|
@@ -1,302 +0,0 @@
|
|
|
-import WebGPUNodeBuilder from '../../webgpu/backends/webgpu/builder/WGSLNodeBuilder.js';
|
|
|
-import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
|
|
|
-import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
|
|
|
-
|
|
|
-class NodeRender {
|
|
|
-
|
|
|
- constructor( renderer, properties ) {
|
|
|
-
|
|
|
- this.renderer = renderer;
|
|
|
- this.properties = properties;
|
|
|
-
|
|
|
- this.nodeFrame = new NodeFrame();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- get( renderObject ) {
|
|
|
-
|
|
|
- const renderObjectProperties = this.properties.get( renderObject );
|
|
|
-
|
|
|
- let nodeBuilder = renderObjectProperties.nodeBuilder;
|
|
|
-
|
|
|
- if ( nodeBuilder === undefined ) {
|
|
|
-
|
|
|
- nodeBuilder = new WebGPUNodeBuilder( renderObject.object, this.renderer );
|
|
|
- nodeBuilder.material = renderObject.material;
|
|
|
- nodeBuilder.lightsNode = renderObject.lightsNode;
|
|
|
- nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
|
|
|
- nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
|
|
|
- nodeBuilder.toneMappingNode = this.getToneMappingNode();
|
|
|
- nodeBuilder.build();
|
|
|
-
|
|
|
- renderObjectProperties.nodeBuilder = nodeBuilder;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return nodeBuilder;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getForCompute( computeNode ) {
|
|
|
-
|
|
|
- const computeProperties = this.properties.get( computeNode );
|
|
|
-
|
|
|
- let nodeBuilder = computeProperties.nodeBuilder;
|
|
|
-
|
|
|
- if ( nodeBuilder === undefined ) {
|
|
|
-
|
|
|
- nodeBuilder = new WebGPUNodeBuilder( computeNode, this.renderer );
|
|
|
- nodeBuilder.build();
|
|
|
-
|
|
|
- computeProperties.nodeBuilder = nodeBuilder;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return nodeBuilder;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- remove( renderObject ) {
|
|
|
-
|
|
|
- const objectProperties = this.properties.get( renderObject );
|
|
|
-
|
|
|
- delete objectProperties.nodeBuilder;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getEnvironmentNode( scene ) {
|
|
|
-
|
|
|
- return scene.environmentNode || this.properties.get( scene ).environmentNode || null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getFogNode( scene ) {
|
|
|
-
|
|
|
- return scene.fogNode || this.properties.get( scene ).fogNode || null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getToneMappingNode() {
|
|
|
-
|
|
|
- return this.renderer.toneMappingNode || this.properties.get( this.renderer ).toneMappingNode || null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getCacheKey( scene, lightsNode ) {
|
|
|
-
|
|
|
- const environmentNode = this.getEnvironmentNode( scene );
|
|
|
- const fogNode = this.getFogNode( scene );
|
|
|
- const toneMappingNode = this.getToneMappingNode();
|
|
|
-
|
|
|
- const cacheKey = [];
|
|
|
-
|
|
|
- if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
|
|
|
- if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
|
|
|
- if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
|
|
|
- if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
|
|
|
-
|
|
|
- return '{' + cacheKey.join( ',' ) + '}';
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- updateToneMapping() {
|
|
|
-
|
|
|
- const renderer = this.renderer;
|
|
|
- const rendererProperties = this.properties.get( renderer );
|
|
|
- const rendererToneMapping = renderer.toneMapping;
|
|
|
-
|
|
|
- if ( rendererToneMapping !== NoToneMapping ) {
|
|
|
-
|
|
|
- if ( rendererProperties.toneMapping !== rendererToneMapping ) {
|
|
|
-
|
|
|
- rendererProperties.toneMappingNode = toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
|
|
|
- rendererProperties.toneMapping = rendererToneMapping;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- delete rendererProperties.toneMappingNode;
|
|
|
- delete rendererProperties.toneMapping;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- updateBackground( scene ) {
|
|
|
-
|
|
|
- const sceneProperties = this.properties.get( scene );
|
|
|
- const background = scene.background;
|
|
|
-
|
|
|
- if ( background ) {
|
|
|
-
|
|
|
