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@@ -183,11 +183,11 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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Mesh.prototype.updateMatrixWorld.call( this, force );
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- if ( this.bindMode === "attached" ) {
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+ if ( this.bindMode === 'attached' ) {
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this.bindMatrixInverse.getInverse( this.matrixWorld );
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- } else if ( this.bindMode === "detached" ) {
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+ } else if ( this.bindMode === 'detached' ) {
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this.bindMatrixInverse.getInverse( this.bindMatrix );
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