Procházet zdrojové kódy

Changed lines to use drawArrays instead of drawElements.

As for particles, performance should be the same just using less memory.
alteredq před 14 roky
rodič
revize
ff0c7f1b84
4 změnil soubory, kde provedl 329 přidání a 353 odebrání
  1. 102 102
      build/Three.js
  2. 101 101
      build/ThreeDebug.js
  3. 123 123
      build/ThreeExtras.js
  4. 3 27
      src/renderers/WebGLRenderer.js

+ 102 - 102
build/Three.js

@@ -13,32 +13,32 @@ THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(j,b){return j.distance-b.distance});return i},intersectObject:function(a){function c(L,d,n,h){h=h.clone().subSelf(d);n=n.clone().subSelf(d);var f=L.clone().subSelf(d);L=h.dot(h);d=h.dot(n);h=h.dot(f);var k=n.dot(n);n=n.dot(f);f=1/(L*k-d*d);k=(k*h-d*n)*f;L=(L*n-d*h)*f;return k>0&&L>0&&k+L<1}var e,g,i,j,b,s,m,p,r,A,
-w,y=a.geometry,F=y.vertices,K=[];e=0;for(g=y.faces.length;e<g;e++){i=y.faces[e];A=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(F[i.a].position.clone());b=a.matrix.multiplyVector3(F[i.b].position.clone());s=a.matrix.multiplyVector3(F[i.c].position.clone());m=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(i.normal.clone());r=w.dot(p);if(r<0){p=p.dot((new THREE.Vector3).sub(j,A))/r;A=A.addSelf(w.multiplyScalar(p));
-if(i instanceof THREE.Face3){if(c(A,j,b,s)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};K.push(i)}}else if(i instanceof THREE.Face4)if(c(A,j,b,m)||c(A,b,s,m)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};K.push(i)}}}return K}};
-THREE.Rectangle=function(){function a(){j=g-c;b=i-e}var c,e,g,i,j,b,s=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(m,p,r,A){s=false;c=m;e=p;g=r;i=A;a()};this.addPoint=function(m,p){if(s){s=false;c=m;e=p;g=m;i=p}else{c=c<m?c:m;e=e<p?e:p;g=g>m?g:m;i=i>p?
-i:p}a()};this.add3Points=function(m,p,r,A,w,y){if(s){s=false;c=m<r?m<w?m:w:r<w?r:w;e=p<A?p<y?p:y:A<y?A:y;g=m>r?m>w?m:w:r>w?r:w;i=p>A?p>y?p:y:A>y?A:y}else{c=m<r?m<w?m<c?m:c:w<c?w:c:r<w?r<c?r:c:w<c?w:c;e=p<A?p<y?p<e?p:e:y<e?y:e:A<y?A<e?A:e:y<e?y:e;g=m>r?m>w?m>g?m:g:w>g?w:g:r>w?r>g?r:g:w>g?w:g;i=p>A?p>y?p>i?p:i:y>i?y:i:A>y?A>i?A:i:y>i?y:i}a()};this.addRectangle=function(m){if(s){s=false;c=m.getLeft();e=m.getTop();g=m.getRight();i=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();e=e<m.getTop()?e:m.getTop();
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(j,b){return j.distance-b.distance});return i},intersectObject:function(a){function c(L,d,n,h){h=h.clone().subSelf(d);n=n.clone().subSelf(d);var f=L.clone().subSelf(d);L=h.dot(h);d=h.dot(n);h=h.dot(f);var k=n.dot(n);n=n.dot(f);f=1/(L*k-d*d);k=(k*h-d*n)*f;L=(L*n-d*h)*f;return k>0&&L>0&&k+L<1}var e,g,i,j,b,s,m,p,q,z,
+w,y=a.geometry,F=y.vertices,K=[];e=0;for(g=y.faces.length;e<g;e++){i=y.faces[e];z=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(F[i.a].position.clone());b=a.matrix.multiplyVector3(F[i.b].position.clone());s=a.matrix.multiplyVector3(F[i.c].position.clone());m=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(i.normal.clone());q=w.dot(p);if(q<0){p=p.dot((new THREE.Vector3).sub(j,z))/q;z=z.addSelf(w.multiplyScalar(p));
+if(i instanceof THREE.Face3){if(c(z,j,b,s)){i={distance:this.origin.distanceTo(z),point:z,face:i,object:a};K.push(i)}}else if(i instanceof THREE.Face4)if(c(z,j,b,m)||c(z,b,s,m)){i={distance:this.origin.distanceTo(z),point:z,face:i,object:a};K.push(i)}}}return K}};
+THREE.Rectangle=function(){function a(){j=g-c;b=i-e}var c,e,g,i,j,b,s=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(m,p,q,z){s=false;c=m;e=p;g=q;i=z;a()};this.addPoint=function(m,p){if(s){s=false;c=m;e=p;g=m;i=p}else{c=c<m?c:m;e=e<p?e:p;g=g>m?g:m;i=i>p?
+i:p}a()};this.add3Points=function(m,p,q,z,w,y){if(s){s=false;c=m<q?m<w?m:w:q<w?q:w;e=p<z?p<y?p:y:z<y?z:y;g=m>q?m>w?m:w:q>w?q:w;i=p>z?p>y?p:y:z>y?z:y}else{c=m<q?m<w?m<c?m:c:w<c?w:c:q<w?q<c?q:c:w<c?w:c;e=p<z?p<y?p<e?p:e:y<e?y:e:z<y?z<e?z:e:y<e?y:e;g=m>q?m>w?m>g?m:g:w>g?w:g:q>w?q>g?q:g:w>g?w:g;i=p>z?p>y?p>i?p:i:y>i?y:i:z>y?z>i?z:i:y>i?y:i}a()};this.addRectangle=function(m){if(s){s=false;c=m.getLeft();e=m.getTop();g=m.getRight();i=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();e=e<m.getTop()?e:m.getTop();
 g=g>m.getRight()?g:m.getRight();i=i>m.getBottom()?i:m.getBottom()}a()};this.inflate=function(m){c-=m;e-=m;g+=m;i+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();e=e>m.getTop()?e:m.getTop();g=g<m.getRight()?g:m.getRight();i=i<m.getBottom()?i:m.getBottom();a()};this.instersects=function(m){return Math.min(g,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(i,m.getBottom())-Math.max(e,m.getTop())>=0};this.empty=function(){s=true;i=g=e=c=0;a()};this.isEmpty=function(){return s};this.toString=
 function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+i+", width: "+j+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,e,g,i,j,b,s,m,p,r,A,w,y,F,K){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=j||1;this.n23=b||0;this.n24=s||0;this.n31=m||0;this.n32=p||0;this.n33=r||1;this.n34=A||0;this.n41=w||0;this.n42=y||0;this.n43=F||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,j,b,s,m,p,r,A,w,y,F,K){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=j;this.n23=b;this.n24=s;this.n31=m;this.n32=p;this.n33=r;this.n34=A;this.n41=w;this.n42=y;this.n43=F;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,c,e,g,i,j,b,s,m,p,q,z,w,y,F,K){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=j||1;this.n23=b||0;this.n24=s||0;this.n31=m||0;this.n32=p||0;this.n33=q||1;this.n34=z||0;this.n41=w||0;this.n42=y||0;this.n43=F||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,j,b,s,m,p,q,z,w,y,F,K){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=j;this.n23=b;this.n24=s;this.n31=m;this.n32=p;this.n33=q;this.n34=z;this.n41=w;this.n42=y;this.n43=F;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,j=THREE.Matrix4.__tmpVec3;j.sub(a,c).normalize();g.cross(e,j).normalize();i.cross(j,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
 this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,g=a.z,i=1/(this.n41*c+this.n42*e+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*e+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*e+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,e=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*e+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*
-g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,j=a.n14,b=a.n21,s=a.n22,m=a.n23,p=a.n24,r=a.n31,
-A=a.n32,w=a.n33,y=a.n34,F=a.n41,K=a.n42,L=a.n43,d=a.n44,n=c.n11,h=c.n12,f=c.n13,k=c.n14,l=c.n21,t=c.n22,o=c.n23,q=c.n24,v=c.n31,x=c.n32,u=c.n33,z=c.n34,B=c.n41,N=c.n42,I=c.n43,T=c.n44;this.n11=e*n+g*l+i*v+j*B;this.n12=e*h+g*t+i*x+j*N;this.n13=e*f+g*o+i*u+j*I;this.n14=e*k+g*q+i*z+j*T;this.n21=b*n+s*l+m*v+p*B;this.n22=b*h+s*t+m*x+p*N;this.n23=b*f+s*o+m*u+p*I;this.n24=b*k+s*q+m*z+p*T;this.n31=r*n+A*l+w*v+y*B;this.n32=r*h+A*t+w*x+y*N;this.n33=r*f+A*o+w*u+y*I;this.n34=r*k+A*q+w*z+y*T;this.n41=F*n+K*l+
-L*v+d*B;this.n42=F*h+K*t+L*x+d*N;this.n43=F*f+K*o+L*u+d*I;this.n44=F*k+K*q+L*z+d*T;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,j=a.n13,b=a.n14,s=a.n21,m=a.n22,p=a.n23,r=a.n24,A=a.n31,w=a.n32,y=a.n33,F=a.n34,K=a.n41,L=a.n42,d=a.n43;a=a.n44;var n=c.n11,h=c.n12,f=c.n13,k=c.n14,l=c.n21,t=c.n22,o=c.n23,q=c.n24,v=c.n31,x=c.n32,u=c.n33,z=c.n34,B=c.n41,N=c.n42,I=c.n43;c=c.n44;this.n11=g*n+i*l+j*v+b*B;this.n12=g*h+i*t+j*x+b*N;this.n13=g*f+i*o+j*u+b*I;this.n14=g*k+i*q+j*z+b*c;this.n21=
-s*n+m*l+p*v+r*B;this.n22=s*h+m*t+p*x+r*N;this.n23=s*f+m*o+p*u+r*I;this.n24=s*k+m*q+p*z+r*c;this.n31=A*n+w*l+y*v+F*B;this.n32=A*h+w*t+y*x+F*N;this.n33=A*f+w*o+y*u+F*I;this.n34=A*k+w*q+y*z+F*c;this.n41=K*n+L*l+d*v+a*B;this.n42=K*h+L*t+d*x+a*N;this.n43=K*f+L*o+d*u+a*I;this.n44=K*k+L*q+d*z+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;
-e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,j=this.n21,b=this.n22,s=this.n23,m=this.n24,p=this.n31,r=this.n32,A=this.n33,w=this.n34,y=this.n41,F=this.n42,K=this.n43,L=this.n44,d=a.n11,n=a.n21,h=a.n31,f=a.n41,k=a.n12,l=a.n22,t=a.n32,o=a.n42,q=a.n13,v=a.n23,x=a.n33,u=a.n43,z=a.n14,B=a.n24,N=a.n34;a=a.n44;this.n11=c*d+e*n+g*h+i*f;this.n12=c*k+e*l+g*t+i*o;this.n13=c*q+e*v+g*x+i*u;this.n14=c*z+e*B+g*N+i*a;this.n21=j*d+b*n+s*h+m*f;this.n22=j*k+b*
-l+s*t+m*o;this.n23=j*q+b*v+s*x+m*u;this.n24=j*z+b*B+s*N+m*a;this.n31=p*d+r*n+A*h+w*f;this.n32=p*k+r*l+A*t+w*o;this.n33=p*q+r*v+A*x+w*u;this.n34=p*z+r*B+A*N+w*a;this.n41=y*d+F*n+K*h+L*f;this.n42=y*k+F*l+K*t+L*o;this.n43=y*q+F*v+K*x+L*u;this.n44=y*z+F*B+K*N+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
-determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,j=this.n22,b=this.n23,s=this.n24,m=this.n31,p=this.n32,r=this.n33,A=this.n34,w=this.n41,y=this.n42,F=this.n43,K=this.n44;return g*b*p*w-e*s*p*w-g*j*r*w+c*s*r*w+e*j*A*w-c*b*A*w-g*b*m*y+e*s*m*y+g*i*r*y-a*s*r*y-e*i*A*y+a*b*A*y+g*j*m*F-c*s*m*F-g*i*p*F+a*s*p*F+c*i*A*F-a*j*A*F-e*j*m*K+c*b*m*K+e*i*p*K-a*b*p*K-c*i*r*K+a*j*r*K},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31",
+g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,j=a.n14,b=a.n21,s=a.n22,m=a.n23,p=a.n24,q=a.n31,
+z=a.n32,w=a.n33,y=a.n34,F=a.n41,K=a.n42,L=a.n43,d=a.n44,n=c.n11,h=c.n12,f=c.n13,k=c.n14,l=c.n21,t=c.n22,o=c.n23,r=c.n24,v=c.n31,x=c.n32,u=c.n33,A=c.n34,B=c.n41,N=c.n42,I=c.n43,T=c.n44;this.n11=e*n+g*l+i*v+j*B;this.n12=e*h+g*t+i*x+j*N;this.n13=e*f+g*o+i*u+j*I;this.n14=e*k+g*r+i*A+j*T;this.n21=b*n+s*l+m*v+p*B;this.n22=b*h+s*t+m*x+p*N;this.n23=b*f+s*o+m*u+p*I;this.n24=b*k+s*r+m*A+p*T;this.n31=q*n+z*l+w*v+y*B;this.n32=q*h+z*t+w*x+y*N;this.n33=q*f+z*o+w*u+y*I;this.n34=q*k+z*r+w*A+y*T;this.n41=F*n+K*l+
+L*v+d*B;this.n42=F*h+K*t+L*x+d*N;this.n43=F*f+K*o+L*u+d*I;this.n44=F*k+K*r+L*A+d*T;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,j=a.n13,b=a.n14,s=a.n21,m=a.n22,p=a.n23,q=a.n24,z=a.n31,w=a.n32,y=a.n33,F=a.n34,K=a.n41,L=a.n42,d=a.n43;a=a.n44;var n=c.n11,h=c.n12,f=c.n13,k=c.n14,l=c.n21,t=c.n22,o=c.n23,r=c.n24,v=c.n31,x=c.n32,u=c.n33,A=c.n34,B=c.n41,N=c.n42,I=c.n43;c=c.n44;this.n11=g*n+i*l+j*v+b*B;this.n12=g*h+i*t+j*x+b*N;this.n13=g*f+i*o+j*u+b*I;this.n14=g*k+i*r+j*A+b*c;this.n21=
+s*n+m*l+p*v+q*B;this.n22=s*h+m*t+p*x+q*N;this.n23=s*f+m*o+p*u+q*I;this.n24=s*k+m*r+p*A+q*c;this.n31=z*n+w*l+y*v+F*B;this.n32=z*h+w*t+y*x+F*N;this.n33=z*f+w*o+y*u+F*I;this.n34=z*k+w*r+y*A+F*c;this.n41=K*n+L*l+d*v+a*B;this.n42=K*h+L*t+d*x+a*N;this.n43=K*f+L*o+d*u+a*I;this.n44=K*k+L*r+d*A+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;
+e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,j=this.n21,b=this.n22,s=this.n23,m=this.n24,p=this.n31,q=this.n32,z=this.n33,w=this.n34,y=this.n41,F=this.n42,K=this.n43,L=this.n44,d=a.n11,n=a.n21,h=a.n31,f=a.n41,k=a.n12,l=a.n22,t=a.n32,o=a.n42,r=a.n13,v=a.n23,x=a.n33,u=a.n43,A=a.n14,B=a.n24,N=a.n34;a=a.n44;this.n11=c*d+e*n+g*h+i*f;this.n12=c*k+e*l+g*t+i*o;this.n13=c*r+e*v+g*x+i*u;this.n14=c*A+e*B+g*N+i*a;this.n21=j*d+b*n+s*h+m*f;this.n22=j*k+b*
+l+s*t+m*o;this.n23=j*r+b*v+s*x+m*u;this.n24=j*A+b*B+s*N+m*a;this.n31=p*d+q*n+z*h+w*f;this.n32=p*k+q*l+z*t+w*o;this.n33=p*r+q*v+z*x+w*u;this.n34=p*A+q*B+z*N+w*a;this.n41=y*d+F*n+K*h+L*f;this.n42=y*k+F*l+K*t+L*o;this.n43=y*r+F*v+K*x+L*u;this.n44=y*A+F*B+K*N+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
+determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,j=this.n22,b=this.n23,s=this.n24,m=this.n31,p=this.n32,q=this.n33,z=this.n34,w=this.n41,y=this.n42,F=this.n43,K=this.n44;return g*b*p*w-e*s*p*w-g*j*q*w+c*s*q*w+e*j*z*w-c*b*z*w-g*b*m*y+e*s*m*y+g*i*q*y-a*s*q*y-e*i*z*y+a*b*z*y+g*j*m*F-c*s*m*F-g*i*p*F+a*s*p*F+c*i*z*F-a*j*z*F-e*j*m*K+c*b*m*K+e*i*p*K-a*b*p*K-c*i*q*K+a*j*q*K},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31",
 "n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=
 this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,e){this.set(1,0,0,a,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(a,c,e){this.set(a,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,
 0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var e=Math.cos(c),g=Math.sin(c),i=1-e,j=a.x,b=a.y,s=a.z,m=i*j,p=i*b;this.set(m*j+e,m*b-g*s,m*s+g*b,0,m*b+g*s,p*b+e,p*s-g*j,0,m*s-g*b,p*s+g*j,i*s*s+e,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+
 " "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setTranslation(a,c,e);return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setScale(a,c,e);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};
 THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4;e.setRotAxis(a,c);return e};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,j=a.n21,b=a.n22,s=a.n23,m=a.n24,p=a.n31,r=a.n32,A=a.n33,w=a.n34,y=a.n41,F=a.n42,K=a.n43,L=a.n44,d=new THREE.Matrix4;d.n11=s*w*F-m*A*F+m*r*K-b*w*K-s*r*L+b*A*L;d.n12=i*A*F-g*w*F-i*r*K+e*w*K+g*r*L-e*A*L;d.n13=g*m*F-i*s*F+i*b*K-e*m*K-g*b*L+e*s*L;d.n14=i*s*r-g*m*r-i*b*A+e*m*A+g*b*w-e*s*w;d.n21=m*A*y-s*w*y-m*p*K+j*w*K+s*p*L-j*A*L;d.n22=g*w*y-i*A*y+i*p*K-c*w*K-g*p*L+c*A*L;d.n23=i*s*y-g*m*y-i*j*K+c*m*K+g*j*L-c*s*L;d.n24=g*m*p-i*s*p+
-i*j*A-c*m*A-g*j*w+c*s*w;d.n31=b*w*y-m*r*y+m*p*F-j*w*F-b*p*L+j*r*L;d.n32=i*r*y-e*w*y-i*p*F+c*w*F+e*p*L-c*r*L;d.n33=g*m*y-i*b*y+i*j*F-c*m*F-e*j*L+c*b*L;d.n34=i*b*p-e*m*p-i*j*r+c*m*r+e*j*w-c*b*w;d.n41=s*r*y-b*A*y-s*p*F+j*A*F+b*p*K-j*r*K;d.n42=e*A*y-g*r*y+g*p*F-c*A*F-e*p*K+c*r*K;d.n43=g*b*y-e*s*y-g*j*F+c*s*F+e*j*K-c*b*K;d.n44=e*s*p-g*b*p+g*j*r-c*s*r-e*j*A+c*b*A;d.multiplyScalar(1/a.determinant());return d};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var e=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],s=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],r=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;e[0]=c*g;e[1]=c*i;e[2]=c*j;e[3]=c*b;e[4]=c*s;e[5]=c*m;e[6]=c*p;e[7]=c*r;e[8]=c*A;return a};
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,j=a.n21,b=a.n22,s=a.n23,m=a.n24,p=a.n31,q=a.n32,z=a.n33,w=a.n34,y=a.n41,F=a.n42,K=a.n43,L=a.n44,d=new THREE.Matrix4;d.n11=s*w*F-m*z*F+m*q*K-b*w*K-s*q*L+b*z*L;d.n12=i*z*F-g*w*F-i*q*K+e*w*K+g*q*L-e*z*L;d.n13=g*m*F-i*s*F+i*b*K-e*m*K-g*b*L+e*s*L;d.n14=i*s*q-g*m*q-i*b*z+e*m*z+g*b*w-e*s*w;d.n21=m*z*y-s*w*y-m*p*K+j*w*K+s*p*L-j*z*L;d.n22=g*w*y-i*z*y+i*p*K-c*w*K-g*p*L+c*z*L;d.n23=i*s*y-g*m*y-i*j*K+c*m*K+g*j*L-c*s*L;d.n24=g*m*p-i*s*p+
+i*j*z-c*m*z-g*j*w+c*s*w;d.n31=b*w*y-m*q*y+m*p*F-j*w*F-b*p*L+j*q*L;d.n32=i*q*y-e*w*y-i*p*F+c*w*F+e*p*L-c*q*L;d.n33=g*m*y-i*b*y+i*j*F-c*m*F-e*j*L+c*b*L;d.n34=i*b*p-e*m*p-i*j*q+c*m*q+e*j*w-c*b*w;d.n41=s*q*y-b*z*y-s*p*F+j*z*F+b*p*K-j*q*K;d.n42=e*z*y-g*q*y+g*p*F-c*z*F-e*p*K+c*q*K;d.n43=g*b*y-e*s*y-g*j*F+c*s*F+e*j*K-c*b*K;d.n44=e*s*p-g*b*p+g*j*q-c*s*q-e*j*z+c*b*z;d.multiplyScalar(1/a.determinant());return d};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var e=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],s=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],q=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;e[0]=c*g;e[1]=c*i;e[2]=c*j;e[3]=c*b;e[4]=c*s;e[5]=c*m;e[6]=c*p;e[7]=c*q;e[8]=c*z;return a};
 THREE.Matrix4.makeFrustum=function(a,c,e,g,i,j){var b,s,m;b=new THREE.Matrix4;s=2*i/(c-a);m=2*i/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(j+i)/(j-i);i=-2*j*i/(j-i);b.n11=s;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=m;b.n23=e;b.n24=0;b.n31=0;b.n32=0;b.n33=g;b.n34=i;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,e,g){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,g)};
 THREE.Matrix4.makeOrtho=function(a,c,e,g,i,j){var b,s,m,p;b=new THREE.Matrix4;s=c-a;m=e-g;p=j-i;a=(c+a)/s;e=(e+g)/m;i=(j+i)/p;b.n11=2/s;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/m;b.n23=0;b.n24=-e;b.n31=0;b.n32=0;b.n33=-2/p;b.n34=-i;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
@@ -49,12 +49,12 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.f
 e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,e,g,i,j,b,s=new THREE.Vector3,m=new THREE.Vector3;g=0;for(i=this.vertices.length;g<i;g++){j=this.vertices[g];j.normal.set(0,0,0)}g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];if(a&&j.vertexNormals.length){s.set(0,0,0);c=0;for(e=j.normal.length;c<e;c++)s.addSelf(j.vertexNormals[c]);s.divideScalar(3)}else{c=this.vertices[j.a];e=this.vertices[j.b];b=this.vertices[j.c];s.sub(b.position,
 e.position);m.sub(c.position,e.position);s.crossSelf(m)}s.isZero()||s.normalize();j.normal.copy(s)}},computeVertexNormals:function(){var a,c,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal);g[e.d].addSelf(e.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function a(z,B,N,I,T,R,M){j=z.vertices[B].position;b=z.vertices[N].position;s=z.vertices[I].position;m=i[T];p=i[R];r=i[M];A=b.x-j.x;w=s.x-j.x;y=b.y-j.y;F=s.y-j.y;
-K=b.z-j.z;L=s.z-j.z;d=p.u-m.u;n=r.u-m.u;h=p.v-m.v;f=r.v-m.v;k=1/(d*f-n*h);o.set((f*A-h*w)*k,(f*y-h*F)*k,(f*K-h*L)*k);q.set((d*w-n*A)*k,(d*F-n*y)*k,(d*L-n*K)*k);l[B].addSelf(o);l[N].addSelf(o);l[I].addSelf(o);t[B].addSelf(q);t[N].addSelf(q);t[I].addSelf(q)}var c,e,g,i,j,b,s,m,p,r,A,w,y,F,K,L,d,n,h,f,k,l=[],t=[],o=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3,x=new THREE.Vector3,u=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){l[c]=new THREE.Vector3;t[c]=new THREE.Vector3}c=0;
+c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function a(A,B,N,I,T,R,M){j=A.vertices[B].position;b=A.vertices[N].position;s=A.vertices[I].position;m=i[T];p=i[R];q=i[M];z=b.x-j.x;w=s.x-j.x;y=b.y-j.y;F=s.y-j.y;
+K=b.z-j.z;L=s.z-j.z;d=p.u-m.u;n=q.u-m.u;h=p.v-m.v;f=q.v-m.v;k=1/(d*f-n*h);o.set((f*z-h*w)*k,(f*y-h*F)*k,(f*K-h*L)*k);r.set((d*w-n*z)*k,(d*F-n*y)*k,(d*L-n*K)*k);l[B].addSelf(o);l[N].addSelf(o);l[I].addSelf(o);t[B].addSelf(r);t[N].addSelf(r);t[I].addSelf(r)}var c,e,g,i,j,b,s,m,p,q,z,w,y,F,K,L,d,n,h,f,k,l=[],t=[],o=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3,x=new THREE.Vector3,u=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){l[c]=new THREE.Vector3;t[c]=new THREE.Vector3}c=0;
 for(e=this.faces.length;c<e;c++){g=this.faces[c];i=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
 this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(e=this.vertices.length;c<e;c++){u.copy(this.vertices[c].normal);g=l[c];v.copy(g);v.subSelf(u.multiplyScalar(u.dot(g))).normalize();x.cross(this.vertices[c].normal,g);g=x.dot(t[c]);g=g<0?-1:1;this.vertices[c].tangent.set(v.x,v.y,v.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(r){var A=[];c=0;for(e=r.length;c<e;c++)r[c]==undefined?A.push("undefined"):A.push(r[c].toString());return A.join("_")}var c,e,g,i,j,b,s,m,p={};g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(q){var z=[];c=0;for(e=q.length;c<e;c++)q[c]==undefined?z.push("undefined"):z.push(q[c].toString());return z.join("_")}var c,e,g,i,j,b,s,m,p={};g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];
 b=j.materials;s=a(b);if(p[s]==undefined)p[s]={hash:s,counter:0};m=p[s].hash+"_"+p[s].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+j>65535){p[s].counter+=1;m=p[s].hash+"_"+p[s].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0}}this.geometryChunks[m].faces.push(g);this.geometryChunks[m].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
@@ -104,10 +104,10 @@ var Uniforms={clone:function(a){var c,e,g,i={};for(c in a){i[c]={};for(e in a[c]
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,e){this.color=new THREE.Color(a);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(t,o){return o.z-t.z}function c(t,o){var q=0,v=1,x=t.z+t.w,u=o.z+o.w,z=-t.z+t.w,B=-o.z+o.w;if(x>=0&&u>=0&&z>=0&&B>=0)return true;else if(x<0&&u<0||z<0&&B<0)return false;else{if(x<0)q=Math.max(q,x/(x-u));else if(u<0)v=Math.min(v,x/(x-u));if(z<0)q=Math.max(q,z/(z-B));else if(B<0)v=Math.min(v,z/(z-B));if(v<q)return false;else{t.lerpSelf(o,q);o.lerpSelf(t,1-v);return true}}}var e,g,i=[],j,b,s,m=[],p,r,A=[],w,y,F=[],K=new THREE.Vector4,L=new THREE.Vector4,d=new THREE.Matrix4,
-n=new THREE.Matrix4,h=[],f=new THREE.Vector4,k=new THREE.Vector4,l;this.projectObjects=function(t,o,q){var v=[],x,u;g=0;d.multiply(o.projectionMatrix,o.matrix);h[0]=new THREE.Vector4(d.n41-d.n11,d.n42-d.n12,d.n43-d.n13,d.n44-d.n14);h[1]=new THREE.Vector4(d.n41+d.n11,d.n42+d.n12,d.n43+d.n13,d.n44+d.n14);h[2]=new THREE.Vector4(d.n41+d.n21,d.n42+d.n22,d.n43+d.n23,d.n44+d.n24);h[3]=new THREE.Vector4(d.n41-d.n21,d.n42-d.n22,d.n43-d.n23,d.n44-d.n24);h[4]=new THREE.Vector4(d.n41-d.n31,d.n42-d.n32,d.n43-
-d.n33,d.n44-d.n34);h[5]=new THREE.Vector4(d.n41+d.n31,d.n42+d.n32,d.n43+d.n33,d.n44+d.n34);o=0;for(x=h.length;o<x;o++){u=h[o];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}x=t.objects;t=0;for(o=x.length;t<o;t++){u=x[t];var z;if(!(z=!u.visible)){if(z=u instanceof THREE.Mesh){a:{z=void 0;for(var B=u.position,N=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),I=0;I<6;I++){z=h[I].x*B.x+h[I].y*B.y+h[I].z*B.z+h[I].w;if(z<=N){z=false;break a}}z=true}z=!z}z=z}if(!z){e=
-i[g]=i[g]||new THREE.RenderableObject;K.copy(u.position);d.multiplyVector3(K);e.object=u;e.z=K.z;v.push(e);g++}}q&&v.sort(a);return v};this.projectScene=function(t,o,q){var v=[],x=o.near,u=o.far,z,B,N,I,T,R,M,O,X,J,E,V,U,C,H,P;s=r=y=0;o.autoUpdateMatrix&&o.updateMatrix();d.multiply(o.projectionMatrix,o.matrix);R=this.projectObjects(t,o,true);t=0;for(z=R.length;t<z;t++){M=R[t].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();O=M.matrix;X=M.rotationMatrix;J=M.materials;E=M.overdraw;if(M instanceof
