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Merge pull request #13717 from takahirox/WebGLRendererWebGL2.0

WebGLRenderer WebGL2.0 initial support with GLSL 1 to 3 runtime conversion
Mr.doob 7 gadi atpakaļ
vecāks
revīzija
feefe06713

+ 13 - 0
examples/js/Detector.js

@@ -18,6 +18,19 @@ var Detector = {
 
 		}
 
+	} )(),
+	webgl2: ( function () {
+
+		try {
+
+			var canvas = document.createElement( 'canvas' ); return !! ( window.WebGL2RenderingContext && ( canvas.getContext( 'webgl2' ) ) );
+
+		} catch ( e ) {
+
+			return false;
+
+		}
+
 	} )(),
 	workers: !! window.Worker,
 	fileapi: window.File && window.FileReader && window.FileList && window.Blob,

+ 5 - 2
examples/webgl2_sandbox.html

@@ -44,7 +44,7 @@
 			import { Mesh } from '../src/objects/Mesh.js';
 			import { Fog } from '../src/scenes/Fog.js';
 			import { Scene } from '../src/scenes/Scene.js';
-			import { WebGL2Renderer } from '../src/renderers/WebGL2Renderer.js';
+			import { WebGLRenderer } from '../src/renderers/WebGLRenderer.js';
 
 			//
 
@@ -89,7 +89,10 @@
 
 				}
 
-				renderer = new WebGL2Renderer();
+				var canvas = document.createElement( 'canvas' );
+				var context = canvas.getContext( 'webgl2' );
+
+				renderer = new WebGLRenderer( { canvas: canvas, context: context } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 18 - 10
src/renderers/WebGLRenderer.js

@@ -209,6 +209,8 @@ function WebGLRenderer( parameters ) {
 
 		}
 
+		_gl.isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext;
+
 		// Some experimental-webgl implementations do not have getShaderPrecisionFormat
 
 		if ( _gl.getShaderPrecisionFormat === undefined ) {
@@ -238,14 +240,20 @@ function WebGLRenderer( parameters ) {
 	function initGLContext() {
 
 		extensions = new WebGLExtensions( _gl );
-		extensions.get( 'WEBGL_depth_texture' );
-		extensions.get( 'OES_texture_float' );
+
+		if ( ! _gl.isWebGL2 ) {
+
+			extensions.get( 'WEBGL_depth_texture' );
+			extensions.get( 'OES_texture_float' );
+			extensions.get( 'OES_texture_half_float' );
+			extensions.get( 'OES_texture_half_float_linear' );
+			extensions.get( 'OES_standard_derivatives' );
+			extensions.get( 'OES_element_index_uint' );
+			extensions.get( 'ANGLE_instanced_arrays' );
+
+		}
+
 		extensions.get( 'OES_texture_float_linear' );
-		extensions.get( 'OES_texture_half_float' );
-		extensions.get( 'OES_texture_half_float_linear' );
-		extensions.get( 'OES_standard_derivatives' );
-		extensions.get( 'OES_element_index_uint' );
-		extensions.get( 'ANGLE_instanced_arrays' );
 
 		utils = new WebGLUtils( _gl, extensions );
 
@@ -806,7 +814,7 @@ function WebGLRenderer( parameters ) {
 
 	function setupVertexAttributes( material, program, geometry ) {
 
-		if ( geometry && geometry.isInstancedBufferGeometry ) {
+		if ( geometry && geometry.isInstancedBufferGeometry & ! _gl.isWebGL2 ) {
 
 			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
 
@@ -2519,8 +2527,8 @@ function WebGLRenderer( parameters ) {
 				}
 
 				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
-					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
-					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
+					! ( textureType === FloatType && ( _gl.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
+					! ( textureType === HalfFloatType && ( _gl.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
 
 					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
 					return;

+ 15 - 5
src/renderers/webgl/WebGLBufferRenderer.js

@@ -22,16 +22,26 @@ function WebGLBufferRenderer( gl, extensions, info ) {
 
 	function renderInstances( geometry, start, count ) {
 
-		var extension = extensions.get( 'ANGLE_instanced_arrays' );
+		var extension;
 
-		if ( extension === null ) {
+		if ( gl.isWebGL2 ) {
 
-			console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
-			return;
+			extension = gl;
+
+		} else {
+
+			extension = extensions.get( 'ANGLE_instanced_arrays' );
+
+			if ( extension === null ) {
+
+				console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
+				return;
+
+			}
 
 		}
 
-		extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
+		extension[ gl.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount );
 
 		info.update( count, mode, geometry.maxInstancedCount );
 

+ 1 - 1
src/renderers/webgl/WebGLCapabilities.js

@@ -79,7 +79,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
 	var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
 
 	var vertexTextures = maxVertexTextures > 0;
-	var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
+	var floatFragmentTextures = gl.isWebGL2 || !! extensions.get( 'OES_texture_float' );
 	var floatVertexTextures = vertexTextures && floatFragmentTextures;
 
 	return {

+ 15 - 5
src/renderers/webgl/WebGLIndexedBufferRenderer.js

@@ -31,16 +31,26 @@ function WebGLIndexedBufferRenderer( gl, extensions, info ) {
 
 	function renderInstances( geometry, start, count ) {
 
-		var extension = extensions.get( 'ANGLE_instanced_arrays' );
+		var extension;
 
