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@@ -3,403 +3,121 @@
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<head>
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<head>
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<title>three.js webgl - postprocessing</title>
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<title>three.js webgl - postprocessing</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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- body {
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- color: #000;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- font-weight: bold;
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-
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- color:#fff;
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- background-color: rgba( 0, 0, 0, 0.5 );
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- position: relative;
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- margin: 0 auto -2.1em;
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- top: 0px;
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- width: 550px;
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- padding: 5px;
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- z-index:100;
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- }
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-
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- a { color: red; }
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+ body {
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+ margin: 0px;
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+ background-color: #000000;
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+ overflow: hidden;
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+ }
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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- <div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - webgl postprocessing example -
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- <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
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- </div>
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-
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- <div id="container"></div>
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-
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<script src="../build/three.min.js"></script>
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<script src="../build/three.min.js"></script>
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- <script src="js/shaders/BleachBypassShader.js"></script>
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- <script src="js/shaders/ColorifyShader.js"></script>
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- <script src="js/shaders/ConvolutionShader.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/DotScreenShader.js"></script>
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<script src="js/shaders/DotScreenShader.js"></script>
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- <script src="js/shaders/FilmShader.js"></script>
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- <script src="js/shaders/HorizontalBlurShader.js"></script>
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- <script src="js/shaders/SepiaShader.js"></script>
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- <script src="js/shaders/VerticalBlurShader.js"></script>
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- <script src="js/shaders/VignetteShader.js"></script>
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+ <script src="js/shaders/RGBShiftShader.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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- <script src="js/postprocessing/BloomPass.js"></script>
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- <script src="js/postprocessing/FilmPass.js"></script>
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- <script src="js/postprocessing/DotScreenPass.js"></script>
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- <script src="js/postprocessing/TexturePass.js"></script>
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- <script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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- <script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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<script>
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<script>
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var container, stats;
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-
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- var composerScene, composer1, composer2, composer3, composer4;
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-
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- var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
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-
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- var width = window.innerWidth || 2;
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- var height = window.innerHeight || 2;
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-
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- var halfWidth = width / 2;
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- var halfHeight = height / 2;
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-
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- var materialColor, material2D, quadBG, quadMask, renderScene;
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-
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- var delta = 0.01;
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+ var camera, scene, renderer, composer;
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+ var object, light;
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init();
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init();
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animate();
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animate();
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function init() {
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function init() {
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- container = document.getElementById( 'container' );
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-
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- //
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-
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- cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
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- cameraOrtho.position.z = 100;
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-
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- cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
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- cameraPerspective.position.z = 900;
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-
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- //
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-
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- sceneModel = new THREE.Scene();
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- sceneBG = new THREE.Scene();
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-
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- //
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-
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- directionalLight = new THREE.DirectionalLight( 0xffffff );
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- directionalLight.position.set( 0, -0.1, 1 ).normalize();
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- sceneModel.add( directionalLight );
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-
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- loader = new THREE.JSONLoader( true );
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- document.body.appendChild( loader.statusDomElement );
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- loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createMesh( geometry, sceneModel, 100 ) } );
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-
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- //
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-
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- var materialColor = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( "textures/cube/SwedishRoyalCastle/pz.jpg" ), depthTest: false } );
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-
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- quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), materialColor );
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- quadBG.position.z = -500;
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- quadBG.scale.set( width, height, 1 );
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- sceneBG.add( quadBG );
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-
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- //
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-
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- var sceneMask = new THREE.Scene();
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-
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- quadMask = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