+THREE.Projector=function(){function a(t,o){return o.z-t.z}function c(t,o){var r=0,v=1,x=t.z+t.w,u=o.z+o.w,A=-t.z+t.w,B=-o.z+o.w;if(x>=0&&u>=0&&A>=0&&B>=0)return true;else if(x<0&&u<0||A<0&&B<0)return false;else{if(x<0)r=Math.max(r,x/(x-u));else if(u<0)v=Math.min(v,x/(x-u));if(A<0)r=Math.max(r,A/(A-B));else if(B<0)v=Math.min(v,A/(A-B));if(v<r)return false;else{t.lerpSelf(o,r);o.lerpSelf(t,1-v);return true}}}var e,g,i=[],j,b,s,m=[],p,q,z=[],w,y,F=[],K=new THREE.Vector4,L=new THREE.Vector4,d=new THREE.Matrix4,
+n=new THREE.Matrix4,h=[],f=new THREE.Vector4,k=new THREE.Vector4,l;this.projectObjects=function(t,o,r){var v=[],x,u;g=0;d.multiply(o.projectionMatrix,o.matrix);h[0]=new THREE.Vector4(d.n41-d.n11,d.n42-d.n12,d.n43-d.n13,d.n44-d.n14);h[1]=new THREE.Vector4(d.n41+d.n11,d.n42+d.n12,d.n43+d.n13,d.n44+d.n14);h[2]=new THREE.Vector4(d.n41+d.n21,d.n42+d.n22,d.n43+d.n23,d.n44+d.n24);h[3]=new THREE.Vector4(d.n41-d.n21,d.n42-d.n22,d.n43-d.n23,d.n44-d.n24);h[4]=new THREE.Vector4(d.n41-d.n31,d.n42-d.n32,d.n43-
+d.n33,d.n44-d.n34);h[5]=new THREE.Vector4(d.n41+d.n31,d.n42+d.n32,d.n43+d.n33,d.n44+d.n34);o=0;for(x=h.length;o<x;o++){u=h[o];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}x=t.objects;t=0;for(o=x.length;t<o;t++){u=x[t];var A;if(!(A=!u.visible)){if(A=u instanceof THREE.Mesh){a:{A=void 0;for(var B=u.position,N=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),I=0;I<6;I++){A=h[I].x*B.x+h[I].y*B.y+h[I].z*B.z+h[I].w;if(A<=N){A=false;break a}}A=true}A=!A}A=A}if(!A){e=
+i[g]=i[g]||new THREE.RenderableObject;K.copy(u.position);d.multiplyVector3(K);e.object=u;e.z=K.z;v.push(e);g++}}r&&v.sort(a);return v};this.projectScene=function(t,o,r){var v=[],x=o.near,u=o.far,A,B,N,I,T,R,M,O,X,J,E,V,U,C,H,P;s=q=y=0;o.autoUpdateMatrix&&o.updateMatrix();d.multiply(o.projectionMatrix,o.matrix);R=this.projectObjects(t,o,true);t=0;for(A=R.length;t<A;t++){M=R[t].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();O=M.matrix;X=M.rotationMatrix;J=M.materials;E=M.overdraw;if(M instanceof
 THREE.Mesh){V=M.geometry;U=V.vertices;B=0;for(N=U.length;B<N;B++){C=U[B];C.positionWorld.copy(C.position);O.multiplyVector3(C.positionWorld);I=C.positionScreen;I.copy(C.positionWorld);d.multiplyVector4(I);I.x/=I.w;I.y/=I.w;C.__visible=I.z>x&&I.z<u}V=V.faces;B=0;for(N=V.length;B<N;B++){C=V[B];if(C instanceof THREE.Face3){I=U[C.a];T=U[C.b];H=U[C.c];if(I.__visible&&T.__visible&&H.__visible)if(M.doubleSided||M.flipSided!=(H.positionScreen.x-I.positionScreen.x)*(T.positionScreen.y-I.positionScreen.y)-
 (H.positionScreen.y-I.positionScreen.y)*(T.positionScreen.x-I.positionScreen.x)<0){j=m[s]=m[s]||new THREE.RenderableFace3;j.v1.positionWorld.copy(I.positionWorld);j.v2.positionWorld.copy(T.positionWorld);j.v3.positionWorld.copy(H.positionWorld);j.v1.positionScreen.copy(I.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(H.positionScreen);j.normalWorld.copy(C.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(C.centroid);O.multiplyVector3(j.centroidWorld);
 j.centroidScreen.copy(j.centroidWorld);d.multiplyVector3(j.centroidScreen);H=C.vertexNormals;l=j.vertexNormalsWorld;I=0;for(T=H.length;I<T;I++){P=l[I]=l[I]||new THREE.Vector3;P.copy(H[I]);X.multiplyVector3(P)}j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=C.materials;j.overdraw=E;if(M.geometry.uvs[B]){j.uvs[0]=M.geometry.uvs[B][0];j.uvs[1]=M.geometry.uvs[B][1];j.uvs[2]=M.geometry.uvs[B][2]}v.push(j);s++}}else if(C instanceof THREE.Face4){I=U[C.a];T=U[C.b];H=U[C.c];P=U[C.d];if(I.__visible&&
@@ -115,101 +115,101 @@ T.__visible&&H.__visible&&P.__visible)if(M.doubleSided||M.flipSided!=((P.positio
 j.v3.positionWorld.copy(P.positionWorld);j.v1.positionScreen.copy(I.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(P.positionScreen);j.normalWorld.copy(C.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(C.centroid);O.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);d.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=C.materials;j.overdraw=E;if(M.geometry.uvs[B]){j.uvs[0]=M.geometry.uvs[B][0];
 j.uvs[1]=M.geometry.uvs[B][1];j.uvs[2]=M.geometry.uvs[B][3]}v.push(j);s++;b=m[s]=m[s]||new THREE.RenderableFace3;b.v1.positionWorld.copy(T.positionWorld);b.v2.positionWorld.copy(H.positionWorld);b.v3.positionWorld.copy(P.positionWorld);b.v1.positionScreen.copy(T.positionScreen);b.v2.positionScreen.copy(H.positionScreen);b.v3.positionScreen.copy(P.positionScreen);b.normalWorld.copy(j.normalWorld);b.centroidWorld.copy(j.centroidWorld);b.centroidScreen.copy(j.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=
 J;b.faceMaterials=C.materials;b.overdraw=E;if(M.geometry.uvs[B]){b.uvs[0]=M.geometry.uvs[B][1];b.uvs[1]=M.geometry.uvs[B][2];b.uvs[2]=M.geometry.uvs[B][3]}v.push(b);s++}}}}else if(M instanceof THREE.Line){n.multiply(d,O);U=M.geometry.vertices;C=U[0];C.positionScreen.copy(C.position);n.multiplyVector4(C.positionScreen);B=1;for(N=U.length;B<N;B++){I=U[B];I.positionScreen.copy(I.position);n.multiplyVector4(I.positionScreen);T=U[B-1];f.copy(I.positionScreen);k.copy(T.positionScreen);if(c(f,k)){f.multiplyScalar(1/
-f.w);k.multiplyScalar(1/k.w);p=A[r]=A[r]||new THREE.RenderableLine;p.v1.positionScreen.copy(f);p.v2.positionScreen.copy(k);p.z=Math.max(f.z,k.z);p.materials=M.materials;v.push(p);r++}}}else if(M instanceof THREE.Particle){L.set(M.position.x,M.position.y,M.position.z,1);d.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){w=F[y]=F[y]||new THREE.RenderableParticle;w.x=L.x/L.w;w.y=L.y/L.w;w.z=L.z;w.rotation=M.rotation.z;w.scale.x=M.scale.x*Math.abs(w.x-(L.x+o.projectionMatrix.n11)/(L.w+o.projectionMatrix.n14));
-w.scale.y=M.scale.y*Math.abs(w.y-(L.y+o.projectionMatrix.n22)/(L.w+o.projectionMatrix.n24));w.materials=M.materials;v.push(w);y++}}}}q&&v.sort(a);return v};this.unprojectVector=function(t,o){var q=THREE.Matrix4.makeInvert(o.matrix);q.multiplySelf(THREE.Matrix4.makeInvert(o.projectionMatrix));q.multiplyVector3(t);return t}};
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 THREE.WebGLRenderer=function(a){function c(d,n){d.fragment_shader=n.fragment_shader;d.vertex_shader=n.vertex_shader;d.uniforms=Uniforms.clone(n.uniforms)}function e(d){if(d.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);d.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function g(d,n){var h;if(d=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(d=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,n);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));
 return null}return h}function i(d){switch(d){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
-var j=document.createElement("canvas"),b,s=null,m=null,p=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],r=new THREE.Matrix4,A=new Float32Array(16),w=new Float32Array(16),y=new THREE.Vector4,F=true,K=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)F=a.antialias;a.clearColor!==undefined&&K.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=j;this.autoClear=true;(function(d,n,h){try{b=j.getContext("experimental-webgl",
+var j=document.createElement("canvas"),b,s=null,m=null,p=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],q=new THREE.Matrix4,z=new Float32Array(16),w=new Float32Array(16),y=new THREE.Vector4,F=true,K=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)F=a.antialias;a.clearColor!==undefined&&K.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=j;this.autoClear=true;(function(d,n,h){try{b=j.getContext("experimental-webgl",
 {antialias:d})}catch(f){console.log(f)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(n.r,n.g,n.b,h)})(F,K,L);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(d,
-n){j.width=d;j.height=n;b.viewport(0,0,j.width,j.height)};this.setClearColorHex=function(d,n){var h=new THREE.Color(d);b.clearColor(h.r,h.g,h.b,n)};this.setClearColor=function(d,n){b.clearColor(d.r,d.g,d.b,n)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(d,n){var h,f,k,l=0,t=0,o=0,q,v,x,u=this.lights,z=u.directional.colors,B=u.directional.positions,N=u.point.colors,I=u.point.positions,T=0,R=0;h=k=k=0;for(f=n.length;h<f;h++){k=n[h];q=k.color;v=k.position;
-x=k.intensity;if(k instanceof THREE.AmbientLight){l+=q.r;t+=q.g;o+=q.b}else if(k instanceof THREE.DirectionalLight){k=T*3;z[k]=q.r*x;z[k+1]=q.g*x;z[k+2]=q.b*x;B[k]=v.x;B[k+1]=v.y;B[k+2]=v.z;T+=1}else if(k instanceof THREE.PointLight){k=R*3;N[k]=q.r*x;N[k+1]=q.g*x;N[k+2]=q.b*x;I[k]=v.x;I[k+1]=v.y;I[k+2]=v.z;R+=1}}for(h=T*3;h<z.length;h++)z[h]=0;for(h=R*3;h<N.length;h++)N[h]=0;u.point.length=R;u.directional.length=T;u.ambient[0]=l;u.ambient[1]=t;u.ambient[2]=o};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=
-b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLNormalBuffer=b.createBuffer();d.__webGLTangentBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLUVBuffer=b.createBuffer();d.__webGLUV2Buffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer();
-d.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(d){var n=d.vertices.length;d.__vertexArray=new Float32Array(n*3);d.__colorArray=new Float32Array(n*3);d.__lineArray=new Uint16Array(n);d.__webGLLineCount=n};this.initParticleBuffers=function(d){var n=d.vertices.length;d.__vertexArray=new Float32Array(n*3);d.__colorArray=new Float32Array(n*3);d.__sortArray=[];d.__webGLParticleCount=n};this.initMeshBuffers=function(d,n){var h,f,k=0,l=0,t=0,o=n.geometry.faces,q=d.faces;h=0;for(f=q.length;h<
-f;h++){fi=q[h];face=o[fi];if(face instanceof THREE.Face3){k+=3;l+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;l+=2;t+=4}}d.__vertexArray=new Float32Array(k*3);d.__normalArray=new Float32Array(k*3);d.__tangentArray=new Float32Array(k*4);d.__colorArray=new Float32Array(k*3);d.__uvArray=new Float32Array(k*2);d.__uv2Array=new Float32Array(k*2);d.__faceArray=new Uint16Array(l*3);d.__lineArray=new Uint16Array(t*2);k=false;h=0;for(f=n.materials.length;h<f;h++){o=n.materials[h];if(o instanceof THREE.MeshFaceMaterial){o=
-0;for(q=d.materials.length;o<q;o++)if(d.materials[o]&&d.materials[o].shading!=undefined&&d.materials[o].shading==THREE.SmoothShading){k=true;break}}else if(o&&o.shading!=undefined&&o.shading==THREE.SmoothShading){k=true;break}if(k)break}d.__needsSmoothNormals=k;d.__webGLFaceCount=l*3;d.__webGLLineCount=t*2};this.setMeshBuffers=function(d,n,h){var f,k,l,t,o,q,v,x,u,z,B=0,N=0,I=0,T=0,R=0,M=0,O=0,X=0,J=0,E=d.__vertexArray,V=d.__uvArray,U=d.__uv2Array,C=d.__normalArray,H=d.__tangentArray,P=d.__colorArray,
-$=d.__faceArray,aa=d.__lineArray,na=d.__needsSmoothNormals,ha=n.geometry,Z=ha.__dirtyVertices,qa=ha.__dirtyElements,ka=ha.__dirtyUvs,wa=ha.__dirtyNormals,fa=ha.__dirtyTangents,ra=ha.__dirtyColors,ea=ha.vertices,sa=d.faces,ca=ha.faces,la=ha.uvs,Ea=ha.uvs2,ja=ha.colors;n=0;for(f=sa.length;n<f;n++){k=sa[n];l=ca[k];q=la[k];k=Ea[k];t=l.vertexNormals;o=l.normal;if(l instanceof THREE.Face3){if(Z){v=ea[l.a].position;x=ea[l.b].position;u=ea[l.c].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;
-E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;N+=9}if(ra&&ja.length){v=ja[l.a];x=ja[l.b];u=ja[l.c];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;J+=9}if(fa&&ha.hasTangents){v=ea[l.a].tangent;x=ea[l.b].tangent;u=ea[l.c].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;O+=12}if(wa)if(t.length==3&&na)for(l=0;l<3;l++){o=t[l];C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}else for(l=
-0;l<3;l++){C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}if(ka&&q)for(l=0;l<3;l++){t=q[l];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(l=0;l<3;l++){q=k[l];U[T]=q.u;U[T+1]=q.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;R+=3;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+2;aa[X+4]=B+1;aa[X+5]=B+2;X+=6;B+=3}}else if(l instanceof THREE.Face4){if(Z){v=ea[l.a].position;x=ea[l.b].position;u=ea[l.c].position;z=ea[l.d].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;E[N+9]=
-z.x;E[N+10]=z.y;E[N+11]=z.z;N+=12}if(ra&&ja.length){v=ja[l.a];x=ja[l.b];u=ja[l.d];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;P[J+9]=(void 0).r;P[J+10]=(void 0).g;P[J+11]=(void 0).b;J+=12}if(fa&&ha.hasTangents){v=ea[l.a].tangent;x=ea[l.b].tangent;u=ea[l.c].tangent;l=ea[l.d].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;H[O+12]=l.x;H[O+13]=l.y;H[O+14]=l.z;
-H[O+15]=l.w;O+=16}if(wa)if(t.length==4&&na)for(l=0;l<4;l++){o=t[l];C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}else for(l=0;l<4;l++){C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}if(ka&&q)for(l=0;l<4;l++){t=q[l];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(l=0;l<4;l++){q=k[l];U[T]=q.u;U[T+1]=q.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;$[R+3]=B;$[R+4]=B+2;$[R+5]=B+3;R+=6;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+3;aa[X+4]=B+1;aa[X+5]=B+2;aa[X+6]=B+2;aa[X+7]=B+3;X+=8;B+=4}}}if(Z){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);
-b.bufferData(b.ARRAY_BUFFER,E,h)}if(ra&&ja.length){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(wa){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,C,h)}if(fa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,H,h)}if(ka&&I>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,V,h)}if(ka&&T>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,
-U,h)}if(qa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,$,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(d,n){var h,f,k,l=d.vertices,t=d.colors,o=l.length,q=t.length,v=d.__vertexArray,x=d.__colorArray,u=d.__lineArray,z=d.__dirtyColors,B=d.__dirtyElements;if(d.__dirtyVertices){for(h=0;h<o;h++){f=l[h].position;k=h*3;v[k]=f.x;v[k+1]=f.y;v[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,
-d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,n)}if(z){for(h=0;h<q;h++){color=t[h];k=h*3;x[k]=color.r;x[k+1]=color.g;x[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,n)}if(B){for(h=0;h<o;h++)u[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,u,n)}};this.setParticleBuffers=function(d,n,h){var f,k,l,t=d.vertices,o=t.length,q=d.colors,v=q.length,x=d.__vertexArray,u=d.__colorArray,z=d.__sortArray,B=d.__dirtyVertices,
-N=d.__dirtyColors;if(h.sortParticles){r.multiplySelf(h.matrix);for(f=0;f<o;f++){k=t[f].position;y.copy(k);r.multiplyVector3(y);z[f]=[y.z,f]}z.sort(function(I,T){return T[0]-I[0]});for(f=0;f<o;f++){k=t[z[f][1]].position;l=f*3;x[l]=k.x;x[l+1]=k.y;x[l+2]=k.z}for(f=0;f<v;f++){l=f*3;color=q[z[f][1]];u[l]=color.r;u[l+1]=color.g;u[l+2]=color.b}}else{if(B)for(f=0;f<o;f++){k=t[f].position;l=f*3;x[l]=k.x;x[l+1]=k.y;x[l+2]=k.z}if(N)for(f=0;f<v;f++){color=q[f];l=f*3;u[l]=color.r;u[l+1]=color.g;u[l+2]=color.b}}if(B||
-h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x,n)}if(N||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,u,n)}};this.initMaterial=function(d,n,h){if(!d.program){var f,k;if(d instanceof THREE.MeshDepthMaterial)c(d,THREE.ShaderLib.depth);else if(d instanceof THREE.MeshNormalMaterial)c(d,THREE.ShaderLib.normal);else if(d instanceof THREE.MeshBasicMaterial)c(d,THREE.ShaderLib.basic);else if(d instanceof THREE.MeshLambertMaterial)c(d,
-THREE.ShaderLib.lambert);else if(d instanceof THREE.MeshPhongMaterial)c(d,THREE.ShaderLib.phong);else if(d instanceof THREE.LineBasicMaterial)c(d,THREE.ShaderLib.basic);else d instanceof THREE.ParticleBasicMaterial&&c(d,THREE.ShaderLib.particle_basic);var l,t,o,q;k=o=q=0;for(l=n.length;k<l;k++){t=n[k];t instanceof THREE.DirectionalLight&&o++;t instanceof THREE.PointLight&&q++}if(q+o<=4){n=o;q=q}else{n=Math.ceil(4*o/(q+o));q=4-n}k={directional:n,point:q};q=d.fragment_shader;n=d.vertex_shader;l={fog:h,
-map:d.map,env_map:d.env_map,light_map:d.light_map,vertex_colors:d.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};h=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.fog?"#define USE_FOG":"",l.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":
-"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");
-b.attachShader(h,g("fragment",k+q));b.attachShader(h,g("vertex",l+n));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};d.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in d.uniforms)h.push(f);f=d.program;q=0;for(n=h.length;q<n;q++){k=h[q];f.uniforms[k]=b.getUniformLocation(f,
-k)}d=d.program;f=["position","normal","uv","uv2","tangent","color"];h=0;for(q=f.length;h<q;h++){n=f[h];d.attributes[n]=b.getAttribLocation(d,n)}}};this.setProgram=function(d,n,h,f,k){this.initMaterial(f,n,h);var l=f.program;if(l!=s){b.useProgram(l);s=l}this.loadCamera(l,d);this.loadMatrices(l,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(l,n);n=this.lights;f.uniforms.enableLighting.value=n.directional.length+n.point.length;f.uniforms.ambientLightColor.value=
-n.ambient;f.uniforms.directionalLightColor.value=n.directional.colors;f.uniforms.directionalLightDirection.value=n.directional.positions;f.uniforms.pointLightColor.value=n.point.colors;f.uniforms.pointLightPosition.value=n.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=
-f.map;f.uniforms.light_map.texture=f.light_map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=
-h.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*
-f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;f.uniforms.map.texture=f.map;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,
-f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=d.near;f.uniforms.mFar.value=d.far;f.uniforms.opacity.value=f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;d=f.uniforms;for(var t in d)if(k=l.uniforms[t]){f=d[t];n=f.type;h=f.value;if(n=="i")b.uniform1i(k,h);else if(n=="f")b.uniform1f(k,h);else if(n=="fv1")b.uniform1fv(k,h);else if(n=="fv")b.uniform3fv(k,h);else if(n=="v2")b.uniform2f(k,h.x,h.y);
-else if(n=="v3")b.uniform3f(k,h.x,h.y,h.z);else if(n=="c")b.uniform3f(k,h.r,h.g,h.b);else if(n=="t"){b.uniform1i(k,h);if(f=f.texture)if(f.image instanceof Array&&f.image.length==6){f=f;h=h;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(n=0;n<6;++n)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[n]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;h=h;if(!f.__webGLTexture&&
-f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
-h);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return l};this.renderBuffer=function(d,n,h,f,k,l){d=this.setProgram(d,n,h,f,l).attributes;b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.position);if(d.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);
-b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-k.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);if(l instanceof THREE.Mesh)if(f.wireframe){b.lineWidth(f.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(b.LINES,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(l instanceof THREE.Line){l=
-l.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f.linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(l,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else l instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,k.__webGLParticleCount)};this.renderPass=function(d,n,h,f,k,l,t){var o,q,v,x,u;v=0;for(x=f.materials.length;v<x;v++){o=f.materials[v];if(o instanceof THREE.MeshFaceMaterial){o=0;for(q=k.materials.length;o<q;o++)if((u=k.materials[o])&&u.blending==l&&u.opacity<
-1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,n,h,u,k,f)}}else if((u=o)&&u.blending==l&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,n,h,u,k,f)}}};this.renderPassImmediate=function(d,n,h,f,k,l){var t,o,q,v;t=0;for(o=f.materials.length;t<o;t++)if((q=f.materials[t])&&q.blending==k&&q.opacity<1==l){this.setBlending(q.blending);this.setDepthTest(q.depth_test);v=this.setProgram(d,n,h,q,f);f.render(function(x){var u=
-v;if(!x.__webGLVertexBuffer)x.__webGLVertexBuffer=b.createBuffer();if(!x.__webGLNormalBuffer)x.__webGLNormalBuffer=b.createBuffer();if(x.hasPos){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.position);b.vertexAttribPointer(u.attributes.position,3,b.FLOAT,false,0,0)}if(x.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,x.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.normal);
-b.vertexAttribPointer(u.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,x.count);x.count=0})}};this.render=function(d,n,h,f){var k,l,t,o,q=d.lights,v=d.fog;n.autoUpdateMatrix&&n.updateMatrix();w.set(n.matrix.flatten());A.set(n.projectionMatrix.flatten());r.multiply(n.projectionMatrix,n.matrix);p[0].set(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);p[1].set(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);p[2].set(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);p[3].set(r.n41-
-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);p[4].set(r.n41-r.n31,r.n42-r.n32,r.n43-r.n33,r.n44-r.n34);p[5].set(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);for(k=0;k<5;k++){o=p[k];o.divideScalar(Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z))}this.initWebGLObjects(d,n);f=f!==undefined?f:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,
-b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,
-b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){k=h.__webGLFramebuffer;o=h.width;t=h.height}else{k=null;o=j.width;t=j.height}if(k!=m){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,o,t);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);m=k}this.autoClear&&this.clear();k=d.__webGLObjects.length;
-for(f=0;f<k;f++){t=d.__webGLObjects[f];o=t.object;if(l=o.visible){if(!(l=!(o instanceof THREE.Mesh)))a:{l=void 0;for(var x=o.matrix,u=-o.geometry.boundingSphere.radius*Math.max(o.scale.x,Math.max(o.scale.y,o.scale.z)),z=0;z<6;z++){l=p[z].x*x.n14+p[z].y*x.n24+p[z].z*x.n34+p[z].w;if(l<=u){l=false;break a}}l=true}l=l}if(l){if(o.autoUpdateMatrix){o.updateMatrix();o._objectMatrixArray.set(o.matrix.flatten())}this.setupMatrices(o,n);t.render=true}else t.render=false}l=d.__webGLObjectsImmediate.length;for(f=
