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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webvr - htc vive</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #101010;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ a {
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+ color: #f00;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/WebVR.js"></script>
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+ <script src="js/effects/VREffect.js"></script>
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+ <script src="js/controls/VRControls.js"></script>
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+ <script src="js/ViveController.js"></script>
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+
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+ <script src="js/loaders/OBJLoader.js"></script>
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+ <script src="js/MarchingCubes.js"></script>
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+
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+ <script>
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+
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+ if ( WEBVR.isLatestAvailable() === false ) {
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+
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+ document.body.appendChild( WEBVR.getMessage() );
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+
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+ }
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+
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+ //
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+
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+ var container;
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+ var camera, scene, renderer;
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+ var effect, controls;
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+ var controller1, controller2;
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+
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+ var blob, vector;
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+
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+ var points = [];
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+ var hasChanged = true;
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+
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+ var room;
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+
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+ init();
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+ initBlob();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive - sculpt';
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+ container.appendChild( info );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x222222 );
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
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+ scene.add( camera );
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+
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+ room = new THREE.Mesh(
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+ new THREE.BoxGeometry( 4, 4, 4, 8, 8, 8 ),
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+ new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
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+ );
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+ room.position.y = 2;
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+ // scene.add( room );
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+
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+ var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
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+ var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } );
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+ var table = new THREE.Mesh( geometry, material );
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+ table.position.y = 0.35;
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+ table.position.z = 0.85;
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+ table.castShadow = true;
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+ table.receiveShadow = true;
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+ scene.add( table );
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+
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+ /*
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+ var table = new THREE.Mesh( geometry, material );
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+ table.position.y = 0.35;
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+ table.position.z = -0.85;
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+ table.castShadow = true;
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+ table.receiveShadow = true;
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+ scene.add( table );
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+ */
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+
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+ var geometry = new THREE.PlaneGeometry( 4, 4 );
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+ var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } );
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+ var floor = new THREE.Mesh( geometry, material );
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+ floor.rotation.x = - Math.PI / 2;
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+ floor.receiveShadow = true;
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+ scene.add( floor );
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+
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+ scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
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+
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+ scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 6, 0 );
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+ light.castShadow = true;
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+ light.shadow.camera.top = 2;
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+ light.shadow.camera.bottom = -2;
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+ light.shadow.camera.right = 2;
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+ light.shadow.camera.left = -2;
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+ light.shadow.mapSize.set( 4096, 4096 );
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+
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+ scene.add( light );
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+
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+ // scene.add( new THREE.DirectionalLightHelper( light ) );
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+ // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.domElement.style.width = ( window.innerWidth * 2 ) + 'px';
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+ renderer.sortObjects = false;
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+ renderer.shadowMap.enabled = true;
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ container.appendChild( renderer.domElement );
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+
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+ controls = new THREE.VRControls( camera );
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+ controls.standing = true;
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+
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+ // controllers
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+
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+ controller1 = new THREE.ViveController( 0 );
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+ controller1.standingMatrix = controls.getStandingMatrix();
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+ scene.add( controller1 );
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+
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+ controller2 = new THREE.ViveController( 1 );
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+ controller2.standingMatrix = controls.getStandingMatrix();
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+ scene.add( controller2 );
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+
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+ var loader = new THREE.OBJLoader();
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+ loader.setPath( 'models/obj/vive-controller/' );
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+ loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
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+
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+ var loader = new THREE.TextureLoader();
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+ loader.setPath( 'models/obj/vive-controller/' );
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+
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+ var controller = object.children[ 0 ];
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+ controller.material.map = loader.load( 'onepointfive_texture.png' );
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+ controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
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+ controller.castShadow = true;
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+ controller.receiveShadow = true;
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+
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+ // var pivot = new THREE.Group();
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+ // var pivot = new THREE.Mesh( new THREE.BoxGeometry( 0.01, 0.01, 0.01 ) );
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+ var pivot = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.002, 2 ), blob.material );
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+ pivot.name = 'pivot';
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+ pivot.position.y = -0.016;
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+ pivot.position.z = -0.043;
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+ pivot.rotation.x = Math.PI / 5.5;
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+ controller.add( pivot );
