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Updated builds.

Mr.doob 3 年之前
父節點
當前提交
fd7b6c8283
共有 4 個文件被更改,包括 108 次插入458 次删除
  1. 33 136
      build/three.cjs
  2. 33 136
      build/three.js
  3. 0 0
      build/three.min.js
  4. 42 186
      build/three.module.js

+ 33 - 136
build/three.cjs

@@ -13835,14 +13835,17 @@ function WebGLShader(gl, type, string) {
 
 let programIdCount = 0;
 
-function addLineNumbers(string) {
+function handleSource(string, errorLine) {
 	const lines = string.split('\n');
+	const lines2 = [];
+	const from = Math.max(errorLine - 6, 0);
+	const to = Math.min(errorLine + 6, lines.length);
 
-	for (let i = 0; i < lines.length; i++) {
-		lines[i] = i + 1 + ': ' + lines[i];
+	for (let i = from; i < to; i++) {
+		lines2.push(i + 1 + ': ' + lines[i]);
 	}
 
-	return lines.join('\n');
+	return lines2.join('\n');
 }
 
 function getEncodingComponents(encoding) {
@@ -13862,10 +13865,11 @@ function getEncodingComponents(encoding) {
 function getShaderErrors(gl, shader, type) {
 	const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
 	const errors = gl.getShaderInfoLog(shader).trim();
-	if (status && errors === '') return ''; // --enable-privileged-webgl-extension
+	if (status && errors === '') return '';
+	const errorLine = parseInt(/ERROR: 0:(\d+)/.exec(errors)[1]); // --enable-privileged-webgl-extension
 	// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
 
-	return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader));
+	return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource(gl.getShaderSource(shader), errorLine);
 }
 
 function getTexelEncodingFunction(functionName, encoding) {
@@ -18678,7 +18682,6 @@ function WebGLMaterials(renderer, properties) {
 			refreshUniformsCommon(uniforms, material);
 		} else if (material.isMeshLambertMaterial) {
 			refreshUniformsCommon(uniforms, material);
-			refreshUniformsLambert(uniforms, material);
 		} else if (material.isMeshToonMaterial) {
 			refreshUniformsCommon(uniforms, material);
 			refreshUniformsToon(uniforms, material);
@@ -18687,24 +18690,21 @@ function WebGLMaterials(renderer, properties) {
 			refreshUniformsPhong(uniforms, material);
 		} else if (material.isMeshStandardMaterial) {
 			refreshUniformsCommon(uniforms, material);
+			refreshUniformsStandard(uniforms, material);
 
 			if (material.isMeshPhysicalMaterial) {
 				refreshUniformsPhysical(uniforms, material, transmissionRenderTarget);
-			} else {
-				refreshUniformsStandard(uniforms, material);
 			}
 		} else if (material.isMeshMatcapMaterial) {
 			refreshUniformsCommon(uniforms, material);
 			refreshUniformsMatcap(uniforms, material);
 		} else if (material.isMeshDepthMaterial) {
 			refreshUniformsCommon(uniforms, material);
-			refreshUniformsDepth(uniforms, material);
 		} else if (material.isMeshDistanceMaterial) {
 			refreshUniformsCommon(uniforms, material);
 			refreshUniformsDistance(uniforms, material);
 		} else if (material.isMeshNormalMaterial) {
 			refreshUniformsCommon(uniforms, material);
-			refreshUniformsNormal(uniforms, material);
 		} else if (material.isLineBasicMaterial) {
 			refreshUniformsLine(uniforms, material);
 
@@ -18742,6 +18742,28 @@ function WebGLMaterials(renderer, properties) {
 			uniforms.alphaMap.value = material.alphaMap;
 		}
 