- if ( sceneProperties.background !== background ) {
|
|
|
-
|
|
|
- let backgroundNode = null;
|
|
|
-
|
|
|
- if ( background.isCubeTexture === true ) {
|
|
|
-
|
|
|
- backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
|
|
|
-
|
|
|
- } else if ( background.isTexture === true ) {
|
|
|
-
|
|
|
- let nodeUV = null;
|
|
|
-
|
|
|
- if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
|
|
|
-
|
|
|
- nodeUV = equirectUV();
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- nodeUV = viewportBottomLeft;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- backgroundNode = texture( background, nodeUV );
|
|
|
-
|
|
|
- } else if ( background.isColor !== true ) {
|
|
|
-
|
|
|
- console.error( 'WebGPUNodes: Unsupported background configuration.', background );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- sceneProperties.backgroundNode = backgroundNode;
|
|
|
- sceneProperties.background = background;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( sceneProperties.backgroundNode ) {
|
|
|
-
|
|
|
- delete sceneProperties.backgroundNode;
|
|
|
- delete sceneProperties.background;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- updateFog( scene ) {
|
|
|
-
|
|
|
- const sceneProperties = this.properties.get( scene );
|
|
|
- const fog = scene.fog;
|
|
|
-
|
|
|
- if ( fog ) {
|
|
|
-
|
|
|
- if ( sceneProperties.fog !== fog ) {
|
|
|
-
|
|
|
- let fogNode = null;
|
|
|
-
|
|
|
- if ( fog.isFogExp2 ) {
|
|
|
-
|
|
|
- fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
|
|
|
-
|
|
|
- } else if ( fog.isFog ) {
|
|
|
-
|
|
|
- fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- sceneProperties.fogNode = fogNode;
|
|
|
- sceneProperties.fog = fog;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- delete sceneProperties.fogNode;
|
|
|
- delete sceneProperties.fog;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- updateEnvironment( scene ) {
|
|
|
-
|
|
|
- const sceneProperties = this.properties.get( scene );
|
|
|
- const environment = scene.environment;
|
|
|
-
|
|
|
- if ( environment ) {
|
|
|
-
|
|
|
- if ( sceneProperties.environment !== environment ) {
|
|
|
-
|
|
|
- let environmentNode = null;
|
|
|
-
|
|
|
- if ( environment.isCubeTexture === true ) {
|
|
|
-
|
|
|
- environmentNode = cubeTexture( environment );
|
|
|
-
|
|
|
- } else if ( environment.isTexture === true ) {
|
|
|
-
|
|
|
- environmentNode = texture( environment );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- console.error( 'WebGPUNodes: Unsupported environment configuration.', environment );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- sceneProperties.environmentNode = environmentNode;
|
|
|
- sceneProperties.environment = environment;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( sceneProperties.environmentNode ) {
|
|
|
-
|
|
|
- delete sceneProperties.environmentNode;
|
|
|
- delete sceneProperties.environment;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- getNodeFrame( renderObject ) {
|
|
|
-
|
|
|
- const nodeFrame = this.nodeFrame;
|
|
|
- nodeFrame.scene = renderObject.scene;
|
|
|
- nodeFrame.object = renderObject.object;
|
|
|
- nodeFrame.camera = renderObject.camera;
|
|
|
- nodeFrame.renderer = renderObject.renderer;
|
|
|
- nodeFrame.material = renderObject.material;
|
|
|
-
|
|
|
- return nodeFrame;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- updateBefore( renderObject ) {
|
|
|
-
|
|
|
- const nodeFrame = this.getNodeFrame( renderObject );
|
|
|
- const nodeBuilder = this.get( renderObject );
|
|
|
-
|
|
|
- for ( const node of nodeBuilder.updateBeforeNodes ) {
|
|
|
-
|
|
|
- nodeFrame.updateBeforeNode( node );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- update( renderObject ) {
|
|
|
-
|
|
|
- const nodeFrame = this.getNodeFrame( renderObject );
|
|
|
- const nodeBuilder = this.get( renderObject );
|
|
|
-
|
|
|
- for ( const node of nodeBuilder.updateNodes ) {
|
|
|
-
|
|
|
- nodeFrame.updateNode( node );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- dispose() {
|
|
|
-
|
|
|
- this.nodeFrame = new NodeFrame();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-export default NodeRender;
|