 3 );
 						const triangleIndex = ~ ~ ( v / 3 );
-						const birdIndex = ~ ~ ( triangleIndex / trianglesPerBird )
+						const birdIndex = ~ ~ ( triangleIndex / trianglesPerBird );
 						const x = ( birdIndex % WIDTH ) / WIDTH;
 						const x = ( birdIndex % WIDTH ) / WIDTH;
 						const y = ~ ~ ( birdIndex / WIDTH ) / WIDTH;
 						const y = ~ ~ ( birdIndex / WIDTH ) / WIDTH;
 
 
@@ -468,18 +468,18 @@
 
 
 				const valuesChanger = function () {
 				const valuesChanger = function () {
 
 
-					velocityUniforms[ "separationDistance" ].value = effectController.separation;
-					velocityUniforms[ "alignmentDistance" ].value = effectController.alignment;
-					velocityUniforms[ "cohesionDistance" ].value = effectController.cohesion;
-					velocityUniforms[ "freedomFactor" ].value = effectController.freedom;
+					velocityUniforms[ 'separationDistance' ].value = effectController.separation;
+					velocityUniforms[ 'alignmentDistance' ].value = effectController.alignment;
+					velocityUniforms[ 'cohesionDistance' ].value = effectController.cohesion;
+					velocityUniforms[ 'freedomFactor' ].value = effectController.freedom;
 
 
 				};
 				};
 
 
 				valuesChanger();
 				valuesChanger();
 
 
-				gui.add( effectController, "separation", 0.0, 100.0, 1.0 ).onChange( valuesChanger );
-				gui.add( effectController, "alignment", 0.0, 100, 0.001 ).onChange( valuesChanger );
-				gui.add( effectController, "cohesion", 0.0, 100, 0.025 ).onChange( valuesChanger );
+				gui.add( effectController, 'separation', 0.0, 100.0, 1.0 ).onChange( valuesChanger );
+				gui.add( effectController, 'alignment', 0.0, 100, 0.001 ).onChange( valuesChanger );
+				gui.add( effectController, 'cohesion', 0.0, 100, 0.025 ).onChange( valuesChanger );
 				gui.close();
 				gui.close();
 
 
 				initBirds();
 				initBirds();
@@ -501,8 +501,8 @@
 				fillPositionTexture( dtPosition );
 				fillPositionTexture( dtPosition );
 				fillVelocityTexture( dtVelocity );
 				fillVelocityTexture( dtVelocity );
 
 
-				velocityVariable = gpuCompute.addVariable( "textureVelocity", document.getElementById( 'fragmentShaderVelocity' ).textContent, dtVelocity );
-				positionVariable = gpuCompute.addVariable( "texturePosition", document.getElementById( 'fragmentShaderPosition' ).textContent, dtPosition );
+				velocityVariable = gpuCompute.addVariable( 'textureVelocity', document.getElementById( 'fragmentShaderVelocity' ).textContent, dtVelocity );
+				positionVariable = gpuCompute.addVariable( 'texturePosition', document.getElementById( 'fragmentShaderPosition' ).textContent, dtPosition );
 
 
 				gpuCompute.setVariableDependencies( velocityVariable, [ positionVariable, velocityVariable ] );
 				gpuCompute.setVariableDependencies( velocityVariable, [ positionVariable, velocityVariable ] );
 				gpuCompute.setVariableDependencies( positionVariable, [ positionVariable, velocityVariable ] );
 				gpuCompute.setVariableDependencies( positionVariable, [ positionVariable, velocityVariable ] );
@@ -510,16 +510,16 @@
 				positionUniforms = positionVariable.material.uniforms;
 				positionUniforms = positionVariable.material.uniforms;
 				velocityUniforms = velocityVariable.material.uniforms;
 				velocityUniforms = velocityVariable.material.uniforms;
 