+		if (material.bumpMap) {
+			uniforms.bumpMap.value = material.bumpMap;
+			uniforms.bumpScale.value = material.bumpScale;
+			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
+		}
+
+		if (material.displacementMap) {
+			uniforms.displacementMap.value = material.displacementMap;
+			uniforms.displacementScale.value = material.displacementScale;
+			uniforms.displacementBias.value = material.displacementBias;
+		}
+
+		if (material.emissiveMap) {
+			uniforms.emissiveMap.value = material.emissiveMap;
+		}
+
+		if (material.normalMap) {
+			uniforms.normalMap.value = material.normalMap;
+			uniforms.normalScale.value.copy(material.normalScale);
+			if (material.side === BackSide) uniforms.normalScale.value.negate();
+		}
+
 		if (material.specularMap) {
 			uniforms.specularMap.value = material.specularMap;
 		}
@@ -18953,65 +18975,15 @@ function WebGLMaterials(renderer, properties) {
 		}
 	}
 
-	function refreshUniformsLambert(uniforms, material) {
-		if (material.emissiveMap) {
-			uniforms.emissiveMap.value = material.emissiveMap;
-		}
-	}
-
 	function refreshUniformsPhong(uniforms, material) {
 		uniforms.specular.value.copy(material.specular);
 		uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 )
-
-		if (material.emissiveMap) {
-			uniforms.emissiveMap.value = material.emissiveMap;
-		}
-
-		if (material.bumpMap) {
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-		}
-
-		if (material.normalMap) {
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy(material.normalScale);
-			if (material.side === BackSide) uniforms.normalScale.value.negate();
-		}
-
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
 	}
 
 	function refreshUniformsToon(uniforms, material) {
 		if (material.gradientMap) {
 			uniforms.gradientMap.value = material.gradientMap;
 		}
-
-		if (material.emissiveMap) {
-			uniforms.emissiveMap.value = material.emissiveMap;
-		}
-
-		if (material.bumpMap) {
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-		}
-
-		if (material.normalMap) {
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy(material.normalScale);
-			if (material.side === BackSide) uniforms.normalScale.value.negate();
-		}
-
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
 	}
 
 	function refreshUniformsStandard(uniforms, material) {
@@ -19026,28 +18998,6 @@ function WebGLMaterials(renderer, properties) {
 			uniforms.metalnessMap.value = material.metalnessMap;
 		}
 
-		if (material.emissiveMap) {
-			uniforms.emissiveMap.value = material.emissiveMap;
-		}
-
-		if (material.bumpMap) {
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-		}
-
-		if (material.normalMap) {
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy(material.normalScale);
-			if (material.side === BackSide) uniforms.normalScale.value.negate();
-		}
-
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
-
 		const envMap = properties.get(material).envMap;
 
 		if (envMap) {
@@ -19057,7 +19007,6 @@ function WebGLMaterials(renderer, properties) {
 	}
 
 	function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) {
-		refreshUniformsStandard(uniforms, material);
 		uniforms.ior.value = material.ior; // also part of uniforms common
 
 		if (material.sheen > 0) {
@@ -19130,66 +19079,14 @@ function WebGLMaterials(renderer, properties) {
 		if (material.matcap) {
 			uniforms.matcap.value = material.matcap;
 		}
-
-		if (material.bumpMap) {
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-		}
-
-		if (material.normalMap) {
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy(material.normalScale);
-			if (material.side === BackSide) uniforms.normalScale.value.negate();
-		}
-
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
-	}
-
-	function refreshUniformsDepth(uniforms, material) {
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
 	}
 
 	function refreshUniformsDistance(uniforms, material) {
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
-
 		uniforms.referencePosition.value.copy(material.referencePosition);
 		uniforms.nearDistance.value = material.nearDistance;
 		uniforms.farDistance.value = material.farDistance;
 	}
 
-	function refreshUniformsNormal(uniforms, material) {
-		if (material.bumpMap) {
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-		}
-
-		if (material.normalMap) {
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy(material.normalScale);
-			if (material.side === BackSide) uniforms.normalScale.value.negate();
-		}
-
-		if (material.displacementMap) {
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-		}
-	}
-
 	return {
 		refreshFogUniforms: refreshFogUniforms,
 		refreshMaterialUniforms: refreshMaterialUniforms

