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setup for merge dev

Lewy Blue 7 年之前
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fde0d3494b
共有 1 个文件被更改,包括 161 次插入94 次删除
  1. 161 94
      examples/js/loaders/FBXLoader.js

+ 161 - 94
examples/js/loaders/FBXLoader.js

@@ -9,9 +9,6 @@
  *
  * Needs Support:
  *  Morph normals / blend shape normals
- *  Animation tracks for morph targets
- *
- *	Euler rotation order
  *
  * FBX format references:
  * 	https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
@@ -839,8 +836,6 @@ THREE.FBXLoader = ( function () {
 
 			}, null );
 
-			var preTransform = new THREE.Matrix4();
-
 			// TODO: if there is more than one model associated with the geometry, AND the models have
 			// different geometric transforms, then this will cause problems
 			// if ( modelNodes.length > 1 ) { }
@@ -848,28 +843,16 @@ THREE.FBXLoader = ( function () {
 			// For now just assume one model and get the preRotations from that
 			var modelNode = modelNodes[ 0 ];
 
-			if ( 'GeometricRotation' in modelNode ) {
-
-				var array = modelNode.GeometricRotation.value.map( THREE.Math.degToRad );
-				array[ 3 ] = 'ZYX';
-
-				preTransform.makeRotationFromEuler( new THREE.Euler().fromArray( array ) );
-
-			}
-
-			if ( 'GeometricTranslation' in modelNode ) {
-
-				preTransform.setPosition( new THREE.Vector3().fromArray( modelNode.GeometricTranslation.value ) );
-
-			}
-
-			if ( 'GeometricScaling' in modelNode ) {
+			var transformData = {};
 
-				preTransform.scale( new THREE.Vector3().fromArray( modelNode.GeometricScaling.value ) );
+			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = modelNode.RotationOrder.value;
+			if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
+			if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
+			if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
 
-			}
+			var transform = generateTransform( transformData );
 
-			return this.genGeometry( geoNode, skeleton, morphTarget, preTransform );
+			return this.genGeometry( geoNode, skeleton, morphTarget, transform );
 
 		},
 
@@ -1637,6 +1620,7 @@ THREE.FBXLoader = ( function () {
 
 			this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
 			this.addAnimations( sceneGraph );
+
 			this.createAmbientLight( sceneGraph );
 
 			this.setupMorphMaterials( sceneGraph );
@@ -2054,67 +2038,19 @@ THREE.FBXLoader = ( function () {
 		// parse the model node for transform details and apply them to the model
 		setModelTransforms: function ( model, modelNode ) {
 
-		// http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
-			if ( 'RotationOrder' in modelNode ) {
-
-				var enums = [
-					'XYZ', // default
-					'XZY',
-					'YZX',
-					'ZXY',
-					'YXZ',
-					'ZYX',
-					'SphericXYZ',
-				];
-
-				var value = parseInt( modelNode.RotationOrder.value, 10 );
-
-				if ( value > 0 && value < 6 ) {
-
-				// model.rotation.order = enums[ value ];
-
-				// Note: Euler order other than XYZ is currently not supported, so just display a warning for now
-					console.warn( 'THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[ value ] );
+			var transformData = {};
 
-				} else if ( value === 6 ) {
-
-					console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
-
-				}
-
-			}
+			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = parseInt( modelNode.RotationOrder.value );
+			if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
+			if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
+			if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
+			if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
+			if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
+			if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
 
-			if ( 'Lcl_Translation' in modelNode ) {
+			var transform = generateTransform( transformData );
 