-0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){if(o.autoUpdateMatrix){o.updateMatrix();o._objectMatrixArray.set(o.matrix.flatten())}this.setupMatrices(o,n)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){o=t.object;t=t.buffer;e(o);this.renderPass(n,q,v,o,t,THREE.NormalBlending,false)}}for(f=0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){e(o);this.renderPassImmediate(n,q,v,o,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){o=t.object;
-t=t.buffer;e(o);this.renderPass(n,q,v,o,t,THREE.AdditiveBlending,false);this.renderPass(n,q,v,o,t,THREE.SubtractiveBlending,false);this.renderPass(n,q,v,o,t,THREE.AdditiveBlending,true);this.renderPass(n,q,v,o,t,THREE.SubtractiveBlending,true);this.renderPass(n,q,v,o,t,THREE.NormalBlending,true);this.renderPass(n,q,v,o,t,THREE.BillboardBlending,false)}}for(f=0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){e(o);this.renderPassImmediate(n,q,v,o,THREE.NormalBlending,true)}}if(h&&h.min_filter!==
-THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(d,n){function h(u,z,B,N){if(u[z]==undefined){d.__webGLObjects.push({buffer:B,object:N});u[z]=1}}function f(u,z,B){if(u[z]==undefined){d.__webGLObjectsImmediate.push({object:B});u[z]=1}}var k,l,t,o,q,v,x;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={};d.__webGLObjectsImmediate=[]}k=0;for(l=
-d.objects.length;k<l;k++){t=d.objects[k];q=t.geometry;if(d.__webGLObjectsMap[t.id]==undefined){d.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16);t._objectMatrixArray.set(t.matrix.flatten())}x=d.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(o in q.geometryChunks){v=q.geometryChunks[o];if(!v.__webGLVertexBuffer){this.createMeshBuffers(v);this.initMeshBuffers(v,
-t);q.__dirtyVertices=true;q.__dirtyElements=true;q.__dirtyUvs=true;q.__dirtyNormals=true;q.__dirtyTangents=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||q.__dirtyColors||q.__dirtyTangents)this.setMeshBuffers(v,t,b.DYNAMIC_DRAW);h(x,o,v,t)}q.__dirtyVertices=false;q.__dirtyElements=false;q.__dirtyUvs=false;q.__dirtyNormals=false;q.__dirtyTangents=false;q.__dirtyColors=false}else if(t instanceof THREE.Line){if(!q.__webGLVertexBuffer){this.createLineBuffers(q);
-this.initLineBuffers(q);q.__dirtyVertices=true;q.__dirtyElements=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyColors)this.setLineBuffers(q,b.DYNAMIC_DRAW);h(x,0,q,t);q.__dirtyVertices=false;q.__dirtyElements=false;q.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!q.__webGLVertexBuffer){this.createParticleBuffers(q);this.initParticleBuffers(q);q.__dirtyVertices=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyColors||t.sortParticles)this.setParticleBuffers(q,
-b.DYNAMIC_DRAW,t,n);h(x,0,q,t);q.__dirtyVertices=false;q.__dirtyColors=false}else t instanceof THREE.MarchingCubes&&f(x,0,t)}};this.removeObject=function(d,n){var h,f;for(h=d.__webGLObjects.length-1;h>=0;h--){f=d.__webGLObjects[h].object;n==f&&d.__webGLObjects.splice(h,1)}};this.setupMatrices=function(d,n){d._modelViewMatrix.multiplyToArray(n.matrix,d.matrix,d._modelViewMatrixArray);d._normalMatrix=THREE.Matrix4.makeInvert3x3(d._modelViewMatrix).transposeIntoArray(d._normalMatrixArray)};this.loadMatrices=
-function(d,n){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);b.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,n._modelViewMatrixArray);b.uniformMatrix3fv(d.uniforms.normalMatrix,false,n._normalMatrixArray);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,n._objectMatrixArray)};this.loadCamera=function(d,n){b.uniform3f(d.uniforms.cameraPosition,n.position.x,n.position.y,n.position.z)};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):
-b.disable(b.DEPTH_TEST)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,n){if(d){!n||n=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d==
-"back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+n){j.width=d;j.height=n;b.viewport(0,0,j.width,j.height)};this.setClearColorHex=function(d,n){var h=new THREE.Color(d);b.clearColor(h.r,h.g,h.b,n)};this.setClearColor=function(d,n){b.clearColor(d.r,d.g,d.b,n)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(d,n){var h,f,k,l=0,t=0,o=0,r,v,x,u=this.lights,A=u.directional.colors,B=u.directional.positions,N=u.point.colors,I=u.point.positions,T=0,R=0;h=k=k=0;for(f=n.length;h<f;h++){k=n[h];r=k.color;v=k.position;
+x=k.intensity;if(k instanceof THREE.AmbientLight){l+=r.r;t+=r.g;o+=r.b}else if(k instanceof THREE.DirectionalLight){k=T*3;A[k]=r.r*x;A[k+1]=r.g*x;A[k+2]=r.b*x;B[k]=v.x;B[k+1]=v.y;B[k+2]=v.z;T+=1}else if(k instanceof THREE.PointLight){k=R*3;N[k]=r.r*x;N[k+1]=r.g*x;N[k+2]=r.b*x;I[k]=v.x;I[k+1]=v.y;I[k+2]=v.z;R+=1}}for(h=T*3;h<A.length;h++)A[h]=0;for(h=R*3;h<N.length;h++)N[h]=0;u.point.length=R;u.directional.length=T;u.ambient[0]=l;u.ambient[1]=t;u.ambient[2]=o};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=
+b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLNormalBuffer=b.createBuffer();d.__webGLTangentBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLUVBuffer=b.createBuffer();d.__webGLUV2Buffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};
+this.initLineBuffers=function(d){var n=d.vertices.length;d.__vertexArray=new Float32Array(n*3);d.__colorArray=new Float32Array(n*3);d.__webGLLineCount=n};this.initParticleBuffers=function(d){var n=d.vertices.length;d.__vertexArray=new Float32Array(n*3);d.__colorArray=new Float32Array(n*3);d.__sortArray=[];d.__webGLParticleCount=n};this.initMeshBuffers=function(d,n){var h,f,k=0,l=0,t=0,o=n.geometry.faces,r=d.faces;h=0;for(f=r.length;h<f;h++){fi=r[h];face=o[fi];if(face instanceof THREE.Face3){k+=3;
+l+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;l+=2;t+=4}}d.__vertexArray=new Float32Array(k*3);d.__normalArray=new Float32Array(k*3);d.__tangentArray=new Float32Array(k*4);d.__colorArray=new Float32Array(k*3);d.__uvArray=new Float32Array(k*2);d.__uv2Array=new Float32Array(k*2);d.__faceArray=new Uint16Array(l*3);d.__lineArray=new Uint16Array(t*2);k=false;h=0;for(f=n.materials.length;h<f;h++){o=n.materials[h];if(o instanceof THREE.MeshFaceMaterial){o=0;for(r=d.materials.length;o<r;o++)if(d.materials[o]&&
+d.materials[o].shading!=undefined&&d.materials[o].shading==THREE.SmoothShading){k=true;break}}else if(o&&o.shading!=undefined&&o.shading==THREE.SmoothShading){k=true;break}if(k)break}d.__needsSmoothNormals=k;d.__webGLFaceCount=l*3;d.__webGLLineCount=t*2};this.setMeshBuffers=function(d,n,h){var f,k,l,t,o,r,v,x,u,A,B=0,N=0,I=0,T=0,R=0,M=0,O=0,X=0,J=0,E=d.__vertexArray,V=d.__uvArray,U=d.__uv2Array,C=d.__normalArray,H=d.__tangentArray,P=d.__colorArray,$=d.__faceArray,aa=d.__lineArray,na=d.__needsSmoothNormals,
+ha=n.geometry,Z=ha.__dirtyVertices,qa=ha.__dirtyElements,ka=ha.__dirtyUvs,wa=ha.__dirtyNormals,fa=ha.__dirtyTangents,ra=ha.__dirtyColors,ea=ha.vertices,sa=d.faces,ca=ha.faces,la=ha.uvs,Ea=ha.uvs2,ja=ha.colors;n=0;for(f=sa.length;n<f;n++){k=sa[n];l=ca[k];r=la[k];k=Ea[k];t=l.vertexNormals;o=l.normal;if(l instanceof THREE.Face3){if(Z){v=ea[l.a].position;x=ea[l.b].position;u=ea[l.c].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;N+=9}if(ra&&ja.length){v=
+ja[l.a];x=ja[l.b];u=ja[l.c];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;J+=9}if(fa&&ha.hasTangents){v=ea[l.a].tangent;x=ea[l.b].tangent;u=ea[l.c].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;O+=12}if(wa)if(t.length==3&&na)for(l=0;l<3;l++){o=t[l];C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}else for(l=0;l<3;l++){C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}if(ka&&r)for(l=
+0;l<3;l++){t=r[l];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(l=0;l<3;l++){r=k[l];U[T]=r.u;U[T+1]=r.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;R+=3;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+2;aa[X+4]=B+1;aa[X+5]=B+2;X+=6;B+=3}}else if(l instanceof THREE.Face4){if(Z){v=ea[l.a].position;x=ea[l.b].position;u=ea[l.c].position;A=ea[l.d].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;E[N+9]=A.x;E[N+10]=A.y;E[N+11]=A.z;N+=12}if(ra&&ja.length){v=ja[l.a];
+x=ja[l.b];u=ja[l.d];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;P[J+9]=(void 0).r;P[J+10]=(void 0).g;P[J+11]=(void 0).b;J+=12}if(fa&&ha.hasTangents){v=ea[l.a].tangent;x=ea[l.b].tangent;u=ea[l.c].tangent;l=ea[l.d].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;H[O+12]=l.x;H[O+13]=l.y;H[O+14]=l.z;H[O+15]=l.w;O+=16}if(wa)if(t.length==4&&na)for(l=0;l<4;l++){o=
+t[l];C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}else for(l=0;l<4;l++){C[M]=o.x;C[M+1]=o.y;C[M+2]=o.z;M+=3}if(ka&&r)for(l=0;l<4;l++){t=r[l];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(l=0;l<4;l++){r=k[l];U[T]=r.u;U[T+1]=r.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;$[R+3]=B;$[R+4]=B+2;$[R+5]=B+3;R+=6;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+3;aa[X+4]=B+1;aa[X+5]=B+2;aa[X+6]=B+2;aa[X+7]=B+3;X+=8;B+=4}}}if(Z){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,E,h)}if(ra&&ja.length){b.bindBuffer(b.ARRAY_BUFFER,
+d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(wa){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,C,h)}if(fa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,H,h)}if(ka&&I>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,V,h)}if(ka&&T>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(qa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);
+b.bufferData(b.ELEMENT_ARRAY_BUFFER,$,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(d,n){var h,f,k,l=d.vertices,t=d.colors,o=l.length,r=t.length,v=d.__vertexArray,x=d.__colorArray,u=d.__dirtyColors;if(d.__dirtyVertices){for(h=0;h<o;h++){f=l[h].position;k=h*3;v[k]=f.x;v[k+1]=f.y;v[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,n)}if(u){for(h=0;h<r;h++){color=t[h];k=h*3;
+x[k]=color.r;x[k+1]=color.g;x[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,n)}};this.setParticleBuffers=function(d,n,h){var f,k,l,t=d.vertices,o=t.length,r=d.colors,v=r.length,x=d.__vertexArray,u=d.__colorArray,A=d.__sortArray,B=d.__dirtyVertices,N=d.__dirtyColors;if(h.sortParticles){q.multiplySelf(h.matrix);for(f=0;f<o;f++){k=t[f].position;y.copy(k);q.multiplyVector3(y);A[f]=[y.z,f]}A.sort(function(I,T){return T[0]-I[0]});for(f=0;f<o;f++){k=t[A[f][1]].position;
+l=f*3;x[l]=k.x;x[l+1]=k.y;x[l+2]=k.z}for(f=0;f<v;f++){l=f*3;color=r[A[f][1]];u[l]=color.r;u[l+1]=color.g;u[l+2]=color.b}}else{if(B)for(f=0;f<o;f++){k=t[f].position;l=f*3;x[l]=k.x;x[l+1]=k.y;x[l+2]=k.z}if(N)for(f=0;f<v;f++){color=r[f];l=f*3;u[l]=color.r;u[l+1]=color.g;u[l+2]=color.b}}if(B||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x,n)}if(N||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,u,n)}};this.initMaterial=
+function(d,n,h){if(!d.program){var f,k;if(d instanceof THREE.MeshDepthMaterial)c(d,THREE.ShaderLib.depth);else if(d instanceof THREE.MeshNormalMaterial)c(d,THREE.ShaderLib.normal);else if(d instanceof THREE.MeshBasicMaterial)c(d,THREE.ShaderLib.basic);else if(d instanceof THREE.MeshLambertMaterial)c(d,THREE.ShaderLib.lambert);else if(d instanceof THREE.MeshPhongMaterial)c(d,THREE.ShaderLib.phong);else if(d instanceof THREE.LineBasicMaterial)c(d,THREE.ShaderLib.basic);else d instanceof THREE.ParticleBasicMaterial&&
+c(d,THREE.ShaderLib.particle_basic);var l,t,o,r;k=o=r=0;for(l=n.length;k<l;k++){t=n[k];t instanceof THREE.DirectionalLight&&o++;t instanceof THREE.PointLight&&r++}if(r+o<=4){n=o;r=r}else{n=Math.ceil(4*o/(r+o));r=4-n}k={directional:n,point:r};r=d.fragment_shader;n=d.vertex_shader;l={fog:h,map:d.map,env_map:d.env_map,light_map:d.light_map,vertex_colors:d.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};h=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.fog?"#define USE_FOG":"",l.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+
+l.maxPointLights,l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,g("fragment",k+r));b.attachShader(h,
+g("vertex",l+n));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};d.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in d.uniforms)h.push(f);f=d.program;r=0;for(n=h.length;r<n;r++){k=h[r];f.uniforms[k]=b.getUniformLocation(f,k)}d=d.program;f=["position","normal",
+"uv","uv2","tangent","color"];h=0;for(r=f.length;h<r;h++){n=f[h];d.attributes[n]=b.getAttribLocation(d,n)}}};this.setProgram=function(d,n,h,f,k){this.initMaterial(f,n,h);var l=f.program;if(l!=s){b.useProgram(l);s=l}this.loadCamera(l,d);this.loadMatrices(l,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(l,n);n=this.lights;f.uniforms.enableLighting.value=n.directional.length+n.point.length;f.uniforms.ambientLightColor.value=n.ambient;f.uniforms.directionalLightColor.value=
+n.directional.colors;f.uniforms.directionalLightDirection.value=n.directional.positions;f.uniforms.pointLightColor.value=n.point.colors;f.uniforms.pointLightPosition.value=n.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.light_map.texture=f.light_map;
+f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*
+f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;
+f.uniforms.map.texture=f.map;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=
+d.near;f.uniforms.mFar.value=d.far;f.uniforms.opacity.value=f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;d=f.uniforms;for(var t in d)if(k=l.uniforms[t]){f=d[t];n=f.type;h=f.value;if(n=="i")b.uniform1i(k,h);else if(n=="f")b.uniform1f(k,h);else if(n=="fv1")b.uniform1fv(k,h);else if(n=="fv")b.uniform3fv(k,h);else if(n=="v2")b.uniform2f(k,h.x,h.y);else if(n=="v3")b.uniform3f(k,h.x,h.y,h.z);else if(n=="c")b.uniform3f(k,h.r,h.g,h.b);else if(n=="t"){b.uniform1i(k,
+h);if(f=f.texture)if(f.image instanceof Array&&f.image.length==6){f=f;h=h;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(n=0;n<6;++n)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[n]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;h=h;if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return l};this.renderBuffer=function(d,n,h,f,k,l){d=this.setProgram(d,
+n,h,f,l).attributes;b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.position);if(d.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,
+k.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);
+if(l instanceof THREE.Mesh)if(f.wireframe){b.lineWidth(f.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(b.LINES,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(l instanceof THREE.Line){l=l.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f.linewidth);b.drawArrays(l,0,k.__webGLLineCount)}else l instanceof THREE.ParticleSystem&&
+b.drawArrays(b.POINTS,0,k.__webGLParticleCount)};this.renderPass=function(d,n,h,f,k,l,t){var o,r,v,x,u;v=0;for(x=f.materials.length;v<x;v++){o=f.materials[v];if(o instanceof THREE.MeshFaceMaterial){o=0;for(r=k.materials.length;o<r;o++)if((u=k.materials[o])&&u.blending==l&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,n,h,u,k,f)}}else if((u=o)&&u.blending==l&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,
+n,h,u,k,f)}}};this.renderPassImmediate=function(d,n,h,f,k,l){var t,o,r,v;t=0;for(o=f.materials.length;t<o;t++)if((r=f.materials[t])&&r.blending==k&&r.opacity<1==l){this.setBlending(r.blending);this.setDepthTest(r.depth_test);v=this.setProgram(d,n,h,r,f);f.render(function(x){var u=v;if(!x.__webGLVertexBuffer)x.__webGLVertexBuffer=b.createBuffer();if(!x.__webGLNormalBuffer)x.__webGLNormalBuffer=b.createBuffer();if(x.hasPos){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+x.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.position);b.vertexAttribPointer(u.attributes.position,3,b.FLOAT,false,0,0)}if(x.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,x.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.normal);b.vertexAttribPointer(u.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,x.count);x.count=0})}};this.render=function(d,n,h,f){var k,l,t,o,r=d.lights,v=d.fog;n.autoUpdateMatrix&&
+n.updateMatrix();w.set(n.matrix.flatten());z.set(n.projectionMatrix.flatten());q.multiply(n.projectionMatrix,n.matrix);p[0].set(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);p[1].set(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);p[2].set(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);p[3].set(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);p[4].set(q.n41-q.n31,q.n42-q.n32,q.n43-q.n33,q.n44-q.n34);p[5].set(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);for(k=0;k<5;k++){o=p[k];o.divideScalar(Math.sqrt(o.x*
+o.x+o.y*o.y+o.z*o.z))}this.initWebGLObjects(d,n);f=f!==undefined?f:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
+i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){k=h.__webGLFramebuffer;o=h.width;t=h.height}else{k=null;o=j.width;t=j.height}if(k!=m){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,o,t);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);m=k}this.autoClear&&this.clear();k=d.__webGLObjects.length;for(f=0;f<k;f++){t=d.__webGLObjects[f];o=t.object;if(l=o.visible){if(!(l=!(o instanceof THREE.Mesh)))a:{l=void 0;for(var x=o.matrix,u=-o.geometry.boundingSphere.radius*
+Math.max(o.scale.x,Math.max(o.scale.y,o.scale.z)),A=0;A<6;A++){l=p[A].x*x.n14+p[A].y*x.n24+p[A].z*x.n34+p[A].w;if(l<=u){l=false;break a}}l=true}l=l}if(l){if(o.autoUpdateMatrix){o.updateMatrix();o._objectMatrixArray.set(o.matrix.flatten())}this.setupMatrices(o,n);t.render=true}else t.render=false}l=d.__webGLObjectsImmediate.length;for(f=0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){if(o.autoUpdateMatrix){o.updateMatrix();o._objectMatrixArray.set(o.matrix.flatten())}this.setupMatrices(o,
+n)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){o=t.object;t=t.buffer;e(o);this.renderPass(n,r,v,o,t,THREE.NormalBlending,false)}}for(f=0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){e(o);this.renderPassImmediate(n,r,v,o,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){o=t.object;t=t.buffer;e(o);this.renderPass(n,r,v,o,t,THREE.AdditiveBlending,false);this.renderPass(n,r,v,o,t,THREE.SubtractiveBlending,false);this.renderPass(n,r,v,o,t,THREE.AdditiveBlending,
+true);this.renderPass(n,r,v,o,t,THREE.SubtractiveBlending,true);this.renderPass(n,r,v,o,t,THREE.NormalBlending,true);this.renderPass(n,r,v,o,t,THREE.BillboardBlending,false)}}for(f=0;f<l;f++){o=d.__webGLObjectsImmediate[f].object;if(o.visible){e(o);this.renderPassImmediate(n,r,v,o,THREE.NormalBlending,true)}}if(h&&h.min_filter!==THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
+function(d,n){function h(u,A,B,N){if(u[A]==undefined){d.__webGLObjects.push({buffer:B,object:N});u[A]=1}}function f(u,A,B){if(u[A]==undefined){d.__webGLObjectsImmediate.push({object:B});u[A]=1}}var k,l,t,o,r,v,x;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={};d.__webGLObjectsImmediate=[]}k=0;for(l=d.objects.length;k<l;k++){t=d.objects[k];r=t.geometry;if(d.__webGLObjectsMap[t.id]==undefined){d.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);
+t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16);t._objectMatrixArray.set(t.matrix.flatten())}x=d.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(o in r.geometryChunks){v=r.geometryChunks[o];if(!v.__webGLVertexBuffer){this.createMeshBuffers(v);this.initMeshBuffers(v,t);r.__dirtyVertices=true;r.__dirtyElements=true;r.__dirtyUvs=true;r.__dirtyNormals=true;r.__dirtyTangents=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyElements||r.__dirtyUvs||
+r.__dirtyNormals||r.__dirtyColors||r.__dirtyTangents)this.setMeshBuffers(v,t,b.DYNAMIC_DRAW);h(x,o,v,t)}r.__dirtyVertices=false;r.__dirtyElements=false;r.__dirtyUvs=false;r.__dirtyNormals=false;r.__dirtyTangents=false;r.__dirtyColors=false}else if(t instanceof THREE.Line){if(!r.__webGLVertexBuffer){this.createLineBuffers(r);this.initLineBuffers(r);r.__dirtyVertices=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyColors)this.setLineBuffers(r,b.DYNAMIC_DRAW);h(x,0,r,t);r.__dirtyVertices=false;
+r.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!r.__webGLVertexBuffer){this.createParticleBuffers(r);this.initParticleBuffers(r);r.__dirtyVertices=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyColors||t.sortParticles)this.setParticleBuffers(r,b.DYNAMIC_DRAW,t,n);h(x,0,r,t);r.__dirtyVertices=false;r.__dirtyColors=false}else t instanceof THREE.MarchingCubes&&f(x,0,t)}};this.removeObject=function(d,n){var h,f;for(h=d.__webGLObjects.length-1;h>=0;h--){f=d.__webGLObjects[h].object;
+n==f&&d.__webGLObjects.splice(h,1)}};this.setupMatrices=function(d,n){d._modelViewMatrix.multiplyToArray(n.matrix,d.matrix,d._modelViewMatrixArray);d._normalMatrix=THREE.Matrix4.makeInvert3x3(d._modelViewMatrix).transposeIntoArray(d._normalMatrixArray)};this.loadMatrices=function(d,n){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,z);b.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,n._modelViewMatrixArray);b.uniformMatrix3fv(d.uniforms.normalMatrix,
+false,n._normalMatrixArray);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,n._objectMatrixArray)};this.loadCamera=function(d,n){b.uniform3f(d.uniforms.cameraPosition,n.position.x,n.position.y,n.position.z)};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);
+b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,n){if(d){!n||n=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};

