Commit History

Author SHA1 Message Date
  gero3 d014875894 Set better defaults for DataTexture 10 years ago
  Greg Tatum 6d829dca9c Fixed bone texture size issue 10 years ago
  Mr.doob b9a8664f2c Skeleton: Avoid creating empty texture. See #6869. 10 years ago
  Mr.doob 22cad1ab86 Merge branch 'addFunctionDefintions' of https://github.com/gero3/three.js into dev 10 years ago
  gero3 22b4a311c7 add function definintion to closured functions 10 years ago
  Mr.doob 5d2ae4bce6 Clean up. 10 years ago
  hena-3 e3af646a3c Added clone functionality 10 years ago
  Greg Tatum 1939065fdd Forgot the sqrt 10 years ago
  Greg Tatum 099a93fd2c Adjusted texture size calculation 10 years ago
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. 10 years ago
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 11 years ago
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. 11 years ago
  Mr.doob 4ffd1d1fd9 Skeleton: Reuse matrix in update call. 11 years ago
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 years ago
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 years ago
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 11 years ago
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 years ago
  Mr.doob c43140f014 Tab indentations. 11 years ago
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 11 years ago