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@@ -414,16 +414,24 @@ OutlinePass.prototype = Object.assign( Object.create( Pass.prototype ), {
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},
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vertexShader: [
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+ '#include <morphtarget_pars_vertex>',
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+ '#include <skinning_pars_vertex>',
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+
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'varying vec4 projTexCoord;',
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'varying vec4 vPosition;',
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'uniform mat4 textureMatrix;',
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'void main() {',
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- ' vPosition = modelViewMatrix * vec4( position, 1.0 );',
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+ ' #include <skinbase_vertex>',
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+ ' #include <begin_vertex>',
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+ ' #include <morphtarget_vertex>',
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+ ' #include <skinning_vertex>',
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+ ' #include <project_vertex>',
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+
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+ ' vPosition = mvPosition;',
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' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
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' projTexCoord = textureMatrix * worldPosition;',
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- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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'}'
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].join( '\n' ),
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