+ 101 - 101
build/ThreeDebug.js

@@ -13,32 +13,32 @@ THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(j,b){return j.distance-b.distance});return i},intersectObject:function(a){function c(L,d,o,h){h=h.clone().subSelf(d);o=o.clone().subSelf(d);var f=L.clone().subSelf(d);L=h.dot(h);d=h.dot(o);h=h.dot(f);var k=o.dot(o);o=o.dot(f);f=1/(L*k-d*d);k=(k*h-d*o)*f;L=(L*o-d*h)*f;return k>0&&L>0&&k+L<1}var e,g,i,j,b,s,n,l,r,A,
-w,y=a.geometry,F=y.vertices,K=[];e=0;for(g=y.faces.length;e<g;e++){i=y.faces[e];A=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(F[i.a].position.clone());b=a.matrix.multiplyVector3(F[i.b].position.clone());s=a.matrix.multiplyVector3(F[i.c].position.clone());n=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(i.normal.clone());r=w.dot(l);if(r<0){l=l.dot((new THREE.Vector3).sub(j,A))/r;A=A.addSelf(w.multiplyScalar(l));
-if(i instanceof THREE.Face3){if(c(A,j,b,s)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};K.push(i)}}else if(i instanceof THREE.Face4)if(c(A,j,b,n)||c(A,b,s,n)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};K.push(i)}}}return K}};
-THREE.Rectangle=function(){function a(){j=g-c;b=i-e}var c,e,g,i,j,b,s=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(n,l,r,A){s=false;c=n;e=l;g=r;i=A;a()};this.addPoint=function(n,l){if(s){s=false;c=n;e=l;g=n;i=l}else{c=c<n?c:n;e=e<l?e:l;g=g>n?g:n;i=i>l?
-i:l}a()};this.add3Points=function(n,l,r,A,w,y){if(s){s=false;c=n<r?n<w?n:w:r<w?r:w;e=l<A?l<y?l:y:A<y?A:y;g=n>r?n>w?n:w:r>w?r:w;i=l>A?l>y?l:y:A>y?A:y}else{c=n<r?n<w?n<c?n:c:w<c?w:c:r<w?r<c?r:c:w<c?w:c;e=l<A?l<y?l<e?l:e:y<e?y:e:A<y?A<e?A:e:y<e?y:e;g=n>r?n>w?n>g?n:g:w>g?w:g:r>w?r>g?r:g:w>g?w:g;i=l>A?l>y?l>i?l:i:y>i?y:i:A>y?A>i?A:i:y>i?y:i}a()};this.addRectangle=function(n){if(s){s=false;c=n.getLeft();e=n.getTop();g=n.getRight();i=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();e=e<n.getTop()?e:n.getTop();
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(j,b){return j.distance-b.distance});return i},intersectObject:function(a){function c(L,d,o,h){h=h.clone().subSelf(d);o=o.clone().subSelf(d);var f=L.clone().subSelf(d);L=h.dot(h);d=h.dot(o);h=h.dot(f);var k=o.dot(o);o=o.dot(f);f=1/(L*k-d*d);k=(k*h-d*o)*f;L=(L*o-d*h)*f;return k>0&&L>0&&k+L<1}var e,g,i,j,b,s,n,l,q,z,
+w,y=a.geometry,F=y.vertices,K=[];e=0;for(g=y.faces.length;e<g;e++){i=y.faces[e];z=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(F[i.a].position.clone());b=a.matrix.multiplyVector3(F[i.b].position.clone());s=a.matrix.multiplyVector3(F[i.c].position.clone());n=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(i.normal.clone());q=w.dot(l);if(q<0){l=l.dot((new THREE.Vector3).sub(j,z))/q;z=z.addSelf(w.multiplyScalar(l));
+if(i instanceof THREE.Face3){if(c(z,j,b,s)){i={distance:this.origin.distanceTo(z),point:z,face:i,object:a};K.push(i)}}else if(i instanceof THREE.Face4)if(c(z,j,b,n)||c(z,b,s,n)){i={distance:this.origin.distanceTo(z),point:z,face:i,object:a};K.push(i)}}}return K}};
+THREE.Rectangle=function(){function a(){j=g-c;b=i-e}var c,e,g,i,j,b,s=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(n,l,q,z){s=false;c=n;e=l;g=q;i=z;a()};this.addPoint=function(n,l){if(s){s=false;c=n;e=l;g=n;i=l}else{c=c<n?c:n;e=e<l?e:l;g=g>n?g:n;i=i>l?
+i:l}a()};this.add3Points=function(n,l,q,z,w,y){if(s){s=false;c=n<q?n<w?n:w:q<w?q:w;e=l<z?l<y?l:y:z<y?z:y;g=n>q?n>w?n:w:q>w?q:w;i=l>z?l>y?l:y:z>y?z:y}else{c=n<q?n<w?n<c?n:c:w<c?w:c:q<w?q<c?q:c:w<c?w:c;e=l<z?l<y?l<e?l:e:y<e?y:e:z<y?z<e?z:e:y<e?y:e;g=n>q?n>w?n>g?n:g:w>g?w:g:q>w?q>g?q:g:w>g?w:g;i=l>z?l>y?l>i?l:i:y>i?y:i:z>y?z>i?z:i:y>i?y:i}a()};this.addRectangle=function(n){if(s){s=false;c=n.getLeft();e=n.getTop();g=n.getRight();i=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();e=e<n.getTop()?e:n.getTop();
 g=g>n.getRight()?g:n.getRight();i=i>n.getBottom()?i:n.getBottom()}a()};this.inflate=function(n){c-=n;e-=n;g+=n;i+=n;a()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();e=e>n.getTop()?e:n.getTop();g=g<n.getRight()?g:n.getRight();i=i<n.getBottom()?i:n.getBottom();a()};this.instersects=function(n){return Math.min(g,n.getRight())-Math.max(c,n.getLeft())>=0&&Math.min(i,n.getBottom())-Math.max(e,n.getTop())>=0};this.empty=function(){s=true;i=g=e=c=0;a()};this.isEmpty=function(){return s};this.toString=
 function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+i+", width: "+j+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,e,g,i,j,b,s,n,l,r,A,w,y,F,K){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=j||1;this.n23=b||0;this.n24=s||0;this.n31=n||0;this.n32=l||0;this.n33=r||1;this.n34=A||0;this.n41=w||0;this.n42=y||0;this.n43=F||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,j,b,s,n,l,r,A,w,y,F,K){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=j;this.n23=b;this.n24=s;this.n31=n;this.n32=l;this.n33=r;this.n34=A;this.n41=w;this.n42=y;this.n43=F;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,c,e,g,i,j,b,s,n,l,q,z,w,y,F,K){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=j||1;this.n23=b||0;this.n24=s||0;this.n31=n||0;this.n32=l||0;this.n33=q||1;this.n34=z||0;this.n41=w||0;this.n42=y||0;this.n43=F||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,j,b,s,n,l,q,z,w,y,F,K){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=j;this.n23=b;this.n24=s;this.n31=n;this.n32=l;this.n33=q;this.n34=z;this.n41=w;this.n42=y;this.n43=F;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,j=THREE.Matrix4.__tmpVec3;j.sub(a,c).normalize();g.cross(e,j).normalize();i.cross(j,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
 this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,g=a.z,i=1/(this.n41*c+this.n42*e+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*e+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*e+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,e=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*e+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*
-g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,j=a.n14,b=a.n21,s=a.n22,n=a.n23,l=a.n24,r=a.n31,
-A=a.n32,w=a.n33,y=a.n34,F=a.n41,K=a.n42,L=a.n43,d=a.n44,o=c.n11,h=c.n12,f=c.n13,k=c.n14,m=c.n21,t=c.n22,p=c.n23,q=c.n24,v=c.n31,x=c.n32,u=c.n33,z=c.n34,B=c.n41,N=c.n42,I=c.n43,T=c.n44;this.n11=e*o+g*m+i*v+j*B;this.n12=e*h+g*t+i*x+j*N;this.n13=e*f+g*p+i*u+j*I;this.n14=e*k+g*q+i*z+j*T;this.n21=b*o+s*m+n*v+l*B;this.n22=b*h+s*t+n*x+l*N;this.n23=b*f+s*p+n*u+l*I;this.n24=b*k+s*q+n*z+l*T;this.n31=r*o+A*m+w*v+y*B;this.n32=r*h+A*t+w*x+y*N;this.n33=r*f+A*p+w*u+y*I;this.n34=r*k+A*q+w*z+y*T;this.n41=F*o+K*m+
-L*v+d*B;this.n42=F*h+K*t+L*x+d*N;this.n43=F*f+K*p+L*u+d*I;this.n44=F*k+K*q+L*z+d*T;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,j=a.n13,b=a.n14,s=a.n21,n=a.n22,l=a.n23,r=a.n24,A=a.n31,w=a.n32,y=a.n33,F=a.n34,K=a.n41,L=a.n42,d=a.n43;a=a.n44;var o=c.n11,h=c.n12,f=c.n13,k=c.n14,m=c.n21,t=c.n22,p=c.n23,q=c.n24,v=c.n31,x=c.n32,u=c.n33,z=c.n34,B=c.n41,N=c.n42,I=c.n43;c=c.n44;this.n11=g*o+i*m+j*v+b*B;this.n12=g*h+i*t+j*x+b*N;this.n13=g*f+i*p+j*u+b*I;this.n14=g*k+i*q+j*z+b*c;this.n21=
-s*o+n*m+l*v+r*B;this.n22=s*h+n*t+l*x+r*N;this.n23=s*f+n*p+l*u+r*I;this.n24=s*k+n*q+l*z+r*c;this.n31=A*o+w*m+y*v+F*B;this.n32=A*h+w*t+y*x+F*N;this.n33=A*f+w*p+y*u+F*I;this.n34=A*k+w*q+y*z+F*c;this.n41=K*o+L*m+d*v+a*B;this.n42=K*h+L*t+d*x+a*N;this.n43=K*f+L*p+d*u+a*I;this.n44=K*k+L*q+d*z+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;
-e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,j=this.n21,b=this.n22,s=this.n23,n=this.n24,l=this.n31,r=this.n32,A=this.n33,w=this.n34,y=this.n41,F=this.n42,K=this.n43,L=this.n44,d=a.n11,o=a.n21,h=a.n31,f=a.n41,k=a.n12,m=a.n22,t=a.n32,p=a.n42,q=a.n13,v=a.n23,x=a.n33,u=a.n43,z=a.n14,B=a.n24,N=a.n34;a=a.n44;this.n11=c*d+e*o+g*h+i*f;this.n12=c*k+e*m+g*t+i*p;this.n13=c*q+e*v+g*x+i*u;this.n14=c*z+e*B+g*N+i*a;this.n21=j*d+b*o+s*h+n*f;this.n22=j*k+b*
-m+s*t+n*p;this.n23=j*q+b*v+s*x+n*u;this.n24=j*z+b*B+s*N+n*a;this.n31=l*d+r*o+A*h+w*f;this.n32=l*k+r*m+A*t+w*p;this.n33=l*q+r*v+A*x+w*u;this.n34=l*z+r*B+A*N+w*a;this.n41=y*d+F*o+K*h+L*f;this.n42=y*k+F*m+K*t+L*p;this.n43=y*q+F*v+K*x+L*u;this.n44=y*z+F*B+K*N+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
-determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,j=this.n22,b=this.n23,s=this.n24,n=this.n31,l=this.n32,r=this.n33,A=this.n34,w=this.n41,y=this.n42,F=this.n43,K=this.n44;return g*b*l*w-e*s*l*w-g*j*r*w+c*s*r*w+e*j*A*w-c*b*A*w-g*b*n*y+e*s*n*y+g*i*r*y-a*s*r*y-e*i*A*y+a*b*A*y+g*j*n*F-c*s*n*F-g*i*l*F+a*s*l*F+c*i*A*F-a*j*A*F-e*j*n*K+c*b*n*K+e*i*l*K-a*b*l*K-c*i*r*K+a*j*r*K},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31",
+g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,j=a.n14,b=a.n21,s=a.n22,n=a.n23,l=a.n24,q=a.n31,
+z=a.n32,w=a.n33,y=a.n34,F=a.n41,K=a.n42,L=a.n43,d=a.n44,o=c.n11,h=c.n12,f=c.n13,k=c.n14,m=c.n21,t=c.n22,p=c.n23,r=c.n24,v=c.n31,x=c.n32,u=c.n33,A=c.n34,B=c.n41,N=c.n42,I=c.n43,T=c.n44;this.n11=e*o+g*m+i*v+j*B;this.n12=e*h+g*t+i*x+j*N;this.n13=e*f+g*p+i*u+j*I;this.n14=e*k+g*r+i*A+j*T;this.n21=b*o+s*m+n*v+l*B;this.n22=b*h+s*t+n*x+l*N;this.n23=b*f+s*p+n*u+l*I;this.n24=b*k+s*r+n*A+l*T;this.n31=q*o+z*m+w*v+y*B;this.n32=q*h+z*t+w*x+y*N;this.n33=q*f+z*p+w*u+y*I;this.n34=q*k+z*r+w*A+y*T;this.n41=F*o+K*m+
+L*v+d*B;this.n42=F*h+K*t+L*x+d*N;this.n43=F*f+K*p+L*u+d*I;this.n44=F*k+K*r+L*A+d*T;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,j=a.n13,b=a.n14,s=a.n21,n=a.n22,l=a.n23,q=a.n24,z=a.n31,w=a.n32,y=a.n33,F=a.n34,K=a.n41,L=a.n42,d=a.n43;a=a.n44;var o=c.n11,h=c.n12,f=c.n13,k=c.n14,m=c.n21,t=c.n22,p=c.n23,r=c.n24,v=c.n31,x=c.n32,u=c.n33,A=c.n34,B=c.n41,N=c.n42,I=c.n43;c=c.n44;this.n11=g*o+i*m+j*v+b*B;this.n12=g*h+i*t+j*x+b*N;this.n13=g*f+i*p+j*u+b*I;this.n14=g*k+i*r+j*A+b*c;this.n21=
+s*o+n*m+l*v+q*B;this.n22=s*h+n*t+l*x+q*N;this.n23=s*f+n*p+l*u+q*I;this.n24=s*k+n*r+l*A+q*c;this.n31=z*o+w*m+y*v+F*B;this.n32=z*h+w*t+y*x+F*N;this.n33=z*f+w*p+y*u+F*I;this.n34=z*k+w*r+y*A+F*c;this.n41=K*o+L*m+d*v+a*B;this.n42=K*h+L*t+d*x+a*N;this.n43=K*f+L*p+d*u+a*I;this.n44=K*k+L*r+d*A+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;
+e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,j=this.n21,b=this.n22,s=this.n23,n=this.n24,l=this.n31,q=this.n32,z=this.n33,w=this.n34,y=this.n41,F=this.n42,K=this.n43,L=this.n44,d=a.n11,o=a.n21,h=a.n31,f=a.n41,k=a.n12,m=a.n22,t=a.n32,p=a.n42,r=a.n13,v=a.n23,x=a.n33,u=a.n43,A=a.n14,B=a.n24,N=a.n34;a=a.n44;this.n11=c*d+e*o+g*h+i*f;this.n12=c*k+e*m+g*t+i*p;this.n13=c*r+e*v+g*x+i*u;this.n14=c*A+e*B+g*N+i*a;this.n21=j*d+b*o+s*h+n*f;this.n22=j*k+b*
+m+s*t+n*p;this.n23=j*r+b*v+s*x+n*u;this.n24=j*A+b*B+s*N+n*a;this.n31=l*d+q*o+z*h+w*f;this.n32=l*k+q*m+z*t+w*p;this.n33=l*r+q*v+z*x+w*u;this.n34=l*A+q*B+z*N+w*a;this.n41=y*d+F*o+K*h+L*f;this.n42=y*k+F*m+K*t+L*p;this.n43=y*r+F*v+K*x+L*u;this.n44=y*A+F*B+K*N+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
+determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,j=this.n22,b=this.n23,s=this.n24,n=this.n31,l=this.n32,q=this.n33,z=this.n34,w=this.n41,y=this.n42,F=this.n43,K=this.n44;return g*b*l*w-e*s*l*w-g*j*q*w+c*s*q*w+e*j*z*w-c*b*z*w-g*b*n*y+e*s*n*y+g*i*q*y-a*s*q*y-e*i*z*y+a*b*z*y+g*j*n*F-c*s*n*F-g*i*l*F+a*s*l*F+c*i*z*F-a*j*z*F-e*j*n*K+c*b*n*K+e*i*l*K-a*b*l*K-c*i*q*K+a*j*q*K},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31",
 "n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=
 this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,e){this.set(1,0,0,a,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(a,c,e){this.set(a,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,
 0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var e=Math.cos(c),g=Math.sin(c),i=1-e,j=a.x,b=a.y,s=a.z,n=i*j,l=i*b;this.set(n*j+e,n*b-g*s,n*s+g*b,0,n*b+g*s,l*b+e,l*s-g*j,0,n*s-g*b,l*s+g*j,i*s*s+e,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+
 " "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setTranslation(a,c,e);return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setScale(a,c,e);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};
 THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4;e.setRotAxis(a,c);return e};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,j=a.n21,b=a.n22,s=a.n23,n=a.n24,l=a.n31,r=a.n32,A=a.n33,w=a.n34,y=a.n41,F=a.n42,K=a.n43,L=a.n44,d=new THREE.Matrix4;d.n11=s*w*F-n*A*F+n*r*K-b*w*K-s*r*L+b*A*L;d.n12=i*A*F-g*w*F-i*r*K+e*w*K+g*r*L-e*A*L;d.n13=g*n*F-i*s*F+i*b*K-e*n*K-g*b*L+e*s*L;d.n14=i*s*r-g*n*r-i*b*A+e*n*A+g*b*w-e*s*w;d.n21=n*A*y-s*w*y-n*l*K+j*w*K+s*l*L-j*A*L;d.n22=g*w*y-i*A*y+i*l*K-c*w*K-g*l*L+c*A*L;d.n23=i*s*y-g*n*y-i*j*K+c*n*K+g*j*L-c*s*L;d.n24=g*n*l-i*s*l+
-i*j*A-c*n*A-g*j*w+c*s*w;d.n31=b*w*y-n*r*y+n*l*F-j*w*F-b*l*L+j*r*L;d.n32=i*r*y-e*w*y-i*l*F+c*w*F+e*l*L-c*r*L;d.n33=g*n*y-i*b*y+i*j*F-c*n*F-e*j*L+c*b*L;d.n34=i*b*l-e*n*l-i*j*r+c*n*r+e*j*w-c*b*w;d.n41=s*r*y-b*A*y-s*l*F+j*A*F+b*l*K-j*r*K;d.n42=e*A*y-g*r*y+g*l*F-c*A*F-e*l*K+c*r*K;d.n43=g*b*y-e*s*y-g*j*F+c*s*F+e*j*K-c*b*K;d.n44=e*s*l-g*b*l+g*j*r-c*s*r-e*j*A+c*b*A;d.multiplyScalar(1/a.determinant());return d};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var e=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],s=c[10]*c[0]-c[2]*c[8],n=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],r=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;e[0]=c*g;e[1]=c*i;e[2]=c*j;e[3]=c*b;e[4]=c*s;e[5]=c*n;e[6]=c*l;e[7]=c*r;e[8]=c*A;return a};
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,j=a.n21,b=a.n22,s=a.n23,n=a.n24,l=a.n31,q=a.n32,z=a.n33,w=a.n34,y=a.n41,F=a.n42,K=a.n43,L=a.n44,d=new THREE.Matrix4;d.n11=s*w*F-n*z*F+n*q*K-b*w*K-s*q*L+b*z*L;d.n12=i*z*F-g*w*F-i*q*K+e*w*K+g*q*L-e*z*L;d.n13=g*n*F-i*s*F+i*b*K-e*n*K-g*b*L+e*s*L;d.n14=i*s*q-g*n*q-i*b*z+e*n*z+g*b*w-e*s*w;d.n21=n*z*y-s*w*y-n*l*K+j*w*K+s*l*L-j*z*L;d.n22=g*w*y-i*z*y+i*l*K-c*w*K-g*l*L+c*z*L;d.n23=i*s*y-g*n*y-i*j*K+c*n*K+g*j*L-c*s*L;d.n24=g*n*l-i*s*l+
+i*j*z-c*n*z-g*j*w+c*s*w;d.n31=b*w*y-n*q*y+n*l*F-j*w*F-b*l*L+j*q*L;d.n32=i*q*y-e*w*y-i*l*F+c*w*F+e*l*L-c*q*L;d.n33=g*n*y-i*b*y+i*j*F-c*n*F-e*j*L+c*b*L;d.n34=i*b*l-e*n*l-i*j*q+c*n*q+e*j*w-c*b*w;d.n41=s*q*y-b*z*y-s*l*F+j*z*F+b*l*K-j*q*K;d.n42=e*z*y-g*q*y+g*l*F-c*z*F-e*l*K+c*q*K;d.n43=g*b*y-e*s*y-g*j*F+c*s*F+e*j*K-c*b*K;d.n44=e*s*l-g*b*l+g*j*q-c*s*q-e*j*z+c*b*z;d.multiplyScalar(1/a.determinant());return d};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var e=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],s=c[10]*c[0]-c[2]*c[8],n=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],q=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;e[0]=c*g;e[1]=c*i;e[2]=c*j;e[3]=c*b;e[4]=c*s;e[5]=c*n;e[6]=c*l;e[7]=c*q;e[8]=c*z;return a};
 THREE.Matrix4.makeFrustum=function(a,c,e,g,i,j){var b,s,n;b=new THREE.Matrix4;s=2*i/(c-a);n=2*i/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(j+i)/(j-i);i=-2*j*i/(j-i);b.n11=s;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=n;b.n23=e;b.n24=0;b.n31=0;b.n32=0;b.n33=g;b.n34=i;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,e,g){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,g)};
 THREE.Matrix4.makeOrtho=function(a,c,e,g,i,j){var b,s,n,l;b=new THREE.Matrix4;s=c-a;n=e-g;l=j-i;a=(c+a)/s;e=(e+g)/n;i=(j+i)/l;b.n11=2/s;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/n;b.n23=0;b.n24=-e;b.n31=0;b.n32=0;b.n33=-2/l;b.n34=-i;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
@@ -49,12 +49,12 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.f
 e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,e,g,i,j,b,s=new THREE.Vector3,n=new THREE.Vector3;g=0;for(i=this.vertices.length;g<i;g++){j=this.vertices[g];j.normal.set(0,0,0)}g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];if(a&&j.vertexNormals.length){s.set(0,0,0);c=0;for(e=j.normal.length;c<e;c++)s.addSelf(j.vertexNormals[c]);s.divideScalar(3)}else{c=this.vertices[j.a];e=this.vertices[j.b];b=this.vertices[j.c];s.sub(b.position,
 e.position);n.sub(c.position,e.position);s.crossSelf(n)}s.isZero()||s.normalize();j.normal.copy(s)}},computeVertexNormals:function(){var a,c,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal);g[e.d].addSelf(e.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function a(z,B,N,I,T,R,M){j=z.vertices[B].position;b=z.vertices[N].position;s=z.vertices[I].position;n=i[T];l=i[R];r=i[M];A=b.x-j.x;w=s.x-j.x;y=b.y-j.y;F=s.y-j.y;
-K=b.z-j.z;L=s.z-j.z;d=l.u-n.u;o=r.u-n.u;h=l.v-n.v;f=r.v-n.v;k=1/(d*f-o*h);p.set((f*A-h*w)*k,(f*y-h*F)*k,(f*K-h*L)*k);q.set((d*w-o*A)*k,(d*F-o*y)*k,(d*L-o*K)*k);m[B].addSelf(p);m[N].addSelf(p);m[I].addSelf(p);t[B].addSelf(q);t[N].addSelf(q);t[I].addSelf(q)}var c,e,g,i,j,b,s,n,l,r,A,w,y,F,K,L,d,o,h,f,k,m=[],t=[],p=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3,x=new THREE.Vector3,u=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){m[c]=new THREE.Vector3;t[c]=new THREE.Vector3}c=0;
+c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function a(A,B,N,I,T,R,M){j=A.vertices[B].position;b=A.vertices[N].position;s=A.vertices[I].position;n=i[T];l=i[R];q=i[M];z=b.x-j.x;w=s.x-j.x;y=b.y-j.y;F=s.y-j.y;
+K=b.z-j.z;L=s.z-j.z;d=l.u-n.u;o=q.u-n.u;h=l.v-n.v;f=q.v-n.v;k=1/(d*f-o*h);p.set((f*z-h*w)*k,(f*y-h*F)*k,(f*K-h*L)*k);r.set((d*w-o*z)*k,(d*F-o*y)*k,(d*L-o*K)*k);m[B].addSelf(p);m[N].addSelf(p);m[I].addSelf(p);t[B].addSelf(r);t[N].addSelf(r);t[I].addSelf(r)}var c,e,g,i,j,b,s,n,l,q,z,w,y,F,K,L,d,o,h,f,k,m=[],t=[],p=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3,x=new THREE.Vector3,u=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){m[c]=new THREE.Vector3;t[c]=new THREE.Vector3}c=0;
 for(e=this.faces.length;c<e;c++){g=this.faces[c];i=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
 this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(e=this.vertices.length;c<e;c++){u.copy(this.vertices[c].normal);g=m[c];v.copy(g);v.subSelf(u.multiplyScalar(u.dot(g))).normalize();x.cross(this.vertices[c].normal,g);g=x.dot(t[c]);g=g<0?-1:1;this.vertices[c].tangent.set(v.x,v.y,v.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(r){var A=[];c=0;for(e=r.length;c<e;c++)r[c]==undefined?A.push("undefined"):A.push(r[c].toString());return A.join("_")}var c,e,g,i,j,b,s,n,l={};g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(q){var z=[];c=0;for(e=q.length;c<e;c++)q[c]==undefined?z.push("undefined"):z.push(q[c].toString());return z.join("_")}var c,e,g,i,j,b,s,n,l={};g=0;for(i=this.faces.length;g<i;g++){j=this.faces[g];
 b=j.materials;s=a(b);if(l[s]==undefined)l[s]={hash:s,counter:0};n=l[s].hash+"_"+l[s].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],materials:b,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[n].vertices+j>65535){l[s].counter+=1;n=l[s].hash+"_"+l[s].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],materials:b,vertices:0}}this.geometryChunks[n].faces.push(g);this.geometryChunks[n].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
@@ -104,10 +104,10 @@ var Uniforms={clone:function(a){var c,e,g,i={};for(c in a){i[c]={};for(e in a[c]