-		if ( extension === null ) {
+		if ( gl.isWebGL2 ) {
 
-			console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
-			return;
+			extension = gl;
+
+		} else {
+
+			var extension = extensions.get( 'ANGLE_instanced_arrays' );
+
+			if ( extension === null ) {
+
+				console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
+				return;
+
+			}
 
 		}
 
-		extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
+		extension[ gl.isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
 
 		info.update( count, mode, geometry.maxInstancedCount );
 

+ 48 - 4
src/renderers/webgl/WebGLProgram.js

@@ -285,7 +285,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 
 	//
 
-	var customExtensions = generateExtensions( material.extensions, parameters, extensions );
+	var customExtensions = gl.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions );
 
 	var customDefines = generateDefines( defines );
 
@@ -373,7 +373,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 			parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
 
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-			parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+			parameters.logarithmicDepthBuffer && ( gl.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
 			'uniform mat4 modelMatrix;',
 			'uniform mat4 modelViewMatrix;',
@@ -478,9 +478,9 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 			parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
 
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-			parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+			parameters.logarithmicDepthBuffer && ( gl.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
-			parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
+			parameters.envMap && ( gl.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '',
 
 			'uniform mat4 viewMatrix;',
 			'uniform vec3 cameraPosition;',
@@ -516,6 +516,50 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 	vertexShader = unrollLoops( vertexShader );
 	fragmentShader = unrollLoops( fragmentShader );
 
+	if ( gl.isWebGL2 && ! material.isRawShaderMaterial ) {
+
+		var isGLSL3ShaderMaterial = false;
+
+		var versionRegex = /^\s*#version\s+300\s+es\s*\n/;
+
+		if ( material.isShaderMaterial &&
+			vertexShader.match( versionRegex ) !== null &&
+			fragmentShader.match( versionRegex ) !== null ) {
+
+			isGLSL3ShaderMaterial = true;
+
+			vertexShader = vertexShader.replace( versionRegex, '' );
+			fragmentShader = fragmentShader.replace( versionRegex, '' );
+
+		}
+
+		// GLSL 3.0 conversion
+		prefixVertex = [
+			'#version 300 es\n',
+			'#define attribute in',
+			'#define varying out',
+			'#define texture2D texture'
+		].join( '\n' ) + '\n' + prefixVertex;
+
+		prefixFragment = [
+			'#version 300 es\n',
+			'#define varying in',
+			isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
+			isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
+			'#define gl_FragDepthEXT gl_FragDepth',
+			'#define texture2D texture',
+			'#define textureCube texture',
+			'#define texture2DProj textureProj',
+			'#define texture2DLodEXT textureLod',
+			'#define texture2DProjLodEXT textureProjLod',
+			'#define textureCubeLodEXT textureLod',
+			'#define texture2DGradEXT textureGrad',
+			'#define texture2DProjGradEXT textureProjGrad',
+			'#define textureCubeGradEXT textureGrad'
+		].join( '\n' ) + '\n' + prefixFragment;
+
+	}
+
 	var vertexGlsl = prefixVertex + vertexShader;
 	var fragmentGlsl = prefixFragment + fragmentShader;
 

+ 2 - 2
src/renderers/webgl/WebGLState.js

@@ -434,9 +434,9 @@ function WebGLState( gl, extensions, utils ) {
 
 		if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
 
-			var extension = extensions.get( 'ANGLE_instanced_arrays' );
+			var extension = gl.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
 
-			extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute );
+			extension[ gl.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
 			attributeDivisors[ attribute ] = meshPerAttribute;
 
 		}

+ 51 - 23
src/renderers/webgl/WebGLTextures.js

@@ -7,7 +7,6 @@ import { _Math } from '../../math/Math.js';
 
 function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
 
-	var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); /* global WebGL2RenderingContext */
 	var _videoTextures = {};
 	var _canvas;
 
@@ -76,6 +75,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 	function textureNeedsPowerOfTwo( texture ) {
 
+		if ( _gl.isWebGL2 ) return false;
+
 		return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
 			( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
 
