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@@ -94,22 +94,6 @@ function CubeCamera( near, far, renderTarget ) {
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};
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- this.clear = function ( renderer, color, depth, stencil ) {
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-
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- const currentRenderTarget = renderer.getRenderTarget();
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-
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- for ( let i = 0; i < 6; i ++ ) {
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-
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- renderer.setRenderTarget( renderTarget, i );
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-
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- renderer.clear( color, depth, stencil );
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-
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- }
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-
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- renderer.setRenderTarget( currentRenderTarget );
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-
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- };
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-
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}
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CubeCamera.prototype = Object.create( Object3D.prototype );
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