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,e){this.color=new THREE.Color(a);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(t,p){return p.z-t.z}function c(t,p){var q=0,v=1,x=t.z+t.w,u=p.z+p.w,z=-t.z+t.w,B=-p.z+p.w;if(x>=0&&u>=0&&z>=0&&B>=0)return true;else if(x<0&&u<0||z<0&&B<0)return false;else{if(x<0)q=Math.max(q,x/(x-u));else if(u<0)v=Math.min(v,x/(x-u));if(z<0)q=Math.max(q,z/(z-B));else if(B<0)v=Math.min(v,z/(z-B));if(v<q)return false;else{t.lerpSelf(p,q);p.lerpSelf(t,1-v);return true}}}var e,g,i=[],j,b,s,n=[],l,r,A=[],w,y,F=[],K=new THREE.Vector4,L=new THREE.Vector4,d=new THREE.Matrix4,
-o=new THREE.Matrix4,h=[],f=new THREE.Vector4,k=new THREE.Vector4,m;this.projectObjects=function(t,p,q){var v=[],x,u;g=0;d.multiply(p.projectionMatrix,p.matrix);h[0]=new THREE.Vector4(d.n41-d.n11,d.n42-d.n12,d.n43-d.n13,d.n44-d.n14);h[1]=new THREE.Vector4(d.n41+d.n11,d.n42+d.n12,d.n43+d.n13,d.n44+d.n14);h[2]=new THREE.Vector4(d.n41+d.n21,d.n42+d.n22,d.n43+d.n23,d.n44+d.n24);h[3]=new THREE.Vector4(d.n41-d.n21,d.n42-d.n22,d.n43-d.n23,d.n44-d.n24);h[4]=new THREE.Vector4(d.n41-d.n31,d.n42-d.n32,d.n43-
-d.n33,d.n44-d.n34);h[5]=new THREE.Vector4(d.n41+d.n31,d.n42+d.n32,d.n43+d.n33,d.n44+d.n34);p=0;for(x=h.length;p<x;p++){u=h[p];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}x=t.objects;t=0;for(p=x.length;t<p;t++){u=x[t];var z;if(!(z=!u.visible)){if(z=u instanceof THREE.Mesh){a:{z=void 0;for(var B=u.position,N=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),I=0;I<6;I++){z=h[I].x*B.x+h[I].y*B.y+h[I].z*B.z+h[I].w;if(z<=N){z=false;break a}}z=true}z=!z}z=z}if(!z){e=
-i[g]=i[g]||new THREE.RenderableObject;K.copy(u.position);d.multiplyVector3(K);e.object=u;e.z=K.z;v.push(e);g++}}q&&v.sort(a);return v};this.projectScene=function(t,p,q){var v=[],x=p.near,u=p.far,z,B,N,I,T,R,M,O,X,J,E,V,U,D,H,P;s=r=y=0;p.autoUpdateMatrix&&p.updateMatrix();d.multiply(p.projectionMatrix,p.matrix);R=this.projectObjects(t,p,true);t=0;for(z=R.length;t<z;t++){M=R[t].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();O=M.matrix;X=M.rotationMatrix;J=M.materials;E=M.overdraw;if(M instanceof
+THREE.Projector=function(){function a(t,p){return p.z-t.z}function c(t,p){var r=0,v=1,x=t.z+t.w,u=p.z+p.w,A=-t.z+t.w,B=-p.z+p.w;if(x>=0&&u>=0&&A>=0&&B>=0)return true;else if(x<0&&u<0||A<0&&B<0)return false;else{if(x<0)r=Math.max(r,x/(x-u));else if(u<0)v=Math.min(v,x/(x-u));if(A<0)r=Math.max(r,A/(A-B));else if(B<0)v=Math.min(v,A/(A-B));if(v<r)return false;else{t.lerpSelf(p,r);p.lerpSelf(t,1-v);return true}}}var e,g,i=[],j,b,s,n=[],l,q,z=[],w,y,F=[],K=new THREE.Vector4,L=new THREE.Vector4,d=new THREE.Matrix4,
+o=new THREE.Matrix4,h=[],f=new THREE.Vector4,k=new THREE.Vector4,m;this.projectObjects=function(t,p,r){var v=[],x,u;g=0;d.multiply(p.projectionMatrix,p.matrix);h[0]=new THREE.Vector4(d.n41-d.n11,d.n42-d.n12,d.n43-d.n13,d.n44-d.n14);h[1]=new THREE.Vector4(d.n41+d.n11,d.n42+d.n12,d.n43+d.n13,d.n44+d.n14);h[2]=new THREE.Vector4(d.n41+d.n21,d.n42+d.n22,d.n43+d.n23,d.n44+d.n24);h[3]=new THREE.Vector4(d.n41-d.n21,d.n42-d.n22,d.n43-d.n23,d.n44-d.n24);h[4]=new THREE.Vector4(d.n41-d.n31,d.n42-d.n32,d.n43-
+d.n33,d.n44-d.n34);h[5]=new THREE.Vector4(d.n41+d.n31,d.n42+d.n32,d.n43+d.n33,d.n44+d.n34);p=0;for(x=h.length;p<x;p++){u=h[p];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}x=t.objects;t=0;for(p=x.length;t<p;t++){u=x[t];var A;if(!(A=!u.visible)){if(A=u instanceof THREE.Mesh){a:{A=void 0;for(var B=u.position,N=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),I=0;I<6;I++){A=h[I].x*B.x+h[I].y*B.y+h[I].z*B.z+h[I].w;if(A<=N){A=false;break a}}A=true}A=!A}A=A}if(!A){e=
+i[g]=i[g]||new THREE.RenderableObject;K.copy(u.position);d.multiplyVector3(K);e.object=u;e.z=K.z;v.push(e);g++}}r&&v.sort(a);return v};this.projectScene=function(t,p,r){var v=[],x=p.near,u=p.far,A,B,N,I,T,R,M,O,X,J,E,V,U,D,H,P;s=q=y=0;p.autoUpdateMatrix&&p.updateMatrix();d.multiply(p.projectionMatrix,p.matrix);R=this.projectObjects(t,p,true);t=0;for(A=R.length;t<A;t++){M=R[t].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();O=M.matrix;X=M.rotationMatrix;J=M.materials;E=M.overdraw;if(M instanceof
 THREE.Mesh){V=M.geometry;U=V.vertices;B=0;for(N=U.length;B<N;B++){D=U[B];D.positionWorld.copy(D.position);O.multiplyVector3(D.positionWorld);I=D.positionScreen;I.copy(D.positionWorld);d.multiplyVector4(I);I.x/=I.w;I.y/=I.w;D.__visible=I.z>x&&I.z<u}V=V.faces;B=0;for(N=V.length;B<N;B++){D=V[B];if(D instanceof THREE.Face3){I=U[D.a];T=U[D.b];H=U[D.c];if(I.__visible&&T.__visible&&H.__visible)if(M.doubleSided||M.flipSided!=(H.positionScreen.x-I.positionScreen.x)*(T.positionScreen.y-I.positionScreen.y)-
 (H.positionScreen.y-I.positionScreen.y)*(T.positionScreen.x-I.positionScreen.x)<0){j=n[s]=n[s]||new THREE.RenderableFace3;j.v1.positionWorld.copy(I.positionWorld);j.v2.positionWorld.copy(T.positionWorld);j.v3.positionWorld.copy(H.positionWorld);j.v1.positionScreen.copy(I.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(H.positionScreen);j.normalWorld.copy(D.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(D.centroid);O.multiplyVector3(j.centroidWorld);
 j.centroidScreen.copy(j.centroidWorld);d.multiplyVector3(j.centroidScreen);H=D.vertexNormals;m=j.vertexNormalsWorld;I=0;for(T=H.length;I<T;I++){P=m[I]=m[I]||new THREE.Vector3;P.copy(H[I]);X.multiplyVector3(P)}j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=D.materials;j.overdraw=E;if(M.geometry.uvs[B]){j.uvs[0]=M.geometry.uvs[B][0];j.uvs[1]=M.geometry.uvs[B][1];j.uvs[2]=M.geometry.uvs[B][2]}v.push(j);s++}}else if(D instanceof THREE.Face4){I=U[D.a];T=U[D.b];H=U[D.c];P=U[D.d];if(I.__visible&&
@@ -115,101 +115,101 @@ T.__visible&&H.__visible&&P.__visible)if(M.doubleSided||M.flipSided!=((P.positio
 j.v3.positionWorld.copy(P.positionWorld);j.v1.positionScreen.copy(I.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(P.positionScreen);j.normalWorld.copy(D.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(D.centroid);O.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);d.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=D.materials;j.overdraw=E;if(M.geometry.uvs[B]){j.uvs[0]=M.geometry.uvs[B][0];
 j.uvs[1]=M.geometry.uvs[B][1];j.uvs[2]=M.geometry.uvs[B][3]}v.push(j);s++;b=n[s]=n[s]||new THREE.RenderableFace3;b.v1.positionWorld.copy(T.positionWorld);b.v2.positionWorld.copy(H.positionWorld);b.v3.positionWorld.copy(P.positionWorld);b.v1.positionScreen.copy(T.positionScreen);b.v2.positionScreen.copy(H.positionScreen);b.v3.positionScreen.copy(P.positionScreen);b.normalWorld.copy(j.normalWorld);b.centroidWorld.copy(j.centroidWorld);b.centroidScreen.copy(j.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=
 J;b.faceMaterials=D.materials;b.overdraw=E;if(M.geometry.uvs[B]){b.uvs[0]=M.geometry.uvs[B][1];b.uvs[1]=M.geometry.uvs[B][2];b.uvs[2]=M.geometry.uvs[B][3]}v.push(b);s++}}}}else if(M instanceof THREE.Line){o.multiply(d,O);U=M.geometry.vertices;D=U[0];D.positionScreen.copy(D.position);o.multiplyVector4(D.positionScreen);B=1;for(N=U.length;B<N;B++){I=U[B];I.positionScreen.copy(I.position);o.multiplyVector4(I.positionScreen);T=U[B-1];f.copy(I.positionScreen);k.copy(T.positionScreen);if(c(f,k)){f.multiplyScalar(1/
-f.w);k.multiplyScalar(1/k.w);l=A[r]=A[r]||new THREE.RenderableLine;l.v1.positionScreen.copy(f);l.v2.positionScreen.copy(k);l.z=Math.max(f.z,k.z);l.materials=M.materials;v.push(l);r++}}}else if(M instanceof THREE.Particle){L.set(M.position.x,M.position.y,M.position.z,1);d.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){w=F[y]=F[y]||new THREE.RenderableParticle;w.x=L.x/L.w;w.y=L.y/L.w;w.z=L.z;w.rotation=M.rotation.z;w.scale.x=M.scale.x*Math.abs(w.x-(L.x+p.projectionMatrix.n11)/(L.w+p.projectionMatrix.n14));
-w.scale.y=M.scale.y*Math.abs(w.y-(L.y+p.projectionMatrix.n22)/(L.w+p.projectionMatrix.n24));w.materials=M.materials;v.push(w);y++}}}}q&&v.sort(a);return v};this.unprojectVector=function(t,p){var q=THREE.Matrix4.makeInvert(p.matrix);q.multiplySelf(THREE.Matrix4.makeInvert(p.projectionMatrix));q.multiplyVector3(t);return t}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,i,j;this.domElement=document.createElement("div");this.setSize=function(b,s){e=b;g=s;i=e/2;j=g/2};this.render=function(b,s){var n,l,r,A,w,y,F,K;a=c.projectScene(b,s);n=0;for(l=a.length;n<l;n++){w=a[n];if(w instanceof THREE.RenderableParticle){F=w.x*i+i;K=w.y*j+j;r=0;for(A=w.material.length;r<A;r++){y=w.material[r];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=F+"px";y.style.top=K+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ca){if(w!=ca)l.globalAlpha=w=ca}function c(ca){if(y!=ca){switch(ca){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}y=ca}}var e=null,g=new THREE.Projector,i=document.createElement("canvas"),j,b,s,n,l=i.getContext("2d"),r=new THREE.Color(0),A=0,w=1,y=0,F=null,K=null,L=1,d,o,h,f,k,m,t,p,q,v=new THREE.Color,
-x=new THREE.Color,u=new THREE.Color,z=new THREE.Color,B=new THREE.Color,N,I,T,R,M,O,X,J,E,V=new THREE.Rectangle,U=new THREE.Rectangle,D=new THREE.Rectangle,H=false,P=new THREE.Color,$=new THREE.Color,aa=new THREE.Color,na=new THREE.Color,ha=Math.PI*2,Z=new THREE.Vector3,qa,ka,wa,fa,ra,ea,sa=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);wa=ka.getImageData(0,0,2,2);fa=wa.data;ra=document.createElement("canvas");ra.width=
-ra.height=sa;ea=ra.getContext("2d");ea.translate(-sa/2,-sa/2);ea.scale(sa,sa);sa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ca,la){j=ca;b=la;s=j/2;n=b/2;i.width=j;i.height=b;V.set(-s,-n,s,n);w=1;y=0;K=F=null;L=1};this.setClearColor=function(ca,la){r=ca;A=la;U.set(-s,-n,s,n);l.setTransform(1,0,0,-1,s,n);this.clear()};this.setClearColorHex=function(ca,la){r.setHex(ca);A=la;U.set(-s,-n,s,n);l.setTransform(1,0,0,-1,s,n);this.clear()};this.clear=function(){l.setTransform(1,
-0,0,-1,s,n);if(!U.isEmpty()){U.inflate(1);U.minSelf(V);if(r.hex==0&&A==0)l.clearRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());else{c(THREE.NormalBlending);a(1);l.fillStyle="rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+A+")";l.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight())}U.empty()}};this.render=function(ca,la){function Ea(C){var W,S,G,Q=C.lights;$.setRGB(0,0,0);aa.setRGB(0,0,0);na.setRGB(0,0,0);C=0;for(W=Q.length;C<W;C++){S=Q[C];G=S.color;if(S instanceof
+f.w);k.multiplyScalar(1/k.w);l=z[q]=z[q]||new THREE.RenderableLine;l.v1.positionScreen.copy(f);l.v2.positionScreen.copy(k);l.z=Math.max(f.z,k.z);l.materials=M.materials;v.push(l);q++}}}else if(M instanceof THREE.Particle){L.set(M.position.x,M.position.y,M.position.z,1);d.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){w=F[y]=F[y]||new THREE.RenderableParticle;w.x=L.x/L.w;w.y=L.y/L.w;w.z=L.z;w.rotation=M.rotation.z;w.scale.x=M.scale.x*Math.abs(w.x-(L.x+p.projectionMatrix.n11)/(L.w+p.projectionMatrix.n14));
+w.scale.y=M.scale.y*Math.abs(w.y-(L.y+p.projectionMatrix.n22)/(L.w+p.projectionMatrix.n24));w.materials=M.materials;v.push(w);y++}}}}r&&v.sort(a);return v};this.unprojectVector=function(t,p){var r=THREE.Matrix4.makeInvert(p.matrix);r.multiplySelf(THREE.Matrix4.makeInvert(p.projectionMatrix));r.multiplyVector3(t);return t}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,i,j;this.domElement=document.createElement("div");this.setSize=function(b,s){e=b;g=s;i=e/2;j=g/2};this.render=function(b,s){var n,l,q,z,w,y,F,K;a=c.projectScene(b,s);n=0;for(l=a.length;n<l;n++){w=a[n];if(w instanceof THREE.RenderableParticle){F=w.x*i+i;K=w.y*j+j;q=0;for(z=w.material.length;q<z;q++){y=w.material[q];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=F+"px";y.style.top=K+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ca){if(w!=ca)l.globalAlpha=w=ca}function c(ca){if(y!=ca){switch(ca){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}y=ca}}var e=null,g=new THREE.Projector,i=document.createElement("canvas"),j,b,s,n,l=i.getContext("2d"),q=new THREE.Color(0),z=0,w=1,y=0,F=null,K=null,L=1,d,o,h,f,k,m,t,p,r,v=new THREE.Color,
+x=new THREE.Color,u=new THREE.Color,A=new THREE.Color,B=new THREE.Color,N,I,T,R,M,O,X,J,E,V=new THREE.Rectangle,U=new THREE.Rectangle,D=new THREE.Rectangle,H=false,P=new THREE.Color,$=new THREE.Color,aa=new THREE.Color,na=new THREE.Color,ha=Math.PI*2,Z=new THREE.Vector3,qa,ka,wa,fa,ra,ea,sa=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);wa=ka.getImageData(0,0,2,2);fa=wa.data;ra=document.createElement("canvas");ra.width=
+ra.height=sa;ea=ra.getContext("2d");ea.translate(-sa/2,-sa/2);ea.scale(sa,sa);sa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ca,la){j=ca;b=la;s=j/2;n=b/2;i.width=j;i.height=b;V.set(-s,-n,s,n);w=1;y=0;K=F=null;L=1};this.setClearColor=function(ca,la){q=ca;z=la;U.set(-s,-n,s,n);l.setTransform(1,0,0,-1,s,n);this.clear()};this.setClearColorHex=function(ca,la){q.setHex(ca);z=la;U.set(-s,-n,s,n);l.setTransform(1,0,0,-1,s,n);this.clear()};this.clear=function(){l.setTransform(1,
+0,0,-1,s,n);if(!U.isEmpty()){U.inflate(1);U.minSelf(V);if(q.hex==0&&z==0)l.clearRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());else{c(THREE.NormalBlending);a(1);l.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+z+")";l.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight())}U.empty()}};this.render=function(ca,la){function Ea(C){var W,S,G,Q=C.lights;$.setRGB(0,0,0);aa.setRGB(0,0,0);na.setRGB(0,0,0);C=0;for(W=Q.length;C<W;C++){S=Q[C];G=S.color;if(S instanceof
 THREE.AmbientLight){$.r+=G.r;$.g+=G.g;$.b+=G.b}else if(S instanceof THREE.DirectionalLight){aa.r+=G.r;aa.g+=G.g;aa.b+=G.b}else if(S instanceof THREE.PointLight){na.r+=G.r;na.g+=G.g;na.b+=G.b}}}function ja(C,W,S,G){var Q,Y,da,ga,ia=C.lights;C=0;for(Q=ia.length;C<Q;C++){Y=ia[C];da=Y.color;ga=Y.intensity;if(Y instanceof THREE.DirectionalLight){Y=S.dot(Y.position)*ga;if(Y>0){G.r+=da.r*Y;G.g+=da.g*Y;G.b+=da.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,W);Z.normalize();Y=S.dot(Z)*ga;if(Y>
 0){G.r+=da.r*Y;G.g+=da.g*Y;G.b+=da.b*Y}}}}function Na(C,W,S){if(S.opacity!=0){a(S.opacity);c(S.blending);var G,Q,Y,da,ga,ia;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){da=S.map.image;ga=da.width>>1;ia=da.height>>1;Q=W.scale.x*s;Y=W.scale.y*n;S=Q*ga;G=Y*ia;D.set(C.x-S,C.y-G,C.x+S,C.y+G);if(!V.instersects(D))return;l.save();l.translate(C.x,C.y);l.rotate(-W.rotation);l.scale(Q,-Y);l.translate(-ga,-ia);l.drawImage(da,0,0);l.restore()}l.beginPath();l.moveTo(C.x-10,C.y);l.lineTo(C.x+
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+t=new THREE.Color(0),p,r=new THREE.Vector3,v=[],x=[],u=[],A,B,N,I,T=1;this.domElement=s;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(R){switch(R){case "high":T=1;break;case "low":T=0}};this.setSize=function(R,M){n=R;l=M;q=n/2;z=l/2;s.setAttribute("viewBox",-q+" "+-z+" "+n+" "+l);s.setAttribute("width",n);s.setAttribute("height",l);L.set(-q,-z,q,z)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(R,M){var O,X,
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-D;w.x*=r;w.y*=-A;J=0;for(E=D.materials.length;J<E;J++)if(H=D.materials[J]){V=w;U=D;H=H;var P=N++;if(x[P]==null){x[P]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&x[P].setAttribute("shape-rendering","crispEdges")}z=x[P];z.setAttribute("cx",V.x);z.setAttribute("cy",V.y);z.setAttribute("r",U.scale.x*r);if(H instanceof THREE.ParticleCircleMaterial){if(o){f.r=k.r+m.r+t.r;f.g=k.g+m.g+t.g;f.b=k.b+m.b+t.b;h.r=H.color.r*f.r;h.g=H.color.g*f.g;h.b=H.color.b*f.b;h.updateStyleString()}else h=
-H.color;z.setAttribute("style","fill: "+h.__styleString)}s.appendChild(z)}}else if(D instanceof THREE.RenderableLine){w=D.v1;y=D.v2;w.positionScreen.x*=r;w.positionScreen.y*=-A;y.positionScreen.x*=r;y.positionScreen.y*=-A;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);if(L.instersects(d)){J=0;for(E=D.materials.length;J<E;)if(H=D.materials[J++]){V=w;U=y;H=H;P=I++;if(u[P]==null){u[P]=document.createElementNS("http://www.w3.org/2000/svg","line");T==
-0&&u[P].setAttribute("shape-rendering","crispEdges")}z=u[P];z.setAttribute("x1",V.positionScreen.x);z.setAttribute("y1",V.positionScreen.y);z.setAttribute("x2",U.positionScreen.x);z.setAttribute("y2",U.positionScreen.y);if(H instanceof THREE.LineBasicMaterial){h.__styleString=H.color.__styleString;z.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+H.linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.linecap+"; stroke-linejoin: "+H.linejoin);s.appendChild(z)}}}}else if(D instanceof
-THREE.RenderableFace3){w=D.v1;y=D.v2;F=D.v3;w.positionScreen.x*=r;w.positionScreen.y*=-A;y.positionScreen.x*=r;y.positionScreen.y*=-A;F.positionScreen.x*=r;F.positionScreen.y*=-A;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);d.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(d)){J=0;for(E=D.meshMaterials.length;J<E;){H=D.meshMaterials[J++];if(H instanceof THREE.MeshFaceMaterial){V=0;for(U=D.faceMaterials.length;V<U;)(H=D.faceMaterials[V++])&&
-c(w,y,F,D,H,R)}else H&&c(w,y,F,D,H,R)}}}else if(D instanceof THREE.RenderableFace4){w=D.v1;y=D.v2;F=D.v3;K=D.v4;w.positionScreen.x*=r;w.positionScreen.y*=-A;y.positionScreen.x*=r;y.positionScreen.y*=-A;F.positionScreen.x*=r;F.positionScreen.y*=-A;K.positionScreen.x*=r;K.positionScreen.y*=-A;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);d.addPoint(F.positionScreen.x,F.positionScreen.y);d.addPoint(K.positionScreen.x,K.positionScreen.y);if(L.instersects(d)){J=
+D;w.x*=q;w.y*=-z;J=0;for(E=D.materials.length;J<E;J++)if(H=D.materials[J]){V=w;U=D;H=H;var P=N++;if(x[P]==null){x[P]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&x[P].setAttribute("shape-rendering","crispEdges")}A=x[P];A.setAttribute("cx",V.x);A.setAttribute("cy",V.y);A.setAttribute("r",U.scale.x*q);if(H instanceof THREE.ParticleCircleMaterial){if(o){f.r=k.r+m.r+t.r;f.g=k.g+m.g+t.g;f.b=k.b+m.b+t.b;h.r=H.color.r*f.r;h.g=H.color.g*f.g;h.b=H.color.b*f.b;h.updateStyleString()}else h=
+H.color;A.setAttribute("style","fill: "+h.__styleString)}s.appendChild(A)}}else if(D instanceof THREE.RenderableLine){w=D.v1;y=D.v2;w.positionScreen.x*=q;w.positionScreen.y*=-z;y.positionScreen.x*=q;y.positionScreen.y*=-z;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);if(L.instersects(d)){J=0;for(E=D.materials.length;J<E;)if(H=D.materials[J++]){V=w;U=y;H=H;P=I++;if(u[P]==null){u[P]=document.createElementNS("http://www.w3.org/2000/svg","line");T==
+0&&u[P].setAttribute("shape-rendering","crispEdges")}A=u[P];A.setAttribute("x1",V.positionScreen.x);A.setAttribute("y1",V.positionScreen.y);A.setAttribute("x2",U.positionScreen.x);A.setAttribute("y2",U.positionScreen.y);if(H instanceof THREE.LineBasicMaterial){h.__styleString=H.color.__styleString;A.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+H.linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.linecap+"; stroke-linejoin: "+H.linejoin);s.appendChild(A)}}}}else if(D instanceof
+THREE.RenderableFace3){w=D.v1;y=D.v2;F=D.v3;w.positionScreen.x*=q;w.positionScreen.y*=-z;y.positionScreen.x*=q;y.positionScreen.y*=-z;F.positionScreen.x*=q;F.positionScreen.y*=-z;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);d.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(d)){J=0;for(E=D.meshMaterials.length;J<E;){H=D.meshMaterials[J++];if(H instanceof THREE.MeshFaceMaterial){V=0;for(U=D.faceMaterials.length;V<U;)(H=D.faceMaterials[V++])&&