@@ -99,6 +100,30 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 	}
 
+	function getInternalFormat( glFormat, glType ) {
+
+		if ( ! _gl.isWebGL2 ) return glFormat;
+
+		if ( glFormat === _gl.RGB ) {
+
+			if ( glType === _gl.FLOAT ) return _gl.RGB32F;
+			if ( glType === _gl.HALF_FLOAT ) return _gl.RGB16F;
+			if ( glType === _gl.UNSIGNED_BYTE ) return _gl.RGB8;
+
+		}
+
+		if ( glFormat === _gl.RGBA ) {
+
+			if ( glType === _gl.FLOAT ) return _gl.RGBA32F;
+			if ( glType === _gl.HALF_FLOAT ) return _gl.RGBA16F;
+			if ( glType === _gl.UNSIGNED_BYTE ) return _gl.RGBA8;
+
+		}
+
+		return glFormat;
+
+	}
+
 	// Fallback filters for non-power-of-2 textures
 
 	function filterFallback( f ) {
@@ -293,7 +318,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 				var image = cubeImage[ 0 ],
 					isPowerOfTwoImage = isPowerOfTwo( image ),
 					glFormat = utils.convert( texture.format ),
-					glType = utils.convert( texture.type );
+					glType = utils.convert( texture.type ),
+					glInternalFormat = getInternalFormat( glFormat, glType );
 
 				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
 
@@ -303,11 +329,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 						if ( isDataTexture ) {
 
-							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
+							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
 
 						} else {
 
-							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
+							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
 
 						}
 
@@ -323,7 +349,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
 
-									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
+									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
 
 								} else {
 
@@ -333,7 +359,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 							} else {
 
-								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
 
 							}
 
@@ -421,7 +447,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 		if ( extension ) {
 
 			if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
-			if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
+			if ( texture.type === HalfFloatType && ( _gl.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
 
 			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
 
@@ -465,7 +491,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 		var isPowerOfTwoImage = isPowerOfTwo( image ),
 			glFormat = utils.convert( texture.format ),
-			glType = utils.convert( texture.type );
+			glType = utils.convert( texture.type ),
+			glInternalFormat = getInternalFormat( glFormat, glType );
 
 		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
 
@@ -475,21 +502,21 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			// populate depth texture with dummy data
 
-			var internalFormat = _gl.DEPTH_COMPONENT;
+			glInternalFormat = _gl.DEPTH_COMPONENT;
 
 			if ( texture.type === FloatType ) {
 
-				if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
-				internalFormat = _gl.DEPTH_COMPONENT32F;
+				if ( ! _gl.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
+				glInternalFormat = _gl.DEPTH_COMPONENT32F;
 
-			} else if ( _isWebGL2 ) {
+			} else if ( _gl.isWebGL2 ) {
 
 				// WebGL 2.0 requires signed internalformat for glTexImage2D
-				internalFormat = _gl.DEPTH_COMPONENT16;
+				glInternalFormat = _gl.DEPTH_COMPONENT16;
 
 			}
 
-			if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
+			if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
 
 				// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
 				// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
@@ -509,7 +536,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 			// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
 			if ( texture.format === DepthStencilFormat ) {
 
-				internalFormat = _gl.DEPTH_STENCIL;
+				glInternalFormat = _gl.DEPTH_STENCIL;
 
 				// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
 				// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
@@ -525,7 +552,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			}
 
-			state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
+			state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
 
 		} else if ( texture.isDataTexture ) {
 
@@ -538,7 +565,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
 
 					mipmap = mipmaps[ i ];
-					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+					state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
 
 				}
 
@@ -547,7 +574,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			} else {
 
-				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
+				state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
 				textureProperties.__maxMipLevel = 0;
 
 			}
@@ -562,7 +589,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
 
-						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
+						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
 
 					} else {
 
@@ -572,7 +599,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 				} else {
 
-					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+					state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
 
 				}
 
@@ -593,7 +620,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
 
 					mipmap = mipmaps[ i ];
-					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
+					state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
 
 				}
 
@@ -602,7 +629,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			} else {
 
-				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
+				state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
 				textureProperties.__maxMipLevel = 0;
 
 			}
@@ -628,7 +655,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 		var glFormat = utils.convert( renderTarget.texture.format );
 		var glType = utils.convert( renderTarget.texture.type );
-		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
+		var glInternalFormat = getInternalFormat( glFormat, glType );
+		state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
 		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
 		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
 		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

+ 11 - 0
src/renderers/webgl/WebGLUtils.js

@@ -36,6 +36,8 @@ function WebGLUtils( gl, extensions ) {
 
 		if ( p === HalfFloatType ) {
 
+			if ( gl.isWebGL2 ) return gl.HALF_FLOAT;
+
 			extension = extensions.get( 'OES_texture_half_float' );
 
 			if ( extension !== null ) return extension.HALF_FLOAT_OES;
@@ -125,6 +127,13 @@ function WebGLUtils( gl, extensions ) {
 
 		if ( p === MinEquation || p === MaxEquation ) {
 
+			if ( gl.isWebGL2 ) {
+
+				if ( p === MinEquation ) return gl.MIN;
+				if ( p === MaxEquation ) return gl.MAX;
+
+			}
+
 			extension = extensions.get( 'EXT_blend_minmax' );
 
 			if ( extension !== null ) {
@@ -138,6 +147,8 @@ function WebGLUtils( gl, extensions ) {
 
 		if ( p === UnsignedInt248Type ) {
 
+			if ( gl.isWebGL2 ) return gl.UNSIGNED_INT_24_8;
+
 			extension = extensions.get( 'WEBGL_depth_texture' );
 
 			if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;