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- quadMask.position.z = -300;
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- quadMask.scale.set( width / 2, height / 2, 1 );
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- sceneMask.add( quadMask );
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-
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- //
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-
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- renderer = new THREE.WebGLRenderer( { antialias: false } );
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- renderer.setSize( width, height );
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- renderer.setClearColorHex( 0x000000, 1 );
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- renderer.autoClear = false;
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-
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- //
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-
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- renderer.gammaInput = true;
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- renderer.gammaOutput = true;
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-
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- //
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-
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- container.appendChild( renderer.domElement );
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-
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- //
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- //container.appendChild( stats.domElement );
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-
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- //
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-
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- var shaderBleach = THREE.BleachBypassShader;
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- var shaderSepia = THREE.SepiaShader;
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- var shaderVignette = THREE.VignetteShader;
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- var shaderCopy = THREE.CopyShader;
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-
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- var effectBleach = new THREE.ShaderPass( shaderBleach );
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- var effectSepia = new THREE.ShaderPass( shaderSepia );
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- var effectVignette = new THREE.ShaderPass( shaderVignette );
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- var effectCopy = new THREE.ShaderPass( shaderCopy );
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-
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- effectBleach.uniforms[ "opacity" ].value = 0.95;
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-
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- effectSepia.uniforms[ "amount" ].value = 0.9;
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-
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- effectVignette.uniforms[ "offset" ].value = 0.95;
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- effectVignette.uniforms[ "darkness" ].value = 1.6;
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-
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- var effectBloom = new THREE.BloomPass( 0.5 );
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- var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
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- var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
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- var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
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-
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- var effectHBlur = new THREE.ShaderPass( THREE.HorizontalBlurShader );
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- var effectVBlur = new THREE.ShaderPass( THREE.VerticalBlurShader );
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- effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
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- effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
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-
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- var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
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- var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
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- effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
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- effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
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-
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- var clearMask = new THREE.ClearMaskPass();
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- var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
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- var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
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-
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- renderMaskInverse.inverse = true;
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-
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- //effectFilm.renderToScreen = true;
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- //effectFilmBW.renderToScreen = true;
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- //effectDotScreen.renderToScreen = true;
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- //effectBleach.renderToScreen = true;
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- effectVignette.renderToScreen = true;
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- //effectCopy.renderToScreen = true;
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-
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- //
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-
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- var rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
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-
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- var rtWidth = width / 2;
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- var rtHeight = height / 2;
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-
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- //
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-
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- var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
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- var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
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-
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- renderModel.clear = false;
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-
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- composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
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-
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- composerScene.addPass( renderBackground );
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- composerScene.addPass( renderModel );
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- composerScene.addPass( renderMaskInverse );
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- composerScene.addPass( effectHBlur );
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- composerScene.addPass( effectVBlur );
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- composerScene.addPass( clearMask );
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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//
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//
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- renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 400;
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- //
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
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- composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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+ object = new THREE.Object3D();
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+ scene.add( object );
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- composer1.addPass( renderScene );
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- //composer1.addPass( renderMask );
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- composer1.addPass( effectFilmBW );
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- //composer1.addPass( clearMask );
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- composer1.addPass( effectVignette );
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+ var geometry = new THREE.SphereGeometry( 1, 4, 4 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
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- //
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+ for ( var i = 0; i < 500; i ++ ) {
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- composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
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+ mesh.position.multiplyScalar( Math.random() * 400 );
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+ mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