+c(w,y,F,D,H,R)}else H&&c(w,y,F,D,H,R)}}}else if(D instanceof THREE.RenderableFace4){w=D.v1;y=D.v2;F=D.v3;K=D.v4;w.positionScreen.x*=q;w.positionScreen.y*=-z;y.positionScreen.x*=q;y.positionScreen.y*=-z;F.positionScreen.x*=q;F.positionScreen.y*=-z;K.positionScreen.x*=q;K.positionScreen.y*=-z;d.addPoint(w.positionScreen.x,w.positionScreen.y);d.addPoint(y.positionScreen.x,y.positionScreen.y);d.addPoint(F.positionScreen.x,F.positionScreen.y);d.addPoint(K.positionScreen.x,K.positionScreen.y);if(L.instersects(d)){J=
 0;for(E=D.meshMaterials.length;J<E;){H=D.meshMaterials[J++];if(H instanceof THREE.MeshFaceMaterial){V=0;for(U=D.faceMaterials.length;V<U;)(H=D.faceMaterials[V++])&&e(w,y,F,K,D,H,R)}else H&&e(w,y,F,K,D,H,R)}}}}}};
 THREE.WebGLRenderer=function(a){function c(d,o){d.fragment_shader=o.fragment_shader;d.vertex_shader=o.vertex_shader;d.uniforms=Uniforms.clone(o.uniforms)}function e(d){if(d.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);d.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function g(d,o){var h;if(d=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(d=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,o);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));
 return null}return h}function i(d){switch(d){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
-var j=document.createElement("canvas"),b,s=null,n=null,l=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],r=new THREE.Matrix4,A=new Float32Array(16),w=new Float32Array(16),y=new THREE.Vector4,F=true,K=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)F=a.antialias;a.clearColor!==undefined&&K.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=j;this.autoClear=true;(function(d,o,h){try{b=j.getContext("experimental-webgl",
+var j=document.createElement("canvas"),b,s=null,n=null,l=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],q=new THREE.Matrix4,z=new Float32Array(16),w=new Float32Array(16),y=new THREE.Vector4,F=true,K=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)F=a.antialias;a.clearColor!==undefined&&K.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=j;this.autoClear=true;(function(d,o,h){try{b=j.getContext("experimental-webgl",
 {antialias:d})}catch(f){console.log(f)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(o.r,o.g,o.b,h)})(F,K,L);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(d,
-o){j.width=d;j.height=o;b.viewport(0,0,j.width,j.height)};this.setClearColorHex=function(d,o){var h=new THREE.Color(d);b.clearColor(h.r,h.g,h.b,o)};this.setClearColor=function(d,o){b.clearColor(d.r,d.g,d.b,o)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(d,o){var h,f,k,m=0,t=0,p=0,q,v,x,u=this.lights,z=u.directional.colors,B=u.directional.positions,N=u.point.colors,I=u.point.positions,T=0,R=0;h=k=k=0;for(f=o.length;h<f;h++){k=o[h];q=k.color;v=k.position;
-x=k.intensity;if(k instanceof THREE.AmbientLight){m+=q.r;t+=q.g;p+=q.b}else if(k instanceof THREE.DirectionalLight){k=T*3;z[k]=q.r*x;z[k+1]=q.g*x;z[k+2]=q.b*x;B[k]=v.x;B[k+1]=v.y;B[k+2]=v.z;T+=1}else if(k instanceof THREE.PointLight){k=R*3;N[k]=q.r*x;N[k+1]=q.g*x;N[k+2]=q.b*x;I[k]=v.x;I[k+1]=v.y;I[k+2]=v.z;R+=1}}for(h=T*3;h<z.length;h++)z[h]=0;for(h=R*3;h<N.length;h++)N[h]=0;u.point.length=R;u.directional.length=T;u.ambient[0]=m;u.ambient[1]=t;u.ambient[2]=p};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=
-b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLNormalBuffer=b.createBuffer();d.__webGLTangentBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLUVBuffer=b.createBuffer();d.__webGLUV2Buffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer();
-d.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(d){var o=d.vertices.length;d.__vertexArray=new Float32Array(o*3);d.__colorArray=new Float32Array(o*3);d.__lineArray=new Uint16Array(o);d.__webGLLineCount=o};this.initParticleBuffers=function(d){var o=d.vertices.length;d.__vertexArray=new Float32Array(o*3);d.__colorArray=new Float32Array(o*3);d.__sortArray=[];d.__webGLParticleCount=o};this.initMeshBuffers=function(d,o){var h,f,k=0,m=0,t=0,p=o.geometry.faces,q=d.faces;h=0;for(f=q.length;h<
-f;h++){fi=q[h];face=p[fi];if(face instanceof THREE.Face3){k+=3;m+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;m+=2;t+=4}}d.__vertexArray=new Float32Array(k*3);d.__normalArray=new Float32Array(k*3);d.__tangentArray=new Float32Array(k*4);d.__colorArray=new Float32Array(k*3);d.__uvArray=new Float32Array(k*2);d.__uv2Array=new Float32Array(k*2);d.__faceArray=new Uint16Array(m*3);d.__lineArray=new Uint16Array(t*2);k=false;h=0;for(f=o.materials.length;h<f;h++){p=o.materials[h];if(p instanceof THREE.MeshFaceMaterial){p=
-0;for(q=d.materials.length;p<q;p++)if(d.materials[p]&&d.materials[p].shading!=undefined&&d.materials[p].shading==THREE.SmoothShading){k=true;break}}else if(p&&p.shading!=undefined&&p.shading==THREE.SmoothShading){k=true;break}if(k)break}d.__needsSmoothNormals=k;d.__webGLFaceCount=m*3;d.__webGLLineCount=t*2};this.setMeshBuffers=function(d,o,h){var f,k,m,t,p,q,v,x,u,z,B=0,N=0,I=0,T=0,R=0,M=0,O=0,X=0,J=0,E=d.__vertexArray,V=d.__uvArray,U=d.__uv2Array,D=d.__normalArray,H=d.__tangentArray,P=d.__colorArray,
-$=d.__faceArray,aa=d.__lineArray,na=d.__needsSmoothNormals,ha=o.geometry,Z=ha.__dirtyVertices,qa=ha.__dirtyElements,ka=ha.__dirtyUvs,wa=ha.__dirtyNormals,fa=ha.__dirtyTangents,ra=ha.__dirtyColors,ea=ha.vertices,sa=d.faces,ca=ha.faces,la=ha.uvs,Ea=ha.uvs2,ja=ha.colors;o=0;for(f=sa.length;o<f;o++){k=sa[o];m=ca[k];q=la[k];k=Ea[k];t=m.vertexNormals;p=m.normal;if(m instanceof THREE.Face3){if(Z){v=ea[m.a].position;x=ea[m.b].position;u=ea[m.c].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;
-E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;N+=9}if(ra&&ja.length){v=ja[m.a];x=ja[m.b];u=ja[m.c];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;J+=9}if(fa&&ha.hasTangents){v=ea[m.a].tangent;x=ea[m.b].tangent;u=ea[m.c].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;O+=12}if(wa)if(t.length==3&&na)for(m=0;m<3;m++){p=t[m];D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}else for(m=
-0;m<3;m++){D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}if(ka&&q)for(m=0;m<3;m++){t=q[m];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(m=0;m<3;m++){q=k[m];U[T]=q.u;U[T+1]=q.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;R+=3;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+2;aa[X+4]=B+1;aa[X+5]=B+2;X+=6;B+=3}}else if(m instanceof THREE.Face4){if(Z){v=ea[m.a].position;x=ea[m.b].position;u=ea[m.c].position;z=ea[m.d].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;E[N+9]=
-z.x;E[N+10]=z.y;E[N+11]=z.z;N+=12}if(ra&&ja.length){v=ja[m.a];x=ja[m.b];u=ja[m.d];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;P[J+9]=(void 0).r;P[J+10]=(void 0).g;P[J+11]=(void 0).b;J+=12}if(fa&&ha.hasTangents){v=ea[m.a].tangent;x=ea[m.b].tangent;u=ea[m.c].tangent;m=ea[m.d].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;H[O+12]=m.x;H[O+13]=m.y;H[O+14]=m.z;
-H[O+15]=m.w;O+=16}if(wa)if(t.length==4&&na)for(m=0;m<4;m++){p=t[m];D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}else for(m=0;m<4;m++){D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}if(ka&&q)for(m=0;m<4;m++){t=q[m];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(m=0;m<4;m++){q=k[m];U[T]=q.u;U[T+1]=q.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;$[R+3]=B;$[R+4]=B+2;$[R+5]=B+3;R+=6;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+3;aa[X+4]=B+1;aa[X+5]=B+2;aa[X+6]=B+2;aa[X+7]=B+3;X+=8;B+=4}}}if(Z){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);
-b.bufferData(b.ARRAY_BUFFER,E,h)}if(ra&&ja.length){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(wa){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,D,h)}if(fa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,H,h)}if(ka&&I>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,V,h)}if(ka&&T>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,
-U,h)}if(qa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,$,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(d,o){var h,f,k,m=d.vertices,t=d.colors,p=m.length,q=t.length,v=d.__vertexArray,x=d.__colorArray,u=d.__lineArray,z=d.__dirtyColors,B=d.__dirtyElements;if(d.__dirtyVertices){for(h=0;h<p;h++){f=m[h].position;k=h*3;v[k]=f.x;v[k+1]=f.y;v[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,
-d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,o)}if(z){for(h=0;h<q;h++){color=t[h];k=h*3;x[k]=color.r;x[k+1]=color.g;x[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,o)}if(B){for(h=0;h<p;h++)u[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,u,o)}};this.setParticleBuffers=function(d,o,h){var f,k,m,t=d.vertices,p=t.length,q=d.colors,v=q.length,x=d.__vertexArray,u=d.__colorArray,z=d.__sortArray,B=d.__dirtyVertices,
-N=d.__dirtyColors;if(h.sortParticles){r.multiplySelf(h.matrix);for(f=0;f<p;f++){k=t[f].position;y.copy(k);r.multiplyVector3(y);z[f]=[y.z,f]}z.sort(function(I,T){return T[0]-I[0]});for(f=0;f<p;f++){k=t[z[f][1]].position;m=f*3;x[m]=k.x;x[m+1]=k.y;x[m+2]=k.z}for(f=0;f<v;f++){m=f*3;color=q[z[f][1]];u[m]=color.r;u[m+1]=color.g;u[m+2]=color.b}}else{if(B)for(f=0;f<p;f++){k=t[f].position;m=f*3;x[m]=k.x;x[m+1]=k.y;x[m+2]=k.z}if(N)for(f=0;f<v;f++){color=q[f];m=f*3;u[m]=color.r;u[m+1]=color.g;u[m+2]=color.b}}if(B||
-h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x,o)}if(N||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,u,o)}};this.initMaterial=function(d,o,h){if(!d.program){var f,k;if(d instanceof THREE.MeshDepthMaterial)c(d,THREE.ShaderLib.depth);else if(d instanceof THREE.MeshNormalMaterial)c(d,THREE.ShaderLib.normal);else if(d instanceof THREE.MeshBasicMaterial)c(d,THREE.ShaderLib.basic);else if(d instanceof THREE.MeshLambertMaterial)c(d,
-THREE.ShaderLib.lambert);else if(d instanceof THREE.MeshPhongMaterial)c(d,THREE.ShaderLib.phong);else if(d instanceof THREE.LineBasicMaterial)c(d,THREE.ShaderLib.basic);else d instanceof THREE.ParticleBasicMaterial&&c(d,THREE.ShaderLib.particle_basic);var m,t,p,q;k=p=q=0;for(m=o.length;k<m;k++){t=o[k];t instanceof THREE.DirectionalLight&&p++;t instanceof THREE.PointLight&&q++}if(q+p<=4){o=p;q=q}else{o=Math.ceil(4*p/(q+p));q=4-o}k={directional:o,point:q};q=d.fragment_shader;o=d.vertex_shader;m={fog:h,
-map:d.map,env_map:d.env_map,light_map:d.light_map,vertex_colors:d.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};h=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.fog?"#define USE_FOG":"",m.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.env_map?"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"",m.vertex_colors?"#define USE_COLOR":
-"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.map?"#define USE_MAP":"",m.env_map?"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"",m.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");
-b.attachShader(h,g("fragment",k+q));b.attachShader(h,g("vertex",m+o));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};d.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in d.uniforms)h.push(f);f=d.program;q=0;for(o=h.length;q<o;q++){k=h[q];f.uniforms[k]=b.getUniformLocation(f,
-k)}d=d.program;f=["position","normal","uv","uv2","tangent","color"];h=0;for(q=f.length;h<q;h++){o=f[h];d.attributes[o]=b.getAttribLocation(d,o)}}};this.setProgram=function(d,o,h,f,k){this.initMaterial(f,o,h);var m=f.program;if(m!=s){b.useProgram(m);s=m}this.loadCamera(m,d);this.loadMatrices(m,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(m,o);o=this.lights;f.uniforms.enableLighting.value=o.directional.length+o.point.length;f.uniforms.ambientLightColor.value=
-o.ambient;f.uniforms.directionalLightColor.value=o.directional.colors;f.uniforms.directionalLightDirection.value=o.directional.positions;f.uniforms.pointLightColor.value=o.point.colors;f.uniforms.pointLightPosition.value=o.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=
-f.map;f.uniforms.light_map.texture=f.light_map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=
-h.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*
-f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;f.uniforms.map.texture=f.map;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,
-f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=d.near;f.uniforms.mFar.value=d.far;f.uniforms.opacity.value=f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;d=f.uniforms;for(var t in d)if(k=m.uniforms[t]){f=d[t];o=f.type;h=f.value;if(o=="i")b.uniform1i(k,h);else if(o=="f")b.uniform1f(k,h);else if(o=="fv1")b.uniform1fv(k,h);else if(o=="fv")b.uniform3fv(k,h);else if(o=="v2")b.uniform2f(k,h.x,h.y);
-else if(o=="v3")b.uniform3f(k,h.x,h.y,h.z);else if(o=="c")b.uniform3f(k,h.r,h.g,h.b);else if(o=="t"){b.uniform1i(k,h);if(f=f.texture)if(f.image instanceof Array&&f.image.length==6){f=f;h=h;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;h=h;if(!f.__webGLTexture&&
-f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
-h);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return m};this.renderBuffer=function(d,o,h,f,k,m){d=this.setProgram(d,o,h,f,m).attributes;b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.position);if(d.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);
-b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-k.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);if(m instanceof THREE.Mesh)if(f.wireframe){b.lineWidth(f.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(b.LINES,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(m instanceof THREE.Line){m=
-m.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f.linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(m,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else m instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,k.__webGLParticleCount)};this.renderPass=function(d,o,h,f,k,m,t){var p,q,v,x,u;v=0;for(x=f.materials.length;v<x;v++){p=f.materials[v];if(p instanceof THREE.MeshFaceMaterial){p=0;for(q=k.materials.length;p<q;p++)if((u=k.materials[p])&&u.blending==m&&u.opacity<
-1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,o,h,u,k,f)}}else if((u=p)&&u.blending==m&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,o,h,u,k,f)}}};this.renderPassImmediate=function(d,o,h,f,k,m){var t,p,q,v;t=0;for(p=f.materials.length;t<p;t++)if((q=f.materials[t])&&q.blending==k&&q.opacity<1==m){this.setBlending(q.blending);this.setDepthTest(q.depth_test);v=this.setProgram(d,o,h,q,f);f.render(function(x){var u=
-v;if(!x.__webGLVertexBuffer)x.__webGLVertexBuffer=b.createBuffer();if(!x.__webGLNormalBuffer)x.__webGLNormalBuffer=b.createBuffer();if(x.hasPos){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.position);b.vertexAttribPointer(u.attributes.position,3,b.FLOAT,false,0,0)}if(x.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,x.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.normal);
-b.vertexAttribPointer(u.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,x.count);x.count=0})}};this.render=function(d,o,h,f){var k,m,t,p,q=d.lights,v=d.fog;o.autoUpdateMatrix&&o.updateMatrix();w.set(o.matrix.flatten());A.set(o.projectionMatrix.flatten());r.multiply(o.projectionMatrix,o.matrix);l[0].set(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);l[1].set(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);l[2].set(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);l[3].set(r.n41-
-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);l[4].set(r.n41-r.n31,r.n42-r.n32,r.n43-r.n33,r.n44-r.n34);l[5].set(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);for(k=0;k<5;k++){p=l[k];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}this.initWebGLObjects(d,o);f=f!==undefined?f:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,
-b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,
-b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){k=h.__webGLFramebuffer;p=h.width;t=h.height}else{k=null;p=j.width;t=j.height}if(k!=n){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,p,t);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);n=k}this.autoClear&&this.clear();k=d.__webGLObjects.length;
-for(f=0;f<k;f++){t=d.__webGLObjects[f];p=t.object;if(m=p.visible){if(!(m=!(p instanceof THREE.Mesh)))a:{m=void 0;for(var x=p.matrix,u=-p.geometry.boundingSphere.radius*Math.max(p.scale.x,Math.max(p.scale.y,p.scale.z)),z=0;z<6;z++){m=l[z].x*x.n14+l[z].y*x.n24+l[z].z*x.n34+l[z].w;if(m<=u){m=false;break a}}m=true}m=m}if(m){if(p.autoUpdateMatrix){p.updateMatrix();p._objectMatrixArray.set(p.matrix.flatten())}this.setupMatrices(p,o);t.render=true}else t.render=false}m=d.__webGLObjectsImmediate.length;for(f=
-0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){if(p.autoUpdateMatrix){p.updateMatrix();p._objectMatrixArray.set(p.matrix.flatten())}this.setupMatrices(p,o)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){p=t.object;t=t.buffer;e(p);this.renderPass(o,q,v,p,t,THREE.NormalBlending,false)}}for(f=0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){e(p);this.renderPassImmediate(o,q,v,p,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){p=t.object;
-t=t.buffer;e(p);this.renderPass(o,q,v,p,t,THREE.AdditiveBlending,false);this.renderPass(o,q,v,p,t,THREE.SubtractiveBlending,false);this.renderPass(o,q,v,p,t,THREE.AdditiveBlending,true);this.renderPass(o,q,v,p,t,THREE.SubtractiveBlending,true);this.renderPass(o,q,v,p,t,THREE.NormalBlending,true);this.renderPass(o,q,v,p,t,THREE.BillboardBlending,false)}}for(f=0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){e(p);this.renderPassImmediate(o,q,v,p,THREE.NormalBlending,true)}}if(h&&h.min_filter!==
-THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(d,o){function h(u,z,B,N){if(u[z]==undefined){d.__webGLObjects.push({buffer:B,object:N});u[z]=1}}function f(u,z,B){if(u[z]==undefined){d.__webGLObjectsImmediate.push({object:B});u[z]=1}}var k,m,t,p,q,v,x;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={};d.__webGLObjectsImmediate=[]}k=0;for(m=
-d.objects.length;k<m;k++){t=d.objects[k];q=t.geometry;if(d.__webGLObjectsMap[t.id]==undefined){d.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16);t._objectMatrixArray.set(t.matrix.flatten())}x=d.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(p in q.geometryChunks){v=q.geometryChunks[p];if(!v.__webGLVertexBuffer){this.createMeshBuffers(v);this.initMeshBuffers(v,
-t);q.__dirtyVertices=true;q.__dirtyElements=true;q.__dirtyUvs=true;q.__dirtyNormals=true;q.__dirtyTangents=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||q.__dirtyColors||q.__dirtyTangents)this.setMeshBuffers(v,t,b.DYNAMIC_DRAW);h(x,p,v,t)}q.__dirtyVertices=false;q.__dirtyElements=false;q.__dirtyUvs=false;q.__dirtyNormals=false;q.__dirtyTangents=false;q.__dirtyColors=false}else if(t instanceof THREE.Line){if(!q.__webGLVertexBuffer){this.createLineBuffers(q);
-this.initLineBuffers(q);q.__dirtyVertices=true;q.__dirtyElements=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyColors)this.setLineBuffers(q,b.DYNAMIC_DRAW);h(x,0,q,t);q.__dirtyVertices=false;q.__dirtyElements=false;q.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!q.__webGLVertexBuffer){this.createParticleBuffers(q);this.initParticleBuffers(q);q.__dirtyVertices=true;q.__dirtyColors=true}if(q.__dirtyVertices||q.__dirtyColors||t.sortParticles)this.setParticleBuffers(q,
