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@@ -59,15 +59,16 @@ parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function tg(a,b,
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"#define USE_NORMALMAP":"",f.displacementMap&&f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?
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"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+v:"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&b.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;",
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"uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;",
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-"\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Ec).join("\n"),b=[k,"precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+e.name,x,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"","#define GAMMA_FACTOR "+r,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":"",
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-f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+n:"",f.envMap?"#define "+t:"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?
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-"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+v:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&b.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
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-"",f.envMap&&b.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?V.tonemapping_pars_fragment:"",0!==f.toneMapping?qg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.envMapEncoding||f.emissiveMapEncoding?V.encodings_pars_fragment:"",f.mapEncoding?Wd("mapTexelToLinear",f.mapEncoding):"",f.envMapEncoding?Wd("envMapTexelToLinear",
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-f.envMapEncoding):"",f.emissiveMapEncoding?Wd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?pg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Ec).join("\n"));l=Xd(l);l=Ue(l,f);l=Ve(l,f);m=Xd(m);m=Ue(m,f);m=Ve(m,f);l=We(l);m=We(m);m=b+m;l=Se(g,g.VERTEX_SHADER,h+l);m=Se(g,g.FRAGMENT_SHADER,m);g.attachShader(p,l);g.attachShader(p,m);void 0!==d.index0AttributeName?g.bindAttribLocation(p,0,d.index0AttributeName):
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-!0===f.morphTargets&&g.bindAttribLocation(p,0,"position");g.linkProgram(p);f=g.getProgramInfoLog(p).trim();v=g.getShaderInfoLog(l).trim();n=g.getShaderInfoLog(m).trim();q=t=!0;if(!1===g.getProgramParameter(p,g.LINK_STATUS))t=!1,console.error("THREE.WebGLProgram: shader error: ",g.getError(),"gl.VALIDATE_STATUS",g.getProgramParameter(p,g.VALIDATE_STATUS),"gl.getProgramInfoLog",f,v,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===v||""===n)q=!1;q&&(this.diagnostics=
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-{runnable:t,material:d,programLog:f,vertexShader:{log:v,prefix:h},fragmentShader:{log:n,prefix:b}});g.deleteShader(l);g.deleteShader(m);var w;this.getUniforms=function(){void 0===w&&(w=new eb(g,p,a));return w};var C;this.getAttributes=function(){if(void 0===C){for(var a={},b=g.getProgramParameter(p,g.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=g.getActiveAttrib(p,c).name;a[d]=g.getAttribLocation(p,d)}C=a}return C};this.destroy=function(){g.deleteProgram(p);this.program=void 0};Object.defineProperties(this,
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-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=ug++;this.code=c;this.usedTimes=1;this.program=p;this.vertexShader=l;this.fragmentShader=m;return this}function vg(a,b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),
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-c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow"},g="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
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+"\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Ec).join("\n"),b=[k,"precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+e.name,x,f.alphaTest?"#define ALPHATEST "+f.alphaTest+(f.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+r,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?
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+"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+n:"",f.envMap?"#define "+t:"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":
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+"",f.vertexColors?"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+v:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&b.get("EXT_frag_depth")?
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+"#define USE_LOGDEPTHBUF_EXT":"",f.envMap&&b.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?V.tonemapping_pars_fragment:"",0!==f.toneMapping?qg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.envMapEncoding||f.emissiveMapEncoding?V.encodings_pars_fragment:"",f.mapEncoding?Wd("mapTexelToLinear",f.mapEncoding):"",f.envMapEncoding?
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+Wd("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?Wd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?pg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Ec).join("\n"));l=Xd(l);l=Ue(l,f);l=Ve(l,f);m=Xd(m);m=Ue(m,f);m=Ve(m,f);l=We(l);m=We(m);m=b+m;l=Se(g,g.VERTEX_SHADER,h+l);m=Se(g,g.FRAGMENT_SHADER,m);g.attachShader(p,l);g.attachShader(p,m);void 0!==d.index0AttributeName?g.bindAttribLocation(p,
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+0,d.index0AttributeName):!0===f.morphTargets&&g.bindAttribLocation(p,0,"position");g.linkProgram(p);f=g.getProgramInfoLog(p).trim();v=g.getShaderInfoLog(l).trim();n=g.getShaderInfoLog(m).trim();q=t=!0;if(!1===g.getProgramParameter(p,g.LINK_STATUS))t=!1,console.error("THREE.WebGLProgram: shader error: ",g.getError(),"gl.VALIDATE_STATUS",g.getProgramParameter(p,g.VALIDATE_STATUS),"gl.getProgramInfoLog",f,v,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===v||
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+""===n)q=!1;q&&(this.diagnostics={runnable:t,material:d,programLog:f,vertexShader:{log:v,prefix:h},fragmentShader:{log:n,prefix:b}});g.deleteShader(l);g.deleteShader(m);var w;this.getUniforms=function(){void 0===w&&(w=new eb(g,p,a));return w};var C;this.getAttributes=function(){if(void 0===C){for(var a={},b=g.getProgramParameter(p,g.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=g.getActiveAttrib(p,c).name;a[d]=g.getAttribLocation(p,d)}C=a}return C};this.destroy=function(){g.deleteProgram(p);this.program=
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+void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=ug++;this.code=c;this.usedTimes=1;this.program=p;this.vertexShader=l;this.fragmentShader=m;return this}function vg(a,b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&
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+(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",
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+LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow"},g="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
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this.getParameters=function(b,e,g,v,n,t,q){var h=f[b.type];if(q.isSkinnedMesh){var l=q.skeleton.bones;if(c.floatVertexTextures)l=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),l.length);m<l.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+l.length+" bones. This GPU supports "+m+"."),l=0):l=m}}else l=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
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var k=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(k?k.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,
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displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!v,useFog:b.fog,fogExp:v&&v.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<l,maxBones:l,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,
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