-				model.position.fromArray( modelNode.Lcl_Translation.value );
-
-			}
-
-			if ( 'Lcl_Rotation' in modelNode ) {
-
-				var rotation = modelNode.Lcl_Rotation.value.map( THREE.Math.degToRad );
-				rotation.push( 'ZYX' );
-				model.quaternion.setFromEuler( new THREE.Euler().fromArray( rotation ) );
-
-			}
-
-			if ( 'Lcl_Scaling' in modelNode ) {
-
-				model.scale.fromArray( modelNode.Lcl_Scaling.value );
-
-			}
-
-			if ( 'PreRotation' in modelNode ) {
-
-				var array = modelNode.PreRotation.value.map( THREE.Math.degToRad );
-				array[ 3 ] = 'ZYX';
-
-				var preRotations = new THREE.Euler().fromArray( array );
-
-				preRotations = new THREE.Quaternion().setFromEuler( preRotations );
-				model.quaternion.premultiply( preRotations );
-
-			}
+			model.applyMatrix( transform );
 
 		},
 
@@ -2263,6 +2199,7 @@ THREE.FBXLoader = ( function () {
 			var curveNodesMap = this.parseAnimationCurveNodes();
 
 			this.parseAnimationCurves( curveNodesMap );
+
 			var layersMap = this.parseAnimationLayers( curveNodesMap );
 			var rawClips = this.parseAnimStacks( layersMap );
 
@@ -2346,7 +2283,7 @@ THREE.FBXLoader = ( function () {
 
 						curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
 
-					} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) ) {
+					} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
 
 						curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
 
@@ -2406,18 +2343,14 @@ THREE.FBXLoader = ( function () {
 										initialPosition: [ 0, 0, 0 ],
 										initialRotation: [ 0, 0, 0 ],
 										initialScale: [ 1, 1, 1 ],
+										transform: this.getModelAnimTransform( rawModel ),
 
 									};
 
-									if ( 'Lcl_Translation' in rawModel ) node.initialPosition = rawModel.Lcl_Translation.value;
-
-									if ( 'Lcl_Rotation' in rawModel ) node.initialRotation = rawModel.Lcl_Rotation.value;
-
-									if ( 'Lcl_Scaling' in rawModel ) node.initialScale = rawModel.Lcl_Scaling.value;
-
 									// if the animated model is pre rotated, we'll have to apply the pre rotations to every
 									// animation value as well
 									if ( 'PreRotation' in rawModel ) node.preRotations = rawModel.PreRotation.value;
+									if ( 'PostRotation' in rawModel ) node.postRotations = rawModel.PostRotation.value;
 
 									layerCurveNodes[ i ] = node;
 
@@ -2474,6 +2407,26 @@ THREE.FBXLoader = ( function () {
 
 		},
 
+		getModelAnimTransform: function ( modelNode ) {
+
+			var transformData = {};
+
+			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = parseInt( modelNode.RotationOrder.value );
+
+			if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
+			if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
+
+			if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
+			if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
+
+			if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
+
+			if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
+
+			return generateTransform( transformData );
+
+		},
+
 		// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
 		// hierarchy. Each Stack node will be used to create a THREE.AnimationClip
 		parseAnimStacks: function ( layersMap ) {
@@ -2529,23 +2482,33 @@ THREE.FBXLoader = ( function () {
 
 			var tracks = [];
 
+			var initialPosition = new THREE.Vector3();
+			var initialRotation = new THREE.Quaternion();
+			var initialScale = new THREE.Vector3();
+
+			if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
+
+			initialPosition = initialPosition.toArray();
+			initialRotation = new THREE.Euler().setFromQuaternion( initialRotation ).toArray(); // todo: euler order
+			initialScale = initialScale.toArray();
+
 			if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
 
-				var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position' );
+				var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
 				if ( positionTrack !== undefined ) tracks.push( positionTrack );
 
 			}
 
 			if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
 
-				var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations );
+				var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotations, rawTracks.postRotations );
 				if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
 
 			}
 
 			if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
 
-				var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale' );
+				var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
 				if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
 
