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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js svg - sandbox</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background-color: #ffffff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/renderers/SVGRenderer.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script src="obj/Qrcode.js"></script>
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+
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+ <script>
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+
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+ var AMOUNT = 100;
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+
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+ var stats;
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+
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+ var camera, scene;
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+ var renderer;
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+
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+ var mesh, group;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 500;
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+
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+ scene = new THREE.Scene();
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+
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+ // QRCODE
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+
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+ mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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+ scene.add( mesh );
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+
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+ // CUBES
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+
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+ var cube = new THREE.BoxGeometry( 100, 100, 100 );
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+
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+ mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
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+ mesh.position.x = 500;
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+ mesh.rotation.x = Math.random();
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+ mesh.rotation.y = Math.random();
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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+ scene.add( mesh );
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+
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+ mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
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+ mesh.position.x = 500;
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+ mesh.position.y = 500;
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+ mesh.rotation.x = Math.random();
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+ mesh.rotation.y = Math.random();
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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+ scene.add( mesh );
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+
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+ // PLANE
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+
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+ mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
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+ mesh.position.y = -500;
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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+ scene.add( mesh );
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+
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+ // CYLINDER
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+
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+ mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
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+ mesh.position.x = -500;
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+ mesh.rotation.x = - Math.PI / 2;
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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+ scene.add( mesh );
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+
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+ // POLYFIELD
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+
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+ var geometry = new THREE.Geometry();
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+ var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
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+
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+ for ( var i = 0; i < 100; i ++ ) {
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+
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+ var v = new THREE.Vector3(
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+ Math.random() * 1000 - 500,
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+ Math.random() * 1000 - 500,
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+ Math.random() * 1000 - 500
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+ );
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+
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+ var v0 = new THREE.Vector3(
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50
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+ );
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+
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+ var v1 = new THREE.Vector3(
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50
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+ );
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+
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+ var v2 = new THREE.Vector3(
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50,
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+ Math.random() * 100 - 50
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+ );
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+
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+ v0.add( v );
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+ v1.add( v );
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+ v2.add( v );
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+
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+ var face = new THREE.Face3(
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+ geometry.vertices.push( v0 ) - 1,
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+ geometry.vertices.push( v1 ) - 1,
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+ geometry.vertices.push( v2 ) - 1,
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+ null,
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+ new THREE.Color( Math.random() * 0xffffff )
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+ );
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+
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+ geometry.faces.push( face );
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+
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+ }
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+
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+ geometry.computeFaceNormals();
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+
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+ group = new THREE.Mesh( geometry, material );
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+ group.scale.set( 2, 2, 2 );
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+ scene.add( group );
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+
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+ // SPRITES
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+
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+ for ( var i = 0; i < 50; i ++ ) {
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+
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+ var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
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+ var sprite = new THREE.Sprite( material );
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+ sprite.position.x = Math.random() * 1000 - 500;
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+ sprite.position.y = Math.random() * 1000 - 500;
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+ sprite.position.z = Math.random() * 1000 - 500;
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+ sprite.scale.set( 64, 64, 1 );
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+ scene.add( sprite );
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+
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+ }
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+
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+ // CUSTOM
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+
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+ var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
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+ node.setAttribute( 'stroke', 'black' );
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+ node.setAttribute( 'fill', 'red' );
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+ node.setAttribute( 'r', '40' );
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+
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+ for ( var i = 0; i < 50; i ++ ) {
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+
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+ var object = new THREE.SVGObject( node.cloneNode() );
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+ object.position.x = Math.random() * 1000 - 500;
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+ object.position.y = Math.random() * 1000 - 500;
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+ object.position.z = Math.random() * 1000 - 500;
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+ scene.add( object );
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+
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+ }
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x80ffff );
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+ scene.add( ambient );
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+
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+ var directional = new THREE.DirectionalLight( 0xffff00 );
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+ directional.position.set( - 1, 0.5, 0 );
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+ scene.add( directional );
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+
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+ renderer = new THREE.SVGRenderer();
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+ renderer.setClearColor( 0xf0f0f0 );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setQuality( 'low' );
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+ document.body.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ document.body.appendChild( stats.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var time = Date.now() * 0.0002;
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+
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+ camera.position.x = Math.sin( time ) * 500;
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+ camera.position.z = Math.cos( time ) * 500;
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+ camera.lookAt( scene.position );
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+
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+ group.rotation.x += 0.01;
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
|
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+
|
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+ </body>
|
|
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+</html>
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