فهرست منبع

cleanup examples (#9717)

Michael Herzog 8 سال پیش
والد
کامیت
fcf11a2aa8
2فایلهای تغییر یافته به همراه10 افزوده شده و 29 حذف شده
  1. 9 28
      examples/webgl_lights_hemisphere.html
  2. 1 1
      examples/webgl_physics_cloth.html

+ 9 - 28
examples/webgl_lights_hemisphere.html

@@ -47,8 +47,6 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/controls/TrackballControls.js"></script>
-
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
@@ -110,20 +108,6 @@
 				scene.fog = new THREE.Fog( 0xffffff, 1, 5000 );
 				scene.fog.color.setHSL( 0.6, 0, 1 );
 
-				/*
-				controls = new THREE.TrackballControls( camera );
-
-				controls.rotateSpeed = 1.0;
-				controls.zoomSpeed = 1.2;
-				controls.panSpeed = 0.8;
-
-				controls.noZoom = false;
-				controls.noPan = false;
-
-				controls.staticMoving = true;
-				controls.dynamicDampingFactor = 0.15;
-				*/
-
 				// LIGHTS
 
 				hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
@@ -142,19 +126,18 @@
 
 				dirLight.castShadow = true;
 
-				dirLight.shadowMapWidth = 2048;
-				dirLight.shadowMapHeight = 2048;
+				dirLight.shadow.mapSize.width = 2048;
+				dirLight.shadow.mapSize.height = 2048;
 
 				var d = 50;
 
-				dirLight.shadowCameraLeft = -d;
-				dirLight.shadowCameraRight = d;
-				dirLight.shadowCameraTop = d;
-				dirLight.shadowCameraBottom = -d;
+				dirLight.shadow.camera.left = -d;
+				dirLight.shadow.camera.right = d;
+				dirLight.shadow.camera.top = d;
+				dirLight.shadow.camera.bottom = -d;
 
-				dirLight.shadowCameraFar = 3500;
-				dirLight.shadowBias = -0.0001;
-				//dirLight.shadowCameraVisible = true;
+				dirLight.shadow.camera.far = 3500;
+				dirLight.shadow.bias = -0.0001;
 
 				// GROUND
 
@@ -193,7 +176,7 @@
 
 				var loader = new THREE.JSONLoader();
 
-				loader.load( "models/animated/flamingo.js", function( geometry ) {
+				loader.load( 'models/animated/flamingo.js', function( geometry ) {
 
 					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
 					var mesh = new THREE.Mesh( geometry, material );
@@ -282,8 +265,6 @@
 
 				var delta = clock.getDelta();
 
-				//controls.update();
-
 				for ( var i = 0; i < mixers.length; i ++ ) {
 
 					mixers[ i ].update( delta );

+ 1 - 1
examples/webgl_physics_cloth.html

@@ -131,7 +131,7 @@
 			light.shadow.mapSize.x = 1024;
 			light.shadow.mapSize.y = 1024;
 
-			light.shadowBias = -0.003;
+			light.shadow.bias = -0.003;
 			scene.add( light );