-b.DYNAMIC_DRAW,t,o);h(x,0,q,t);q.__dirtyVertices=false;q.__dirtyColors=false}else t instanceof THREE.MarchingCubes&&f(x,0,t)}};this.removeObject=function(d,o){var h,f;for(h=d.__webGLObjects.length-1;h>=0;h--){f=d.__webGLObjects[h].object;o==f&&d.__webGLObjects.splice(h,1)}};this.setupMatrices=function(d,o){d._modelViewMatrix.multiplyToArray(o.matrix,d.matrix,d._modelViewMatrixArray);d._normalMatrix=THREE.Matrix4.makeInvert3x3(d._modelViewMatrix).transposeIntoArray(d._normalMatrixArray)};this.loadMatrices=
-function(d,o){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);b.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,o._modelViewMatrixArray);b.uniformMatrix3fv(d.uniforms.normalMatrix,false,o._normalMatrixArray);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,o._objectMatrixArray)};this.loadCamera=function(d,o){b.uniform3f(d.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):
-b.disable(b.DEPTH_TEST)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,o){if(d){!o||o=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d==
-"back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+o){j.width=d;j.height=o;b.viewport(0,0,j.width,j.height)};this.setClearColorHex=function(d,o){var h=new THREE.Color(d);b.clearColor(h.r,h.g,h.b,o)};this.setClearColor=function(d,o){b.clearColor(d.r,d.g,d.b,o)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(d,o){var h,f,k,m=0,t=0,p=0,r,v,x,u=this.lights,A=u.directional.colors,B=u.directional.positions,N=u.point.colors,I=u.point.positions,T=0,R=0;h=k=k=0;for(f=o.length;h<f;h++){k=o[h];r=k.color;v=k.position;
+x=k.intensity;if(k instanceof THREE.AmbientLight){m+=r.r;t+=r.g;p+=r.b}else if(k instanceof THREE.DirectionalLight){k=T*3;A[k]=r.r*x;A[k+1]=r.g*x;A[k+2]=r.b*x;B[k]=v.x;B[k+1]=v.y;B[k+2]=v.z;T+=1}else if(k instanceof THREE.PointLight){k=R*3;N[k]=r.r*x;N[k+1]=r.g*x;N[k+2]=r.b*x;I[k]=v.x;I[k+1]=v.y;I[k+2]=v.z;R+=1}}for(h=T*3;h<A.length;h++)A[h]=0;for(h=R*3;h<N.length;h++)N[h]=0;u.point.length=R;u.directional.length=T;u.ambient[0]=m;u.ambient[1]=t;u.ambient[2]=p};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=
+b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=b.createBuffer();d.__webGLNormalBuffer=b.createBuffer();d.__webGLTangentBuffer=b.createBuffer();d.__webGLColorBuffer=b.createBuffer();d.__webGLUVBuffer=b.createBuffer();d.__webGLUV2Buffer=b.createBuffer();d.__webGLFaceBuffer=b.createBuffer();d.__webGLLineBuffer=b.createBuffer()};
+this.initLineBuffers=function(d){var o=d.vertices.length;d.__vertexArray=new Float32Array(o*3);d.__colorArray=new Float32Array(o*3);d.__webGLLineCount=o};this.initParticleBuffers=function(d){var o=d.vertices.length;d.__vertexArray=new Float32Array(o*3);d.__colorArray=new Float32Array(o*3);d.__sortArray=[];d.__webGLParticleCount=o};this.initMeshBuffers=function(d,o){var h,f,k=0,m=0,t=0,p=o.geometry.faces,r=d.faces;h=0;for(f=r.length;h<f;h++){fi=r[h];face=p[fi];if(face instanceof THREE.Face3){k+=3;
+m+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;m+=2;t+=4}}d.__vertexArray=new Float32Array(k*3);d.__normalArray=new Float32Array(k*3);d.__tangentArray=new Float32Array(k*4);d.__colorArray=new Float32Array(k*3);d.__uvArray=new Float32Array(k*2);d.__uv2Array=new Float32Array(k*2);d.__faceArray=new Uint16Array(m*3);d.__lineArray=new Uint16Array(t*2);k=false;h=0;for(f=o.materials.length;h<f;h++){p=o.materials[h];if(p instanceof THREE.MeshFaceMaterial){p=0;for(r=d.materials.length;p<r;p++)if(d.materials[p]&&
+d.materials[p].shading!=undefined&&d.materials[p].shading==THREE.SmoothShading){k=true;break}}else if(p&&p.shading!=undefined&&p.shading==THREE.SmoothShading){k=true;break}if(k)break}d.__needsSmoothNormals=k;d.__webGLFaceCount=m*3;d.__webGLLineCount=t*2};this.setMeshBuffers=function(d,o,h){var f,k,m,t,p,r,v,x,u,A,B=0,N=0,I=0,T=0,R=0,M=0,O=0,X=0,J=0,E=d.__vertexArray,V=d.__uvArray,U=d.__uv2Array,D=d.__normalArray,H=d.__tangentArray,P=d.__colorArray,$=d.__faceArray,aa=d.__lineArray,na=d.__needsSmoothNormals,
+ha=o.geometry,Z=ha.__dirtyVertices,qa=ha.__dirtyElements,ka=ha.__dirtyUvs,wa=ha.__dirtyNormals,fa=ha.__dirtyTangents,ra=ha.__dirtyColors,ea=ha.vertices,sa=d.faces,ca=ha.faces,la=ha.uvs,Ea=ha.uvs2,ja=ha.colors;o=0;for(f=sa.length;o<f;o++){k=sa[o];m=ca[k];r=la[k];k=Ea[k];t=m.vertexNormals;p=m.normal;if(m instanceof THREE.Face3){if(Z){v=ea[m.a].position;x=ea[m.b].position;u=ea[m.c].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;N+=9}if(ra&&ja.length){v=
+ja[m.a];x=ja[m.b];u=ja[m.c];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;J+=9}if(fa&&ha.hasTangents){v=ea[m.a].tangent;x=ea[m.b].tangent;u=ea[m.c].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;O+=12}if(wa)if(t.length==3&&na)for(m=0;m<3;m++){p=t[m];D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}else for(m=0;m<3;m++){D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}if(ka&&r)for(m=
+0;m<3;m++){t=r[m];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(m=0;m<3;m++){r=k[m];U[T]=r.u;U[T+1]=r.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;R+=3;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+2;aa[X+4]=B+1;aa[X+5]=B+2;X+=6;B+=3}}else if(m instanceof THREE.Face4){if(Z){v=ea[m.a].position;x=ea[m.b].position;u=ea[m.c].position;A=ea[m.d].position;E[N]=v.x;E[N+1]=v.y;E[N+2]=v.z;E[N+3]=x.x;E[N+4]=x.y;E[N+5]=x.z;E[N+6]=u.x;E[N+7]=u.y;E[N+8]=u.z;E[N+9]=A.x;E[N+10]=A.y;E[N+11]=A.z;N+=12}if(ra&&ja.length){v=ja[m.a];
+x=ja[m.b];u=ja[m.d];P[J]=v.r;P[J+1]=v.g;P[J+2]=v.b;P[J+3]=x.r;P[J+4]=x.g;P[J+5]=x.b;P[J+6]=u.r;P[J+7]=u.g;P[J+8]=u.b;P[J+9]=(void 0).r;P[J+10]=(void 0).g;P[J+11]=(void 0).b;J+=12}if(fa&&ha.hasTangents){v=ea[m.a].tangent;x=ea[m.b].tangent;u=ea[m.c].tangent;m=ea[m.d].tangent;H[O]=v.x;H[O+1]=v.y;H[O+2]=v.z;H[O+3]=v.w;H[O+4]=x.x;H[O+5]=x.y;H[O+6]=x.z;H[O+7]=x.w;H[O+8]=u.x;H[O+9]=u.y;H[O+10]=u.z;H[O+11]=u.w;H[O+12]=m.x;H[O+13]=m.y;H[O+14]=m.z;H[O+15]=m.w;O+=16}if(wa)if(t.length==4&&na)for(m=0;m<4;m++){p=
+t[m];D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}else for(m=0;m<4;m++){D[M]=p.x;D[M+1]=p.y;D[M+2]=p.z;M+=3}if(ka&&r)for(m=0;m<4;m++){t=r[m];V[I]=t.u;V[I+1]=t.v;I+=2}if(ka&&k)for(m=0;m<4;m++){r=k[m];U[T]=r.u;U[T+1]=r.v;T+=2}if(qa){$[R]=B;$[R+1]=B+1;$[R+2]=B+2;$[R+3]=B;$[R+4]=B+2;$[R+5]=B+3;R+=6;aa[X]=B;aa[X+1]=B+1;aa[X+2]=B;aa[X+3]=B+3;aa[X+4]=B+1;aa[X+5]=B+2;aa[X+6]=B+2;aa[X+7]=B+3;X+=8;B+=4}}}if(Z){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,E,h)}if(ra&&ja.length){b.bindBuffer(b.ARRAY_BUFFER,
+d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(wa){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,D,h)}if(fa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,H,h)}if(ka&&I>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,V,h)}if(ka&&T>0){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(qa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);
+b.bufferData(b.ELEMENT_ARRAY_BUFFER,$,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(d,o){var h,f,k,m=d.vertices,t=d.colors,p=m.length,r=t.length,v=d.__vertexArray,x=d.__colorArray,u=d.__dirtyColors;if(d.__dirtyVertices){for(h=0;h<p;h++){f=m[h].position;k=h*3;v[k]=f.x;v[k+1]=f.y;v[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,o)}if(u){for(h=0;h<r;h++){color=t[h];k=h*3;
+x[k]=color.r;x[k+1]=color.g;x[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,o)}};this.setParticleBuffers=function(d,o,h){var f,k,m,t=d.vertices,p=t.length,r=d.colors,v=r.length,x=d.__vertexArray,u=d.__colorArray,A=d.__sortArray,B=d.__dirtyVertices,N=d.__dirtyColors;if(h.sortParticles){q.multiplySelf(h.matrix);for(f=0;f<p;f++){k=t[f].position;y.copy(k);q.multiplyVector3(y);A[f]=[y.z,f]}A.sort(function(I,T){return T[0]-I[0]});for(f=0;f<p;f++){k=t[A[f][1]].position;
+m=f*3;x[m]=k.x;x[m+1]=k.y;x[m+2]=k.z}for(f=0;f<v;f++){m=f*3;color=r[A[f][1]];u[m]=color.r;u[m+1]=color.g;u[m+2]=color.b}}else{if(B)for(f=0;f<p;f++){k=t[f].position;m=f*3;x[m]=k.x;x[m+1]=k.y;x[m+2]=k.z}if(N)for(f=0;f<v;f++){color=r[f];m=f*3;u[m]=color.r;u[m+1]=color.g;u[m+2]=color.b}}if(B||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,x,o)}if(N||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,u,o)}};this.initMaterial=
+function(d,o,h){if(!d.program){var f,k;if(d instanceof THREE.MeshDepthMaterial)c(d,THREE.ShaderLib.depth);else if(d instanceof THREE.MeshNormalMaterial)c(d,THREE.ShaderLib.normal);else if(d instanceof THREE.MeshBasicMaterial)c(d,THREE.ShaderLib.basic);else if(d instanceof THREE.MeshLambertMaterial)c(d,THREE.ShaderLib.lambert);else if(d instanceof THREE.MeshPhongMaterial)c(d,THREE.ShaderLib.phong);else if(d instanceof THREE.LineBasicMaterial)c(d,THREE.ShaderLib.basic);else d instanceof THREE.ParticleBasicMaterial&&
+c(d,THREE.ShaderLib.particle_basic);var m,t,p,r;k=p=r=0;for(m=o.length;k<m;k++){t=o[k];t instanceof THREE.DirectionalLight&&p++;t instanceof THREE.PointLight&&r++}if(r+p<=4){o=p;r=r}else{o=Math.ceil(4*p/(r+p));r=4-o}k={directional:o,point:r};r=d.fragment_shader;o=d.vertex_shader;m={fog:h,map:d.map,env_map:d.env_map,light_map:d.light_map,vertex_colors:d.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};h=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.fog?"#define USE_FOG":"",m.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.env_map?"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"",m.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+
+m.maxPointLights,m.map?"#define USE_MAP":"",m.env_map?"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"",m.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,g("fragment",k+r));b.attachShader(h,
+g("vertex",m+o));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};d.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in d.uniforms)h.push(f);f=d.program;r=0;for(o=h.length;r<o;r++){k=h[r];f.uniforms[k]=b.getUniformLocation(f,k)}d=d.program;f=["position","normal",
+"uv","uv2","tangent","color"];h=0;for(r=f.length;h<r;h++){o=f[h];d.attributes[o]=b.getAttribLocation(d,o)}}};this.setProgram=function(d,o,h,f,k){this.initMaterial(f,o,h);var m=f.program;if(m!=s){b.useProgram(m);s=m}this.loadCamera(m,d);this.loadMatrices(m,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(m,o);o=this.lights;f.uniforms.enableLighting.value=o.directional.length+o.point.length;f.uniforms.ambientLightColor.value=o.ambient;f.uniforms.directionalLightColor.value=
+o.directional.colors;f.uniforms.directionalLightDirection.value=o.directional.positions;f.uniforms.pointLightColor.value=o.point.colors;f.uniforms.pointLightPosition.value=o.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.light_map.texture=f.light_map;
+f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*
+f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;
+f.uniforms.map.texture=f.map;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=
+d.near;f.uniforms.mFar.value=d.far;f.uniforms.opacity.value=f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;d=f.uniforms;for(var t in d)if(k=m.uniforms[t]){f=d[t];o=f.type;h=f.value;if(o=="i")b.uniform1i(k,h);else if(o=="f")b.uniform1f(k,h);else if(o=="fv1")b.uniform1fv(k,h);else if(o=="fv")b.uniform3fv(k,h);else if(o=="v2")b.uniform2f(k,h.x,h.y);else if(o=="v3")b.uniform3f(k,h.x,h.y,h.z);else if(o=="c")b.uniform3f(k,h.r,h.g,h.b);else if(o=="t"){b.uniform1i(k,
+h);if(f=f.texture)if(f.image instanceof Array&&f.image.length==6){f=f;h=h;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;h=h;if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return m};this.renderBuffer=function(d,o,h,f,k,m){d=this.setProgram(d,
+o,h,f,m).attributes;b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.position);if(d.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,
+k.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);
+if(m instanceof THREE.Mesh)if(f.wireframe){b.lineWidth(f.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(b.LINES,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(m instanceof THREE.Line){m=m.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f.linewidth);b.drawArrays(m,0,k.__webGLLineCount)}else m instanceof THREE.ParticleSystem&&
+b.drawArrays(b.POINTS,0,k.__webGLParticleCount)};this.renderPass=function(d,o,h,f,k,m,t){var p,r,v,x,u;v=0;for(x=f.materials.length;v<x;v++){p=f.materials[v];if(p instanceof THREE.MeshFaceMaterial){p=0;for(r=k.materials.length;p<r;p++)if((u=k.materials[p])&&u.blending==m&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,o,h,u,k,f)}}else if((u=p)&&u.blending==m&&u.opacity<1==t){this.setBlending(u.blending);this.setDepthTest(u.depth_test);this.renderBuffer(d,
+o,h,u,k,f)}}};this.renderPassImmediate=function(d,o,h,f,k,m){var t,p,r,v;t=0;for(p=f.materials.length;t<p;t++)if((r=f.materials[t])&&r.blending==k&&r.opacity<1==m){this.setBlending(r.blending);this.setDepthTest(r.depth_test);v=this.setProgram(d,o,h,r,f);f.render(function(x){var u=v;if(!x.__webGLVertexBuffer)x.__webGLVertexBuffer=b.createBuffer();if(!x.__webGLNormalBuffer)x.__webGLNormalBuffer=b.createBuffer();if(x.hasPos){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+x.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.position);b.vertexAttribPointer(u.attributes.position,3,b.FLOAT,false,0,0)}if(x.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,x.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(u.attributes.normal);b.vertexAttribPointer(u.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,x.count);x.count=0})}};this.render=function(d,o,h,f){var k,m,t,p,r=d.lights,v=d.fog;o.autoUpdateMatrix&&
+o.updateMatrix();w.set(o.matrix.flatten());z.set(o.projectionMatrix.flatten());q.multiply(o.projectionMatrix,o.matrix);l[0].set(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);l[1].set(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);l[2].set(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);l[3].set(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);l[4].set(q.n41-q.n31,q.n42-q.n32,q.n43-q.n33,q.n44-q.n34);l[5].set(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);for(k=0;k<5;k++){p=l[k];p.divideScalar(Math.sqrt(p.x*
+p.x+p.y*p.y+p.z*p.z))}this.initWebGLObjects(d,o);f=f!==undefined?f:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
+i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){k=h.__webGLFramebuffer;p=h.width;t=h.height}else{k=null;p=j.width;t=j.height}if(k!=n){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,p,t);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);n=k}this.autoClear&&this.clear();k=d.__webGLObjects.length;for(f=0;f<k;f++){t=d.__webGLObjects[f];p=t.object;if(m=p.visible){if(!(m=!(p instanceof THREE.Mesh)))a:{m=void 0;for(var x=p.matrix,u=-p.geometry.boundingSphere.radius*
+Math.max(p.scale.x,Math.max(p.scale.y,p.scale.z)),A=0;A<6;A++){m=l[A].x*x.n14+l[A].y*x.n24+l[A].z*x.n34+l[A].w;if(m<=u){m=false;break a}}m=true}m=m}if(m){if(p.autoUpdateMatrix){p.updateMatrix();p._objectMatrixArray.set(p.matrix.flatten())}this.setupMatrices(p,o);t.render=true}else t.render=false}m=d.__webGLObjectsImmediate.length;for(f=0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){if(p.autoUpdateMatrix){p.updateMatrix();p._objectMatrixArray.set(p.matrix.flatten())}this.setupMatrices(p,
+o)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){p=t.object;t=t.buffer;e(p);this.renderPass(o,r,v,p,t,THREE.NormalBlending,false)}}for(f=0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){e(p);this.renderPassImmediate(o,r,v,p,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=d.__webGLObjects[f];if(t.render){p=t.object;t=t.buffer;e(p);this.renderPass(o,r,v,p,t,THREE.AdditiveBlending,false);this.renderPass(o,r,v,p,t,THREE.SubtractiveBlending,false);this.renderPass(o,r,v,p,t,THREE.AdditiveBlending,
+true);this.renderPass(o,r,v,p,t,THREE.SubtractiveBlending,true);this.renderPass(o,r,v,p,t,THREE.NormalBlending,true);this.renderPass(o,r,v,p,t,THREE.BillboardBlending,false)}}for(f=0;f<m;f++){p=d.__webGLObjectsImmediate[f].object;if(p.visible){e(p);this.renderPassImmediate(o,r,v,p,THREE.NormalBlending,true)}}if(h&&h.min_filter!==THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
+function(d,o){function h(u,A,B,N){if(u[A]==undefined){d.__webGLObjects.push({buffer:B,object:N});u[A]=1}}function f(u,A,B){if(u[A]==undefined){d.__webGLObjectsImmediate.push({object:B});u[A]=1}}var k,m,t,p,r,v,x;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={};d.__webGLObjectsImmediate=[]}k=0;for(m=d.objects.length;k<m;k++){t=d.objects[k];r=t.geometry;if(d.__webGLObjectsMap[t.id]==undefined){d.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);
+t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16);t._objectMatrixArray.set(t.matrix.flatten())}x=d.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(p in r.geometryChunks){v=r.geometryChunks[p];if(!v.__webGLVertexBuffer){this.createMeshBuffers(v);this.initMeshBuffers(v,t);r.__dirtyVertices=true;r.__dirtyElements=true;r.__dirtyUvs=true;r.__dirtyNormals=true;r.__dirtyTangents=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyElements||r.__dirtyUvs||
+r.__dirtyNormals||r.__dirtyColors||r.__dirtyTangents)this.setMeshBuffers(v,t,b.DYNAMIC_DRAW);h(x,p,v,t)}r.__dirtyVertices=false;r.__dirtyElements=false;r.__dirtyUvs=false;r.__dirtyNormals=false;r.__dirtyTangents=false;r.__dirtyColors=false}else if(t instanceof THREE.Line){if(!r.__webGLVertexBuffer){this.createLineBuffers(r);this.initLineBuffers(r);r.__dirtyVertices=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyColors)this.setLineBuffers(r,b.DYNAMIC_DRAW);h(x,0,r,t);r.__dirtyVertices=false;
+r.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!r.__webGLVertexBuffer){this.createParticleBuffers(r);this.initParticleBuffers(r);r.__dirtyVertices=true;r.__dirtyColors=true}if(r.__dirtyVertices||r.__dirtyColors||t.sortParticles)this.setParticleBuffers(r,b.DYNAMIC_DRAW,t,o);h(x,0,r,t);r.__dirtyVertices=false;r.__dirtyColors=false}else t instanceof THREE.MarchingCubes&&f(x,0,t)}};this.removeObject=function(d,o){var h,f;for(h=d.__webGLObjects.length-1;h>=0;h--){f=d.__webGLObjects[h].object;
+o==f&&d.__webGLObjects.splice(h,1)}};this.setupMatrices=function(d,o){d._modelViewMatrix.multiplyToArray(o.matrix,d.matrix,d._modelViewMatrixArray);d._normalMatrix=THREE.Matrix4.makeInvert3x3(d._modelViewMatrix).transposeIntoArray(d._normalMatrixArray)};this.loadMatrices=function(d,o){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,z);b.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,o._modelViewMatrixArray);b.uniformMatrix3fv(d.uniforms.normalMatrix,
+false,o._normalMatrixArray);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,o._objectMatrixArray)};this.loadCamera=function(d,o){b.uniform3f(d.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);
+b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,o){if(d){!o||o=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 123 - 123
build/ThreeExtras.js


