Browse Source

collada kinematics example

Lucas Doyle 11 years ago
parent
commit
ff5634972d

File diff suppressed because it is too large
+ 24 - 0
examples/models/collada/kawada-hironx.dae


+ 223 - 0
examples/webgl_loader_collada_kinematics.html

@@ -0,0 +1,223 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - collada</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				color: #fff;
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 100;
+				display:block;
+
+			}
+
+			a { color: skyblue }
+		</style>
+	</head>
+	<body>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> -
+			robot from <a href="https://github.com/rdiankov/collada_robots" target="_blank">collada robots</a>
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/loaders/ColladaLoader.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var camera, scene, renderer, objects;
+			var particleLight;
+			var dae;
+
+			var kinematics;
+			var jointIndex;
+			var joint;
+			var jointValue;
+			var jointStep;
+
+			var loader = new THREE.ColladaLoader();
+			loader.options.convertUpAxis = true;
+			loader.load( './models/collada/kawada-hironx.dae', function ( collada ) {
+
+				dae = collada.scene;
+
+				dae.scale.x = dae.scale.y = dae.scale.z = 10.0;
+				dae.updateMatrix();
+
+				kinematics = collada.kinematics;
+				jointIndex = 0;
+				joint = kinematics.joints[jointIndex];
+				jointValue = joint.limits.min;
+				jointStep = makeJointStep();
+
+				init();
+				animate();
+
+			} );
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.set( 2, 2, 3 );
+
+				scene = new THREE.Scene();
+
+				// Grid
+
+				var size = 14, step = 1;
+
+				var geometry = new THREE.Geometry();
+				var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
+
+				for ( var i = - size; i <= size; i += step ) {
+
+					geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
+					geometry.vertices.push( new THREE.Vector3(   size, - 0.04, i ) );
+
+					geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
+					geometry.vertices.push( new THREE.Vector3( i, - 0.04,   size ) );
+
+				}
+
+				var line = new THREE.Line( geometry, material, THREE.LinePieces );
+				scene.add( line );
+
+				// Add the COLLADA
+
+				scene.add( dae );
+
+				particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
+				scene.add( particleLight );
+
+				// Lights
+
+				scene.add( new THREE.AmbientLight( 0xcccccc ) );
+
+				var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
+				directionalLight.position.x = Math.random() - 0.5;
+				directionalLight.position.y = Math.random() - 0.5;
+				directionalLight.position.z = Math.random() - 0.5;
+				directionalLight.position.normalize();
+				scene.add( directionalLight );
+
+				var pointLight = new THREE.PointLight( 0xffffff, 1 );
+				particleLight.add( pointLight );
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function moveJoints() {
+
+				if ( jointValue >= joint.limits.max || joint.static ) {
+
+					if ( !joint.static ) {
+						kinematics.setJointValue( jointIndex, joint.zeroPosition );
+					}
+
+					jointIndex++;
+
+					// go back to the beginning if we're past the number of joints
+					if ( jointIndex >= kinematics.joints.length ) {
+
+						jointIndex = 0;
+
+					} else {
+
+						joint = kinematics.joints[ jointIndex ];
+						jointValue = joint.limits.min;
+						jointStep = makeJointStep();
+
+					}
+
+				}
+
+				jointValue += jointStep;
+				kinematics.setJointValue( jointIndex, jointValue );
+
+			};
+
+			function makeJointStep() {
+
+				return ( joint.limits.max - joint.limits.min ) / 100.0;
+
+			};
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var timer = Date.now() * 0.0001;
+
+				camera.position.x = Math.cos( timer ) * 17;
+				camera.position.y = 10;
+				camera.position.z = Math.sin( timer ) * 17;
+
+				camera.lookAt( scene.position );
+
+				particleLight.position.x = Math.sin( timer * 4 ) * 3009;
+				particleLight.position.y = Math.cos( timer * 5 ) * 4000;
+				particleLight.position.z = Math.cos( timer * 4 ) * 3009;
+
+				moveJoints();
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>

Some files were not shown because too many files changed in this diff