+ 33 - 136
build/three.js

@@ -13837,14 +13837,17 @@
 
 	let programIdCount = 0;
 
-	function addLineNumbers(string) {
+	function handleSource(string, errorLine) {
 		const lines = string.split('\n');
+		const lines2 = [];
+		const from = Math.max(errorLine - 6, 0);
+		const to = Math.min(errorLine + 6, lines.length);
 
-		for (let i = 0; i < lines.length; i++) {
-			lines[i] = i + 1 + ': ' + lines[i];
+		for (let i = from; i < to; i++) {
+			lines2.push(i + 1 + ': ' + lines[i]);
 		}
 
-		return lines.join('\n');
+		return lines2.join('\n');
 	}
 
 	function getEncodingComponents(encoding) {
@@ -13864,10 +13867,11 @@
 	function getShaderErrors(gl, shader, type) {
 		const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
 		const errors = gl.getShaderInfoLog(shader).trim();
-		if (status && errors === '') return ''; // --enable-privileged-webgl-extension
+		if (status && errors === '') return '';
+		const errorLine = parseInt(/ERROR: 0:(\d+)/.exec(errors)[1]); // --enable-privileged-webgl-extension
 		// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
 
-		return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader));
+		return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource(gl.getShaderSource(shader), errorLine);
 	}
 
 	function getTexelEncodingFunction(functionName, encoding) {
@@ -18680,7 +18684,6 @@
 				refreshUniformsCommon(uniforms, material);
 			} else if (material.isMeshLambertMaterial) {
 				refreshUniformsCommon(uniforms, material);
-				refreshUniformsLambert(uniforms, material);
 			} else if (material.isMeshToonMaterial) {
 				refreshUniformsCommon(uniforms, material);
 				refreshUniformsToon(uniforms, material);
@@ -18689,24 +18692,21 @@
 				refreshUniformsPhong(uniforms, material);
 			} else if (material.isMeshStandardMaterial) {
 				refreshUniformsCommon(uniforms, material);
+				refreshUniformsStandard(uniforms, material);
 
 				if (material.isMeshPhysicalMaterial) {
 					refreshUniformsPhysical(uniforms, material, transmissionRenderTarget);
-				} else {
-					refreshUniformsStandard(uniforms, material);
 				}
 			} else if (material.isMeshMatcapMaterial) {
 				refreshUniformsCommon(uniforms, material);
 				refreshUniformsMatcap(uniforms, material);
 			} else if (material.isMeshDepthMaterial) {
 				refreshUniformsCommon(uniforms, material);
-				refreshUniformsDepth(uniforms, material);
 			} else if (material.isMeshDistanceMaterial) {
 				refreshUniformsCommon(uniforms, material);
 				refreshUniformsDistance(uniforms, material);
 			} else if (material.isMeshNormalMaterial) {
 				refreshUniformsCommon(uniforms, material);
-				refreshUniformsNormal(uniforms, material);
 			} else if (material.isLineBasicMaterial) {
 				refreshUniformsLine(uniforms, material);
 
@@ -18744,6 +18744,28 @@
 				uniforms.alphaMap.value = material.alphaMap;
 			}
 
+			if (material.bumpMap) {
+				uniforms.bumpMap.value = material.bumpMap;
+				uniforms.bumpScale.value = material.bumpScale;
+				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
+			}
+
+			if (material.displacementMap) {
+				uniforms.displacementMap.value = material.displacementMap;
+				uniforms.displacementScale.value = material.displacementScale;
+				uniforms.displacementBias.value = material.displacementBias;
+			}
+
+			if (material.emissiveMap) {
+				uniforms.emissiveMap.value = material.emissiveMap;
+			}
+
+			if (material.normalMap) {
+				uniforms.normalMap.value = material.normalMap;
+				uniforms.normalScale.value.copy(material.normalScale);
+				if (material.side === BackSide) uniforms.normalScale.value.negate();
+			}
+
 			if (material.specularMap) {
 				uniforms.specularMap.value = material.specularMap;
 			}
@@ -18955,65 +18977,15 @@
 			}
 		}
 
