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THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){E!==a&&(E=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){E!==a&&(E=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),r=new THREE.Color(0),s=0,z=1,u=0,t=null,E=null,A=null,v=null,x=null,B,F,H,J,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,C,G,R,P,Q,Y,oa,N,M,da,S,K,O=new THREE.Color,ha=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,U=new THREE.Color,ea=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,ka=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
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document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),r=new THREE.Color(0),s=0,z=1,u=0,t=null,E=null,A=null,v=null,x=null,B,F,H,J,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,C,G,R,P,Q,Y,oa,N,M,da,S,K,O=new THREE.Color,ha=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,U=new THREE.Color,ea=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,ka=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
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lb=new THREE.Color,ua=new THREE.Vector3,gb,Xa,rb,va,Ya,Za,a=16;gb=document.createElement("canvas");gb.width=gb.height=2;Xa=gb.getContext("2d");Xa.fillStyle="rgba(0,0,0,1)";Xa.fillRect(0,0,2,2);rb=Xa.getImageData(0,0,2,2);va=rb.data;Ya=document.createElement("canvas");Ya.width=Ya.height=a;Za=Ya.getContext("2d");Za.translate(-a/2,-a/2);Za.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
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lb=new THREE.Color,ua=new THREE.Vector3,gb,Xa,rb,va,Ya,Za,a=16;gb=document.createElement("canvas");gb.width=gb.height=2;Xa=gb.getContext("2d");Xa.fillStyle="rgba(0,0,0,1)";Xa.fillRect(0,0,2,2);rb=Xa.getImageData(0,0,2,2);va=rb.data;Ya=document.createElement("canvas");Ya.width=Ya.height=a;Za=Ya.getContext("2d");Za.translate(-a/2,-a/2);Za.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
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