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add two missing shader functions (#26237)

Co-authored-by: aardgoose <[email protected]>
aardgoose 2 gadi atpakaļ
vecāks
revīzija
fddc463646
2 mainītis faili ar 7 papildinājumiem un 1 dzēšanām
  1. 1 1
      examples/jsm/nodes/Nodes.js
  2. 6 0
      examples/jsm/nodes/math/MathNode.js

+ 1 - 1
examples/jsm/nodes/Nodes.js

@@ -35,7 +35,7 @@ import * as NodeUtils from './core/NodeUtils.js';
 export { NodeUtils };
 
 // math
-export { default as MathNode, EPSILON, INFINITY, radians, degrees, exp, exp2, log, log2, sqrt, inverseSqrt, floor, ceil, normalize, fract, sin, cos, tan, asin, acos, atan, abs, sign, length, negate, oneMinus, dFdx, dFdy, round, reciprocal, atan2, min, max, mod, step, reflect, distance, difference, dot, cross, pow, pow2, pow3, pow4, transformDirection, mix, clamp, saturate, refract, smoothstep, faceForward } from './math/MathNode.js';
+export { default as MathNode, EPSILON, INFINITY, radians, degrees, exp, exp2, log, log2, sqrt, inverseSqrt, floor, ceil, normalize, fract, sin, cos, tan, asin, acos, atan, abs, sign, length, negate, oneMinus, dFdx, dFdy, round, reciprocal, trunc, fwidth, atan2, min, max, mod, step, reflect, distance, difference, dot, cross, pow, pow2, pow3, pow4, transformDirection, mix, clamp, saturate, refract, smoothstep, faceForward } from './math/MathNode.js';
 export { default as OperatorNode, add, sub, mul, div, remainder, equal, assign, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight } from './math/OperatorNode.js';
 export { default as CondNode, cond } from './math/CondNode.js';
 

+ 6 - 0
examples/jsm/nodes/math/MathNode.js

@@ -218,6 +218,8 @@ MathNode.DFDX = 'dFdx';
 MathNode.DFDY = 'dFdy';
 MathNode.ROUND = 'round';
 MathNode.RECIPROCAL = 'reciprocal';
+MathNode.TRUNC = 'trunc';
+MathNode.FWIDTH = 'fwidth';
 
 // 2 inputs
 
@@ -274,6 +276,8 @@ export const dFdx = nodeProxy( MathNode, MathNode.DFDX );
 export const dFdy = nodeProxy( MathNode, MathNode.DFDY );
 export const round = nodeProxy( MathNode, MathNode.ROUND );
 export const reciprocal = nodeProxy( MathNode, MathNode.RECIPROCAL );
+export const trunc = nodeProxy( MathNode, MathNode.TRUNC );
+export const fwidth = nodeProxy( MathNode, MathNode.FWIDTH );
 
 export const atan2 = nodeProxy( MathNode, MathNode.ATAN2 );
 export const min = nodeProxy( MathNode, MathNode.MIN );
@@ -328,6 +332,8 @@ addNodeElement( 'dFdx', dFdx );
 addNodeElement( 'dFdy', dFdy );
 addNodeElement( 'round', round );
 addNodeElement( 'reciprocal', reciprocal );
+addNodeElement( 'trunc', trunc );
+addNodeElement( 'fwidth', fwidth );
 addNodeElement( 'atan2', atan2 );
 addNodeElement( 'min', min );
 addNodeElement( 'max', max );