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+
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+ var range = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
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+ pivot.add( range );
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+
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+ controller1.add( controller.clone() );
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+ controller2.add( controller.clone() );
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+
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+ } );
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+
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+ effect = new THREE.VREffect( renderer );
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+
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+ if ( WEBVR.isAvailable() === true ) {
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+
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+ document.body.appendChild( WEBVR.getButton( effect ) );
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+
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+ }
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function initBlob() {
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+
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+ var path = "textures/cube/SwedishRoyalCastle/";
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+ var format = '.jpg';
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+ var urls = [
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+ path + 'px' + format, path + 'nx' + format,
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+ path + 'py' + format, path + 'ny' + format,
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+ path + 'pz' + format, path + 'nz' + format
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+ ];
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+
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+ var reflectionCube = new THREE.CubeTextureLoader().load( urls );
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+
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+ var material = new THREE.MeshStandardMaterial( {
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+ color: 0xffffff,
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+ // envMap: reflectionCube,
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+ roughness: 0.9,
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+ metalness: 0.0
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+ } );
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+
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+ blob = new THREE.MarchingCubes( 64, material, true );
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+ blob.position.y = 1;
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+ scene.add( blob );
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+
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+ initPoints();
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+
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+ }
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+
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+ function initPoints() {
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+
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+ points = [
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+ { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
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+ { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
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+ ];
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ effect.requestAnimationFrame( animate );
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+ render();
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+
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+ }
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+
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+ function transformPoint( vector ) {
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+
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+ vector.x = ( vector.x + 1.0 ) / 2.0;
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+ vector.y = ( vector.y / 2.0 );
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+ vector.z = ( vector.z + 1.0 ) / 2.0;
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+
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+ }
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+
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+ function handleController( controller, id ) {
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+
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+ var gamepad = controller.getGamepad();
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+ var pivot = controller.getObjectByName( 'pivot' );
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+
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+ if ( gamepad && pivot ) {
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+
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+ var matrix = pivot.matrixWorld;
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+ points[ id ].position.setFromMatrixPosition( matrix );
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+ transformPoint( points[ id ].position );
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+
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+ if ( gamepad.buttons[ 0 ].pressed ) {
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+
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+ blob.material.color.setHex( Math.random() * 0xffffff );
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+
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+ }
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+
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+ if ( gamepad.buttons[ 1 ].pressed ) {
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+
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+ var strength = points[ id ].strength / 2;
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+
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+ var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
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+
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+ transformPoint( vector );
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+
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+ points.push( { position: vector, strength: strength, subtract: 10 } );
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+
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+ }
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+
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+ if ( gamepad.buttons[ 2 ].pressed && id === 0 ) {
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+
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+ if ( points.length > 2 ) {
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+
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+ points.shift();
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+ points.shift();
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+
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+ updateBlob();
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+
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+ var geometry = blob.generateGeometry();
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+ var mesh = new THREE.Mesh( geometry, blob.material.clone() );
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+ mesh.position.y = 1;
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+ scene.add( mesh );
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+
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+ initPoints();
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+
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+ }
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+
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+ }
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+
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+ if ( gamepad.buttons[ 2 ].pressed && id === 1 ) {
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+
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+ points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function updateBlob() {
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+
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+ blob.reset();
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+
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+ for ( var i = 0; i < points.length; i ++ ) {
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+
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+ var point = points[ i ];
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+ var position = point.position;
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+
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+ blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
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+
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+ }
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+
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+ }
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+
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+ function render() {
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+
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+ handleController( controller1, 0 );
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+ handleController( controller2, 1 );
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+
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+ updateBlob();
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+
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+ controls.update();
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+
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+ effect.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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