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Added missing semicolon

Benjamin MICHEL 5 years ago
parent
commit
ff942eaa24
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js

@@ -1,7 +1,7 @@
 export default /* glsl */`
 export default /* glsl */`
 #ifdef USE_LIGHTMAP
 #ifdef USE_LIGHTMAP
 
 
-	vec4 lightMapTexel= texture2D( lightMap, vUv2 )
+	vec4 lightMapTexel= texture2D( lightMap, vUv2 );
 	reflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage
 	reflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage
 
 
 #endif
 #endif