-		function refreshUniformsLambert(uniforms, material) {
-			if (material.emissiveMap) {
-				uniforms.emissiveMap.value = material.emissiveMap;
-			}
-		}
-
 		function refreshUniformsPhong(uniforms, material) {
 			uniforms.specular.value.copy(material.specular);
 			uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 )
-
-			if (material.emissiveMap) {
-				uniforms.emissiveMap.value = material.emissiveMap;
-			}
-
-			if (material.bumpMap) {
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.bumpScale.value = material.bumpScale;
-				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-			}
-
-			if (material.normalMap) {
-				uniforms.normalMap.value = material.normalMap;
-				uniforms.normalScale.value.copy(material.normalScale);
-				if (material.side === BackSide) uniforms.normalScale.value.negate();
-			}
-
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
 		}
 
 		function refreshUniformsToon(uniforms, material) {
 			if (material.gradientMap) {
 				uniforms.gradientMap.value = material.gradientMap;
 			}
-
-			if (material.emissiveMap) {
-				uniforms.emissiveMap.value = material.emissiveMap;
-			}
-
-			if (material.bumpMap) {
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.bumpScale.value = material.bumpScale;
-				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-			}
-
-			if (material.normalMap) {
-				uniforms.normalMap.value = material.normalMap;
-				uniforms.normalScale.value.copy(material.normalScale);
-				if (material.side === BackSide) uniforms.normalScale.value.negate();
-			}
-
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
 		}
 
 		function refreshUniformsStandard(uniforms, material) {
@@ -19028,28 +19000,6 @@
 				uniforms.metalnessMap.value = material.metalnessMap;
 			}
 
-			if (material.emissiveMap) {
-				uniforms.emissiveMap.value = material.emissiveMap;
-			}
-
-			if (material.bumpMap) {
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.bumpScale.value = material.bumpScale;
-				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-			}
-
-			if (material.normalMap) {
-				uniforms.normalMap.value = material.normalMap;
-				uniforms.normalScale.value.copy(material.normalScale);
-				if (material.side === BackSide) uniforms.normalScale.value.negate();
-			}
-
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
-
 			const envMap = properties.get(material).envMap;
 
 			if (envMap) {
@@ -19059,7 +19009,6 @@
 		}
 
 		function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) {
-			refreshUniformsStandard(uniforms, material);
 			uniforms.ior.value = material.ior; // also part of uniforms common
 
 			if (material.sheen > 0) {
@@ -19132,66 +19081,14 @@
 			if (material.matcap) {
 				uniforms.matcap.value = material.matcap;
 			}
-
-			if (material.bumpMap) {
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.bumpScale.value = material.bumpScale;
-				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-			}
-
-			if (material.normalMap) {
-				uniforms.normalMap.value = material.normalMap;
-				uniforms.normalScale.value.copy(material.normalScale);
-				if (material.side === BackSide) uniforms.normalScale.value.negate();
-			}
-
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
-		}
-
-		function refreshUniformsDepth(uniforms, material) {
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
 		}
 
 		function refreshUniformsDistance(uniforms, material) {
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
-
 			uniforms.referencePosition.value.copy(material.referencePosition);
 			uniforms.nearDistance.value = material.nearDistance;
 			uniforms.farDistance.value = material.farDistance;
 		}
 
