Browse Source

CameraHelper: Add setColors(). (#24235)

Michael Herzog 3 năm trước cách đây
mục cha
commit
fd7bc8429a

+ 5 - 0
docs/api/en/helpers/CameraHelper.html

@@ -64,6 +64,11 @@ scene.add( helper );
 			Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
 		</p>
 
+		<h3>[method:this setColors]( [param:Color frustum], [param:Color cone], [param:Color up], [param:Color target], [param:Color cross] )</h3>
+		<p>
+			Defines the colors of the helper.
+		</p>
+
 		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper based on the projectionMatrix of the camera.</p>
 

+ 9 - 3
docs/api/zh/helpers/CameraHelper.html

@@ -63,12 +63,18 @@
 		</p>
 
 
-
-
-
 		<h2>方法</h2>
 		<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
 
+		<h3>[method:undefined dispose]()</h3>
+		<p>
+			Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
+		</p>
+
+		<h3>[method:this setColors]( [param:Color frustum], [param:Color cone], [param:Color up], [param:Color target], [param:Color cross] )</h3>
+		<p>
+			Defines the colors of the helper.
+		</p>
 
 		<h3>[method:undefined update]()</h3>
 		<p>基于相机的投影矩阵更新辅助对象.</p>

+ 97 - 38
src/helpers/CameraHelper.js

@@ -28,72 +28,64 @@ class CameraHelper extends LineSegments {
 
 		const pointMap = {};
 
-		// colors
-
-		const colorFrustum = new Color( 0xffaa00 );
-		const colorCone = new Color( 0xff0000 );
-		const colorUp = new Color( 0x00aaff );
-		const colorTarget = new Color( 0xffffff );
-		const colorCross = new Color( 0x333333 );
-
 		// near
 
-		addLine( 'n1', 'n2', colorFrustum );
-		addLine( 'n2', 'n4', colorFrustum );
-		addLine( 'n4', 'n3', colorFrustum );
-		addLine( 'n3', 'n1', colorFrustum );
+		addLine( 'n1', 'n2' );
+		addLine( 'n2', 'n4' );
+		addLine( 'n4', 'n3' );
+		addLine( 'n3', 'n1' );
 
 		// far
 
-		addLine( 'f1', 'f2', colorFrustum );
-		addLine( 'f2', 'f4', colorFrustum );
-		addLine( 'f4', 'f3', colorFrustum );
-		addLine( 'f3', 'f1', colorFrustum );
+		addLine( 'f1', 'f2' );
+		addLine( 'f2', 'f4' );
+		addLine( 'f4', 'f3' );
+		addLine( 'f3', 'f1' );
 
 		// sides
 
-		addLine( 'n1', 'f1', colorFrustum );
-		addLine( 'n2', 'f2', colorFrustum );
-		addLine( 'n3', 'f3', colorFrustum );
-		addLine( 'n4', 'f4', colorFrustum );
+		addLine( 'n1', 'f1' );
+		addLine( 'n2', 'f2' );
+		addLine( 'n3', 'f3' );
+		addLine( 'n4', 'f4' );
 
 		// cone
 
-		addLine( 'p', 'n1', colorCone );
-		addLine( 'p', 'n2', colorCone );
-		addLine( 'p', 'n3', colorCone );
-		addLine( 'p', 'n4', colorCone );
+		addLine( 'p', 'n1' );
+		addLine( 'p', 'n2' );
+		addLine( 'p', 'n3' );
+		addLine( 'p', 'n4' );
 
 		// up
 
-		addLine( 'u1', 'u2', colorUp );
-		addLine( 'u2', 'u3', colorUp );
-		addLine( 'u3', 'u1', colorUp );
+		addLine( 'u1', 'u2' );
+		addLine( 'u2', 'u3' );
+		addLine( 'u3', 'u1' );
 
 		// target
 
-		addLine( 'c', 't', colorTarget );
-		addLine( 'p', 'c', colorCross );
+		addLine( 'c', 't' );
+		addLine( 'p', 'c' );
 
 		// cross
 
-		addLine( 'cn1', 'cn2', colorCross );
-		addLine( 'cn3', 'cn4', colorCross );
+		addLine( 'cn1', 'cn2' );
+		addLine( 'cn3', 'cn4' );
 
-		addLine( 'cf1', 'cf2', colorCross );
-		addLine( 'cf3', 'cf4', colorCross );
+		addLine( 'cf1', 'cf2' );
+		addLine( 'cf3', 'cf4' );
 
-		function addLine( a, b, color ) {
+		function addLine( a, b ) {
 
-			addPoint( a, color );
-			addPoint( b, color );
+			addPoint( a );
+			addPoint( b );
 
 		}
 
-		function addPoint( id, color ) {
+		function addPoint( id ) {
 
 			vertices.push( 0, 0, 0 );
-			colors.push( color.r, color.g, color.b );
+			colors.push( 0, 0, 0 );
 
 			if ( pointMap[ id ] === undefined ) {
 
@@ -122,6 +114,73 @@ class CameraHelper extends LineSegments {
 
 		this.update();
 
+		// colors
+
+		const colorFrustum = new Color( 0xffaa00 );
+		const colorCone = new Color( 0xff0000 );
+		const colorUp = new Color( 0x00aaff );
+		const colorTarget = new Color( 0xffffff );
+		const colorCross = new Color( 0x333333 );
+
+		this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );
+
+	}
+
+	setColors( frustum, cone, up, target, cross ) {
+
+		const geometry = this.geometry;
+
+		const colorAttribute = geometry.getAttribute( 'color' );
+
+		// near
+
+		colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2
+		colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4
+		colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3
+		colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1
+
+		// far
+
+		colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2
+		colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4
+		colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3
+		colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1
+
+		// sides
+
+		colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1
+		colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2
+		colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3
+		colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4
+
+		// cone
+
+		colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1
+		colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2
+		colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3
+		colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4
+
+		// up
+
+		colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2
+		colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3
+		colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1
+
+		// target
+
+		colorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t
+		colorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c
+
+		// cross
+
+		colorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2
+		colorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4
+
+		colorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2
+		colorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4
+
+		colorAttribute.needsUpdate = true;
+
 	}
 
 	update() {