gero3
|
d014875894
Set better defaults for DataTexture
|
10 years ago |
Greg Tatum
|
6d829dca9c
Fixed bone texture size issue
|
10 years ago |
Mr.doob
|
b9a8664f2c
Skeleton: Avoid creating empty texture. See #6869.
|
10 years ago |
Mr.doob
|
22cad1ab86
Merge branch 'addFunctionDefintions' of https://github.com/gero3/three.js into dev
|
10 years ago |
gero3
|
22b4a311c7
add function definintion to closured functions
|
10 years ago |
Mr.doob
|
5d2ae4bce6
Clean up.
|
10 years ago |
hena-3
|
e3af646a3c
Added clone functionality
|
10 years ago |
Greg Tatum
|
1939065fdd
Forgot the sqrt
|
10 years ago |
Greg Tatum
|
099a93fd2c
Adjusted texture size calculation
|
10 years ago |
Mr.doob
|
cdcdde9337
Reverted console.* to THREE.* change. See #5791.
|
10 years ago |
Ben Houston
|
c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
|
11 years ago |
Ben Houston
|
1e97815e77
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
|
11 years ago |
Mr.doob
|
4ffd1d1fd9
Skeleton: Reuse matrix in update call.
|
11 years ago |
Ian Kerr
|
a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
|
11 years ago |
Joshua Koo
|
aafd29c50a
Code transforming mrdoob style second attempt See #4806
|
11 years ago |
Ian Kerr
|
889fa9ff63
This commit re-introduces THREE.Skeleton to decouple bone/object transformations
|
11 years ago |
Ian Kerr
|
aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
|
11 years ago |
Mr.doob
|
c43140f014
Tab indentations.
|
11 years ago |
michael
|
8bb80a36ab
Clean integration of skeletal Animation blending.
|
11 years ago |