-		function refreshUniformsNormal(uniforms, material) {
-			if (material.bumpMap) {
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.bumpScale.value = material.bumpScale;
-				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
-			}
-
-			if (material.normalMap) {
-				uniforms.normalMap.value = material.normalMap;
-				uniforms.normalScale.value.copy(material.normalScale);
-				if (material.side === BackSide) uniforms.normalScale.value.negate();
-			}
-
-			if (material.displacementMap) {
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-			}
-		}
-
 		return {
 			refreshFogUniforms: refreshFogUniforms,
 			refreshMaterialUniforms: refreshMaterialUniforms

文件差異過大導致無法顯示
+ 0 - 0
build/three.min.js


+ 42 - 186
build/three.module.js

@@ -18076,17 +18076,21 @@ function WebGLShader( gl, type, string ) {
 
 let programIdCount = 0;
 
-function addLineNumbers( string ) {
+function handleSource( string, errorLine ) {
 
 	const lines = string.split( '\n' );
+	const lines2 = [];
 
-	for ( let i = 0; i < lines.length; i ++ ) {
+	const from = Math.max( errorLine - 6, 0 );
+	const to = Math.min( errorLine + 6, lines.length );
 
-		lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
+	for ( let i = from; i < to; i ++ ) {
+
+		lines2.push( ( i + 1 ) + ': ' + lines[ i ] );
 
 	}
 
-	return lines.join( '\n' );
+	return lines2.join( '\n' );
 
 }
 
@@ -18113,10 +18117,12 @@ function getShaderErrors( gl, shader, type ) {
 
 	if ( status && errors === '' ) return '';
 
+	const errorLine = parseInt( /ERROR: 0:(\d+)/.exec( errors )[ 1 ] );
+
 	// --enable-privileged-webgl-extension
 	// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
 
-	return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers( gl.getShaderSource( shader ) );
+	return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
 
 }
 
@@ -25361,7 +25367,6 @@ function WebGLMaterials( renderer, properties ) {
 		} else if ( material.isMeshLambertMaterial ) {
 
 			refreshUniformsCommon( uniforms, material );
-			refreshUniformsLambert( uniforms, material );
 
 		} else if ( material.isMeshToonMaterial ) {
 
@@ -25376,15 +25381,12 @@ function WebGLMaterials( renderer, properties ) {
 		} else if ( material.isMeshStandardMaterial ) {
 
 			refreshUniformsCommon( uniforms, material );
+			refreshUniformsStandard( uniforms, material );
 
 			if ( material.isMeshPhysicalMaterial ) {
 
 				refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
 
-			} else {
-
-				refreshUniformsStandard( uniforms, material );
-
 			}
 
 		} else if ( material.isMeshMatcapMaterial ) {
@@ -25395,7 +25397,6 @@ function WebGLMaterials( renderer, properties ) {
 		} else if ( material.isMeshDepthMaterial ) {
 
 			refreshUniformsCommon( uniforms, material );
-			refreshUniformsDepth( uniforms, material );
 
 		} else if ( material.isMeshDistanceMaterial ) {
 
@@ -25405,7 +25406,6 @@ function WebGLMaterials( renderer, properties ) {
 		} else if ( material.isMeshNormalMaterial ) {
 
 			refreshUniformsCommon( uniforms, material );
-			refreshUniformsNormal( uniforms, material );
 
 		} else if ( material.isLineBasicMaterial ) {
 
@@ -25466,6 +25466,36 @@ function WebGLMaterials( renderer, properties ) {
 
 		}
 
+		if ( material.bumpMap ) {
+
+			uniforms.bumpMap.value = material.bumpMap;
+			uniforms.bumpScale.value = material.bumpScale;
+			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
+
+		}
+
+		if ( material.displacementMap ) {
+
+			uniforms.displacementMap.value = material.displacementMap;
+			uniforms.displacementScale.value = material.displacementScale;
+			uniforms.displacementBias.value = material.displacementBias;
+
+		}
+
+		if ( material.emissiveMap ) {
+
+			uniforms.emissiveMap.value = material.emissiveMap;
+
+		}
+
+		if ( material.normalMap ) {
+
+			uniforms.normalMap.value = material.normalMap;
+			uniforms.normalScale.value.copy( material.normalScale );
+			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
+
+		}
+
 		if ( material.specularMap ) {
 
 			uniforms.specularMap.value = material.specularMap;
@@ -25784,51 +25814,11 @@ function WebGLMaterials( renderer, properties ) {
 
