Commit History

Autor SHA1 Mensaxe Data
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. %!s(int64=14) %!d(string=hai) anos
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq bbdef72e69 Added simple tilt-shift effect to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 3e04cf18dc Normalized Gaussian blur coefficients. %!s(int64=14) %!d(string=hai) anos
  zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders %!s(int64=14) %!d(string=hai) anos
  alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. %!s(int64=14) %!d(string=hai) anos
  zz85 1ecbe6035b Experimenting with more blur filters %!s(int64=14) %!d(string=hai) anos
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. %!s(int64=14) %!d(string=hai) anos
  zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example %!s(int64=14) %!d(string=hai) anos
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  alteredq 408fad1905 Added depth-of-field example. %!s(int64=14) %!d(string=hai) anos