 
-				positionUniforms[ "time" ] = { value: 0.0 };
-				positionUniforms[ "delta" ] = { value: 0.0 };
-				velocityUniforms[ "time" ] = { value: 1.0 };
-				velocityUniforms[ "delta" ] = { value: 0.0 };
-				velocityUniforms[ "testing" ] = { value: 1.0 };
-				velocityUniforms[ "separationDistance" ] = { value: 1.0 };
-				velocityUniforms[ "alignmentDistance" ] = { value: 1.0 };
-				velocityUniforms[ "cohesionDistance" ] = { value: 1.0 };
-				velocityUniforms[ "freedomFactor" ] = { value: 1.0 };
-				velocityUniforms[ "predator" ] = { value: new THREE.Vector3() };
+				positionUniforms[ 'time' ] = { value: 0.0 };
+				positionUniforms[ 'delta' ] = { value: 0.0 };
+				velocityUniforms[ 'time' ] = { value: 1.0 };
+				velocityUniforms[ 'delta' ] = { value: 0.0 };
+				velocityUniforms[ 'testing' ] = { value: 1.0 };
+				velocityUniforms[ 'separationDistance' ] = { value: 1.0 };
+				velocityUniforms[ 'alignmentDistance' ] = { value: 1.0 };
+				velocityUniforms[ 'cohesionDistance' ] = { value: 1.0 };
+				velocityUniforms[ 'freedomFactor' ] = { value: 1.0 };
+				velocityUniforms[ 'predator' ] = { value: new THREE.Vector3() };
 				velocityVariable.material.defines.BOUNDS = BOUNDS.toFixed( 2 );
 				velocityVariable.material.defines.BOUNDS = BOUNDS.toFixed( 2 );
 
 
 				velocityVariable.wrapS = THREE.RepeatWrapping;
 				velocityVariable.wrapS = THREE.RepeatWrapping;
@@ -549,11 +549,11 @@
 
 
 				// For Vertex and Fragment
 				// For Vertex and Fragment
 				birdUniforms = {
 				birdUniforms = {
-					"color": { value: new THREE.Color( 0xff2200 ) },
-					"texturePosition": { value: null },
-					"textureVelocity": { value: null },
-					"time": { value: 1.0 },
-					"delta": { value: 0.0 }
+					'color': { value: new THREE.Color( 0xff2200 ) },
+					'texturePosition': { value: null },
+					'textureVelocity': { value: null },
+					'time': { value: 1.0 },
+					'delta': { value: 0.0 }
 				};
 				};
 
 
 				// THREE.ShaderMaterial
 				// THREE.ShaderMaterial
@@ -652,22 +652,22 @@
 				if ( delta > 1 ) delta = 1; // safety cap on large deltas
 				if ( delta > 1 ) delta = 1; // safety cap on large deltas
 				last = now;
 				last = now;
 
 
-				positionUniforms[ "time" ].value = now;
-				positionUniforms[ "delta" ].value = delta;
-				velocityUniforms[ "time" ].value = now;
-				velocityUniforms[ "delta" ].value = delta;
-				birdUniforms[ "time" ].value = now;
-				birdUniforms[ "delta" ].value = delta;
+				positionUniforms[ 'time' ].value = now;
+				positionUniforms[ 'delta' ].value = delta;
+				velocityUniforms[ 'time' ].value = now;
+				velocityUniforms[ 'delta' ].value = delta;
+				birdUniforms[ 'time' ].value = now;
+				birdUniforms[ 'delta' ].value = delta;
 
 
-				velocityUniforms[ "predator" ].value.set( 0.5 * mouseX / windowHalfX, - 0.5 * mouseY / windowHalfY, 0 );
+				velocityUniforms[ 'predator' ].value.set( 0.5 * mouseX / windowHalfX, - 0.5 * mouseY / windowHalfY, 0 );
 
 
 				mouseX = 10000;
 				mouseX = 10000;
 				mouseY = 10000;
 				mouseY = 10000;
 
 
 				gpuCompute.compute();
 				gpuCompute.compute();
 
 
-				birdUniforms[ "texturePosition" ].value = gpuCompute.getCurrentRenderTarget( positionVariable ).texture;
-				birdUniforms[ "textureVelocity" ].value = gpuCompute.getCurrentRenderTarget( velocityVariable ).texture;
+				birdUniforms[ 'texturePosition' ].value = gpuCompute.getCurrentRenderTarget( positionVariable ).texture;
+				birdUniforms[ 'textureVelocity' ].value = gpuCompute.getCurrentRenderTarget( velocityVariable ).texture;
 
 
 				renderer.render( scene, camera );
 				renderer.render( scene, camera );