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@@ -1,10 +1,10 @@
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-/**
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- * @author Kai Salmen / https://kaisalmen.de
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- * Development repository: https://github.com/kaisalmen/WWOBJLoader
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- */
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-
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-'use strict';
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-
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+/**
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+ * @author Kai Salmen / https://kaisalmen.de
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+ * Development repository: https://github.com/kaisalmen/WWOBJLoader
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+ */
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+
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+'use strict';
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+
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if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
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if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
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/**
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/**
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@@ -435,7 +435,7 @@ THREE.OBJLoader2.WWOBJLoader2 = (function () {
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materialClone = material.clone();
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materialClone = material.clone();
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materialClone.name = materialName;
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materialClone.name = materialName;
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- materialClone.shading = THREE.FlatShading;
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+ materialClone.flatShading = true;
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this.materials[ materialName ] = name;
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this.materials[ materialName ] = name;
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}
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}
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@@ -1227,7 +1227,7 @@ THREE.OBJLoader2.WWOBJLoader2.LoadedMeshUserOverride = function ( disregardMesh,
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material: Validator.verifyInput( material, null )
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material: Validator.verifyInput( material, null )
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};
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};
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};
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};
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-
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+
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/**
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/**
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* Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16).
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* Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16).
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* Workflow:
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* Workflow:
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