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+ object.add( mesh );
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- composer2.addPass( renderScene );
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- composer2.addPass( effectDotScreen );
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- composer2.addPass( renderMask );
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- composer2.addPass( effectColorify1 );
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- composer2.addPass( clearMask );
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- composer2.addPass( renderMaskInverse );
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- composer2.addPass( effectColorify2 );
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- composer2.addPass( clearMask );
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- composer2.addPass( effectVignette );
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+ }
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- //
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+ scene.add( new THREE.AmbientLight( 0x222222 ) );
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- composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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+ light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 1, 1, 1 );
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+ scene.add( light );
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- composer3.addPass( renderScene );
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- //composer3.addPass( renderMask );
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- composer3.addPass( effectSepia );
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- composer3.addPass( effectFilm );
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- //composer3.addPass( clearMask );
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- composer3.addPass( effectVignette );
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+ // postprocessing
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- //
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+ composer = new THREE.EffectComposer( renderer );
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+ composer.addPass( new THREE.RenderPass( scene, camera ) );
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- composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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+ var effect = new THREE.ShaderPass( THREE.DotScreenShader );
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+ effect.uniforms[ 'scale' ].value = 4;
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+ composer.addPass( effect );
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- composer4.addPass( renderScene );
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- //composer4.addPass( renderMask );
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- composer4.addPass( effectBloom );
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- composer4.addPass( effectFilm );
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- composer4.addPass( effectBleach );
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- //composer4.addPass( clearMask );
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- composer4.addPass( effectVignette );
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+ var effect = new THREE.ShaderPass( THREE.RGBShiftShader );
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+ effect.uniforms[ 'amount' ].value = 0.0015;
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+ effect.renderToScreen = true;
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+ composer.addPass( effect );
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//
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//
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- //onWindowResize();
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-
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- renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
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-
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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}
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- function onWindowResize( event ) {
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-
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- halfWidth = window.innerWidth / 2;
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- halfHeight = window.innerHeight / 2;
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+ function onWindowResize() {
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- cameraPerspective.aspect = window.innerWidth / window.innerHeight;
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- cameraPerspective.updateProjectionMatrix();
|
|
|
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-
|
|
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|
- cameraOrtho.left = -halfWidth;
|
|
|
|
- cameraOrtho.right = halfWidth;
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|
- cameraOrtho.top = halfHeight;
|
|
|
|
- cameraOrtho.bottom = -halfHeight;
|
|
|
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-
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|
- cameraOrtho.updateProjectionMatrix();
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|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
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|
|
+ camera.updateProjectionMatrix();
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|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
- composerScene.setSize( halfWidth * 2, halfHeight * 2 );
|
|
|
|
-
|
|
|
|
- composer1.setSize( halfWidth, halfHeight );
|
|
|
|
- composer2.setSize( halfWidth, halfHeight );
|
|
|
|
- composer3.setSize( halfWidth, halfHeight );
|
|
|
|
- composer4.setSize( halfWidth, halfHeight );
|
|
|
|
-
|
|
|
|
- renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
|
|
|
|
-
|
|
|
|
- quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
|
|
|
|
- quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function getText( id ) {
|
|
|
|
-
|
|
|
|
- return document.getElementById( id ).textContent;
|
|
|
|
-
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- function createMesh( geometry, scene, scale ) {
|
|
|
|
-
|
|
|
|
- geometry.computeTangents();
|
|
|
|
-
|
|
|
|
- var ambient = 0x444444, diffuse = 0x999999, specular = 0x080808, shininess = 20;
|
|
|
|
-
|
|
|
|
- var shader = THREE.ShaderUtils.lib[ "normal" ];
|
|
|
|
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
|
-
|
|
|
|
- uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
|
|
|
|
- uniforms[ "uNormalScale" ].value.set( 0.75, 0.75 );
|
|
|
|
-
|
|
|
|
- uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
|
|
|
|
-
|
|
|
|
- uniforms[ "enableAO" ].value = false;
|
|
|
|
- uniforms[ "enableDiffuse" ].value = true;
|
|
|
|
-
|
|
|
|
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
|
|
|
|
- uniforms[ "uSpecularColor" ].value.setHex( specular );
|
|
|
|
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
|
|
|
|
-
|
|
|
|
- uniforms[ "uShininess" ].value = shininess;
|
|
|
|
-
|
|
|
|
- uniforms[ "uDiffuseColor" ].value.convertGammaToLinear();
|
|
|
|
- uniforms[ "uSpecularColor" ].value.convertGammaToLinear();
|
|
|
|
- uniforms[ "uAmbientColor" ].value.convertGammaToLinear();
|
|
|
|
-
|
|
|
|
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
|
|
|
- var mat2 = new THREE.ShaderMaterial( parameters );
|
|
|
|
-
|
|
|
|
- mesh = new THREE.Mesh( geometry, mat2 );
|
|
|
|
- mesh.position.set( 0, -50, 0 );
|
|
|
|
- mesh.scale.set( scale, scale, scale );
|
|
|
|
-
|
|
|
|
- scene.add( mesh );
|
|
|
|
-
|
|
|
|
- loader.statusDomElement.style.display = "none";
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- //
|
|
|
|
-
|
|
|
|
function animate() {
|
|
function animate() {
|
|
|
|
|
|
requestAnimationFrame( animate );
|
|
requestAnimationFrame( animate );
|
|
|
|
|
|
- render();
|
|
|
|
- stats.update();
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function render() {
|
|
|
|
-
|
|
|
|
- var time = Date.now() * 0.0004;
|
|
|
|
|
|
+ var time = Date.now();
|
|
|
|
|
|
- if ( mesh ) mesh.rotation.y = -time;
|
|
|
|
|
|
+ object.rotation.x += 0.005;
|
|
|
|
+ object.rotation.y += 0.01;
|
|
|
|
+ object.traverse( function ( child ) {
|
|
|
|
+ if ( child === object ) return;
|
|
|
|
+ var scale = ( Math.sin( ( child.position.distanceTo( object.position ) * 10 - time ) * 0.002 ) + 1 ) * 20;
|
|
|
|
+ child.scale.x = child.scale.y = child.scale.z = scale;
|
|
|
|
+ child.rotation.y = scale * 0.1;
|
|
|
|
+ } );
|
|
|
|
|
|
- renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
|
|
|
|
-
|
|
|
|
- renderer.clear();
|
|
|
|
- composerScene.render( delta );
|
|
|
|
-
|
|
|
|
- renderer.setViewport( 0, 0, halfWidth, halfHeight );
|
|
|
|
- composer1.render( delta );
|
|
|
|
-
|
|
|
|
- renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
|
|
|
|
- composer2.render( delta );
|
|
|
|
-
|
|
|
|
- renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
|
|
|
|
- composer3.render( delta );
|
|
|
|
-
|
|
|
|
- renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
|
|
|
|
- composer4.render( delta );
|
|
|
|
|
|
+ composer.render();
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
</script>
|
|
</script>
|
|
|
|
+
|
|
</body>
|
|
</body>
|
|
</html>
|
|
</html>
|