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@@ -1308,10 +1308,10 @@ function WebGLRenderer( parameters ) {
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// update skeleton only once in a frame
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- if ( object.skeleton.version !== info.render.frame ) {
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+ if ( object.skeleton.frame !== info.render.frame ) {
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object.skeleton.update();
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- object.skeleton.version = info.render.frame;
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+ object.skeleton.frame = info.render.frame;
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}
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