 			}
@@ -2570,7 +2533,7 @@ THREE.FBXLoader = ( function () {
 
 		},
 
-		generateRotationTrack: function ( modelName, curves, initialValue, preRotations ) {
+		generateRotationTrack: function ( modelName, curves, initialValue, preRotations, postRotations ) {
 
 			if ( curves.x !== undefined ) {
 
@@ -2604,6 +2567,16 @@ THREE.FBXLoader = ( function () {
 
 			}
 
+			if ( postRotations !== undefined ) {
+
+				postRotations = postRotations.map( THREE.Math.degToRad );
+				postRotations.push( 'ZYX' );
+
+				postRotations = new THREE.Euler().fromArray( postRotations );
+				postRotations = new THREE.Quaternion().setFromEuler( postRotations ).inverse();
+
+			}
+
 			var quaternion = new THREE.Quaternion();
 			var euler = new THREE.Euler();
 
@@ -2615,7 +2588,8 @@ THREE.FBXLoader = ( function () {
 
 				quaternion.setFromEuler( euler );
 
-				if ( preRotations !== undefined )quaternion.premultiply( preRotations );
+				if ( preRotations !== undefined ) quaternion.premultiply( preRotations );
+				if ( postRotations !== undefined ) quaternion.multiply( postRotations );
 
 				quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
 
@@ -3853,6 +3827,99 @@ THREE.FBXLoader = ( function () {
 
 	}
 
+	var tempMat = new THREE.Matrix4();
+	var tempEuler = new THREE.Euler();
+	var tempVec = new THREE.Vector3();
+	var translation = new THREE.Vector3();
+	var rotation = new THREE.Matrix4();
+
+	// generate transformation from FBX transform data
+	// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
+	// transformData = {
+	//	 eulerOrder: int,
+	//	 translation: [],
+	//   rotationOffset: [],
+	//	 preRotation
+	//	 rotation
+	//	 postRotation
+	//   scale
+	// }
+	// all entries are optional
+	function generateTransform( transformData ) {
+
+		var transform = new THREE.Matrix4();
+		translation.set( 0, 0, 0 );
+		rotation.identity();
+
+		var order = ( transformData.eulerOrder ) ? getEulerOrder( transformData.eulerOrder ) : getEulerOrder( 0 );
+
+		if ( transformData.translation ) translation.fromArray( transformData.translation );
+		if ( transformData.rotationOffset ) translation.add( tempVec.fromArray( transformData.rotationOffset ) );
+
+		if ( transformData.rotation ) {
+
+			var array = transformData.rotation.map( THREE.Math.degToRad );
+			array.push( order );
+			rotation.makeRotationFromEuler( tempEuler.fromArray( array ) );
+
+		}
+
+		if ( transformData.preRotation ) {
+
+			var array = transformData.preRotation.map( THREE.Math.degToRad );
+			array.push( order );
+			tempMat.makeRotationFromEuler( tempEuler.fromArray( array ) );
+
+			rotation.premultiply( tempMat );
+
+		}
+
+		if ( transformData.postRotation ) {
+
+			var array = transformData.postRotation.map( THREE.Math.degToRad );
+			array.push( order );
+			tempMat.makeRotationFromEuler( tempEuler.fromArray( array ) );
+
+			tempMat.getInverse( tempMat );
+
+			rotation.multiply( tempMat );
+
+		}
+
+		if ( transformData.scale ) transform.scale( tempVec.fromArray( transformData.scale ) );
+
+		transform.setPosition( translation );
+		transform.multiply( rotation );
+
+		return transform;
+
+	}
+
+	// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
+	// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
+	function getEulerOrder( order ) {
+
+		var enums = [
+			'ZYX', // -> XYZ extrinsic
+			'YZX', // -> XZY extrinsic
+			'XZY', // -> YZX extrinsic
+			'ZXY', // -> YXZ extrinsic
+			'YXZ', // -> ZXY extrinsic
+			'XYZ', // -> ZYX extrinsic
+		//'SphericXYZ', // not possible to support
+		];
+
+		if ( order === 6 ) {
+
+			console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
+			return enums[ 0 ];
+
+		}
+
+		return enums[ order ];
+
+	}
+
 	// Parses comma separated list of numbers and returns them an array.
 	// Used internally by the TextParser
 	function parseNumberArray( value ) {