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+<!DOCTYPE html>
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+<html lang="en">
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+<head>
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+ <title>three.js webgl - loaders - Draco loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display: block;
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+ }
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+ #info a,
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+ .button {
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+ color: #f00;
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+ font-weight: bold;
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+ text-decoration: underline;
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+ cursor: pointer
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+ }
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+ </style>
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+</head>
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+
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+<body>
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> -
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+ <a href="https://github.com/google/draco" target="_blank">DRACO</a> loader
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+ </div>
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+ <script src="../build/three.js"></script>
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+ <script src="js/loaders/draco_decoder.js"></script>
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+ <script src="js/loaders/DRACOLoader.js"></script>
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+ <script>
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+
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+ var camera, scene, renderer;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
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+ camera.position.set( 3, 0.25, 3 );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x443333 );
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+ scene.fog = new THREE.Fog( 0x443333, 1, 4 );
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+
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+ // Ground
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+ var plane = new THREE.Mesh(
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+ new THREE.PlaneBufferGeometry( 8, 8 ),
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+ new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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+ );
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+ plane.rotation.x = - Math.PI / 2;
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+ plane.position.y = 0.03;
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+ plane.receiveShadow = true;
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+ scene.add(plane);
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+
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+ // Lights
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+ var light = new THREE.HemisphereLight( 0x443333, 0x111122 );
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+ scene.add( light );
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+
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+ var light = new THREE.SpotLight();
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+ light.angle = Math.PI / 16;
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+ light.penumbra = 0.5;
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+ light.castShadow = true;
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+ light.position.set( - 1, 1, 1 );
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+ scene.add( light );
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+
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+ var loader = new THREE.DRACOLoader();
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+ loader.load( 'models/draco/bunny.drc', function ( geometry ) {
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+
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+ geometry.computeVertexNormals();
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+
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+ var material = new THREE.MeshStandardMaterial( { vertexColors: THREE.VertexColors } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+ scene.add( mesh );
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+
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+ } );
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+
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+ // renderer
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ renderer.shadowMap.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ render();
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+ requestAnimationFrame( animate );
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+
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+ }
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+
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+ function render() {
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+
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+ var timer = Date.now() * 0.0003;
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+
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+ camera.position.x = Math.sin( timer ) * 0.5;
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+ camera.position.z = Math.cos( timer ) * 0.5;
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+ camera.lookAt( new THREE.Vector3( 0, 0.1, 0 ) );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+ </script>
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+</body>
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+</html>
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