 	}
 
-	function refreshUniformsLambert( uniforms, material ) {
-
-		if ( material.emissiveMap ) {
-
-			uniforms.emissiveMap.value = material.emissiveMap;
-
-		}
-
-	}
-
 	function refreshUniformsPhong( uniforms, material ) {
 
 		uniforms.specular.value.copy( material.specular );
 		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
 
-		if ( material.emissiveMap ) {
-
-			uniforms.emissiveMap.value = material.emissiveMap;
-
-		}
-
-		if ( material.bumpMap ) {
-
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
-		}
-
-		if ( material.normalMap ) {
-
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy( material.normalScale );
-			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
-		}
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
 	}
 
 	function refreshUniformsToon( uniforms, material ) {
@@ -25839,36 +25829,6 @@ function WebGLMaterials( renderer, properties ) {
 
 		}
 
-		if ( material.emissiveMap ) {
-
-			uniforms.emissiveMap.value = material.emissiveMap;
-
-		}
-
-		if ( material.bumpMap ) {
-
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
-		}
-
-		if ( material.normalMap ) {
-
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy( material.normalScale );
-			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
-		}
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
 	}
 
 	function refreshUniformsStandard( uniforms, material ) {
@@ -25888,36 +25848,6 @@ function WebGLMaterials( renderer, properties ) {
 
 		}
 
-		if ( material.emissiveMap ) {
-
-			uniforms.emissiveMap.value = material.emissiveMap;
-
-		}
-
-		if ( material.bumpMap ) {
-
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
-		}
-
-		if ( material.normalMap ) {
-
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy( material.normalScale );
-			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
-		}
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
 		const envMap = properties.get( material ).envMap;
 
 		if ( envMap ) {
@@ -25931,8 +25861,6 @@ function WebGLMaterials( renderer, properties ) {
 
 	function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
 
-		refreshUniformsStandard( uniforms, material );
-
 		uniforms.ior.value = material.ior; // also part of uniforms common
 
 		if ( material.sheen > 0 ) {
@@ -26037,88 +25965,16 @@ function WebGLMaterials( renderer, properties ) {
 
 		}
 
-		if ( material.bumpMap ) {
-
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
-		}
-
-		if ( material.normalMap ) {
-
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy( material.normalScale );
-			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
-		}
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
-	}
-
-	function refreshUniformsDepth( uniforms, material ) {
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
 	}
 
 	function refreshUniformsDistance( uniforms, material ) {
 
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
 		uniforms.referencePosition.value.copy( material.referencePosition );
 		uniforms.nearDistance.value = material.nearDistance;
 		uniforms.farDistance.value = material.farDistance;
 
 	}
 
-	function refreshUniformsNormal( uniforms, material ) {
-
-		if ( material.bumpMap ) {
-
-			uniforms.bumpMap.value = material.bumpMap;
-			uniforms.bumpScale.value = material.bumpScale;
-			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
-		}
-
-		if ( material.normalMap ) {
-
-			uniforms.normalMap.value = material.normalMap;
-			uniforms.normalScale.value.copy( material.normalScale );
-			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
-		}
-
-		if ( material.displacementMap ) {
-
-			uniforms.displacementMap.value = material.displacementMap;
-			uniforms.displacementScale.value = material.displacementScale;
-			uniforms.displacementBias.value = material.displacementBias;
-
-		}
-
-	}
-
 	return {
 		refreshFogUniforms: refreshFogUniforms,
 		refreshMaterialUniforms: refreshMaterialUniforms

部分文件因文件數量過多而無法顯示