+ 3 - 27
src/renderers/WebGLRenderer.js

@@ -191,7 +191,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		geometry.__webGLVertexBuffer = _gl.createBuffer();
 		geometry.__webGLColorBuffer = _gl.createBuffer();
-		geometry.__webGLLineBuffer = _gl.createBuffer();
 
 	};
 
@@ -215,7 +214,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		geometry.__vertexArray = new Float32Array( nvertices * 3 );
 		geometry.__colorArray = new Float32Array( nvertices * 3 );
-		geometry.__lineArray = new Uint16Array( nvertices );
 
 		geometry.__webGLLineCount = nvertices;
 
@@ -741,11 +739,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			vertexArray = geometry.__vertexArray,
 			colorArray = geometry.__colorArray,
-			lineArray = geometry.__lineArray,
 		
 			dirtyVertices = geometry.__dirtyVertices, 
-			dirtyColors = geometry.__dirtyColors,
-			dirtyElements = geometry.__dirtyElements;
+			dirtyColors = geometry.__dirtyColors;
 
 		if ( dirtyVertices ) {
 
@@ -785,22 +781,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		// yeah, this is silly as order of element indices is currently fixed
-		// though this could change if some use case arises
-
-		if ( dirtyElements ) {
-
-			for ( v = 0; v < vl; v++ ) {
-
-				lineArray[ v ] = v;
-
-			}
-
-			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLLineBuffer );
-			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
-
-		}
-
 	};
 
 	this.setParticleBuffers = function( geometry, hint, object, camera ) {
@@ -1267,11 +1247,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 		
 		} else if ( object instanceof THREE.Line ) {
 			
-			primitives = object.type == THREE.LineStrip ? _gl.LINE_STRIP : _gl.LINES;
+			primitives = ( object.type == THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
 
 			_gl.lineWidth( material.linewidth );
-			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLLineBuffer );
-			_gl.drawElements( primitives, geometryChunk.__webGLLineCount, _gl.UNSIGNED_SHORT, 0 );
+			_gl.drawArrays( primitives, 0, geometryChunk.__webGLLineCount );
 		
 		// render particles
 		
@@ -1718,7 +1697,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 					this.initLineBuffers( geometry );
 
 					geometry.__dirtyVertices = true;
-					geometry.__dirtyElements = true;
 					geometry.__dirtyColors = true;
 
 				}
@@ -1732,7 +1710,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 				add_buffer( objmap, 0, geometry, object );
 
 				geometry.__dirtyVertices = false;
-				geometry.__dirtyElements = false;
 				geometry.__dirtyColors = false;
 
 			} else if ( object instanceof THREE.ParticleSystem ) {
@@ -1758,7 +1735,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 				geometry.__dirtyVertices = false;
 				geometry.__dirtyColors = false;
 
-
 			} else if ( object instanceof THREE.MarchingCubes ) {
 				
 				add_buffer_immediate( objmap, 0, object );

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů