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+<!DOCTYPE html>
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+<html>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <title>three.js css3d - sprites</title>
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+ <style>
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+ html, body {
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+ height: 100%;
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+ }
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+
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+ body {
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+ background-color: #ffffff;
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+ margin: 0;
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+ font-family: Arial;
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+ overflow: hidden;
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+ }
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+
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+ a {
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+ color: #8888ff;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ width: 100%;
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+ color: #000000;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ font-weight: bold;
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+ text-align: center;
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+ z-index: 1;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <script src="../build/three.min.js"></script>
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+ <script src="js/libs/tween.min.js"></script>
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+ <script src="js/controls/TrackballControls.js"></script>
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+ <script src="js/renderers/CSS3DRenderer.js"></script>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - sprites.</div>
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+
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+ <script>
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+
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+ var camera, scene, renderer;
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+ var controls;
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+
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+ var particlesTotal = 512;
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+ var positions = [];
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+ var objects = [];
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+ var current = 0;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
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+ camera.position.set( 600, 400, 1200 );
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+ camera.lookAt( new THREE.Vector3() );
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+
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+ scene = new THREE.Scene();
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+
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+ var sprite = document.createElement( 'img' );
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+ sprite.addEventListener( 'load', function ( event ) {
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+
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+ for ( var i = 0, j = 0; i < particlesTotal; i ++, j += 3 ) {
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+
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+ var canvas = document.createElement( 'canvas' );
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+ canvas.width = sprite.width;
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+ canvas.height = sprite.height;
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+
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+ var context = canvas.getContext( '2d' );
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+ context.drawImage( sprite, 0, 0 );
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+
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+ var object = new THREE.CSS3DSprite( canvas );
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+ scene.add( object );
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+
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+ objects.push( object );
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+
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+ }
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+
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+ transition();
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+
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+ }, false );
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+ sprite.src = 'textures/sprite.png';
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+
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+ // Plane
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+
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+ var amountX = 16;
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+ var amountZ = 32;
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+ var separation = 150;
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+ var offsetX = ( ( amountX - 1 ) * separation ) / 2;
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+ var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
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+
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+ for ( var i = 0; i < particlesTotal; i ++ ) {
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+
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+ var x = ( i % amountX ) * separation;
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+ var z = Math.floor( i / amountX ) * separation;
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+ var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
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+
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+ positions.push( x - offsetX, y, z - offsetZ );
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+
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+ }
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+
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+ // Cube
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+
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+ var amount = 8;
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+ var separation = 150;
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+ var offset = ( ( amount - 1 ) * separation ) / 2;
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+
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+ for ( var i = 0; i < particlesTotal; i ++ ) {
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+
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+ var x = ( i % amount ) * separation;
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+ var y = Math.floor( ( i / amount ) % amount ) * separation;
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+ var z = Math.floor( i / ( amount * amount ) ) * separation;
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+
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+ positions.push( x - offset, y - offset, z - offset );
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+
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+ }
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+
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+ // Random
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+
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+ for ( var i = 0; i < particlesTotal; i ++ ) {
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+
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+ positions.push(
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+ Math.random() * 4000 - 2000,
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+ Math.random() * 4000 - 2000,
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+ Math.random() * 4000 - 2000
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+ );
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+
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+ }
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+
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+ // Sphere
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+
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+ var radius = 750;
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+
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+ for ( var i = 0; i < particlesTotal; i ++ ) {
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+
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+ var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
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+ var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
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+
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+ positions.push(
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+ radius * Math.cos( theta ) * Math.sin( phi ),
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+ radius * Math.sin( theta ) * Math.sin( phi ),
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+ radius * Math.cos( phi )
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+ );
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+
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+ }
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+
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+ //
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+
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+ renderer = new THREE.CSS3DRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.domElement.style.position = 'absolute';
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+ document.getElementById( 'container' ).appendChild( renderer.domElement );
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+
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+ //
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+
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+ controls = new THREE.TrackballControls( camera, renderer.domElement );
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+ controls.rotateSpeed = 0.5;
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function transition() {
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+
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+ var offset = current * particlesTotal * 3;
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+ var duration = 2000;
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+
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+ for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
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+
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+ var object = objects[ i ];
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+
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+ new TWEEN.Tween( object.position )
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+ .to( {
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+ x: positions[ j ],
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+ y: positions[ j + 1 ],
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+ z: positions[ j + 2 ]
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+ }, Math.random() * duration + duration )
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+ .easing( TWEEN.Easing.Exponential.InOut )
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+ .start();
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+
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+ }
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+
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+ new TWEEN.Tween( this )
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+ .to( {}, duration * 3 )
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+ .onComplete( transition )
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+ .start();
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+
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+ current = ( current + 1 ) % 4;
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ TWEEN.update();
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+ controls.update();
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+
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+ var time = performance.now();
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+
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+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
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+
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+ var object = objects[ i ];
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+ var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
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+ object.scale.set( scale, scale, scale );
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
|
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+</html>
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