Commit History

Author SHA1 Message Date
  Ben Houston 055dc347fe BlendCharacter example works great. 10 years ago
  Ben Houston eb64f9e824 add optimization for consecutive keys that are identical -- no linear interoplation required. 10 years ago
  Ben Houston bfee311b19 BlendCharacter example mostly working with new animation system. 10 years ago
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. 10 years ago
  Ben Houston 9583d29532 fix skeleton in example, better comments. 10 years ago
  Ben Houston a044dc9102 fix bug where the keyframe track couldn't get back to the first key. 10 years ago
  Ben Houston a95ec4d4c5 debugging lack of morphTargets working. 10 years ago
  Ben Houston cc3684acad faster KeyframeTrack.getAt - local walk from last value. 10 years ago
  Ben Houston 9947cdcc0e minor bone bugs. webgl_animation_skinning_morph.html works. 10 years ago
  Ben Houston 08f03bbc52 more minor bugs. 10 years ago
  Ben Houston 996879a6c8 minor bug fixes. 10 years ago
  Ben Houston dff0e17ff4 cleaning up time handling in AnimationAction - moving to relative time. 10 years ago
  Ben Houston e3b2c7593c introduce time awareness in AnimationAction. 10 years ago
  Ben Houston eec2153e7d add wrap scheduling. updates to MD2Character, USCCharacter. 10 years ago
  Ben Houston 8590ad568f allow for PropertyBindings to bind/unbind. PropertyBindings are reference counted by Mixer for efficiency. 10 years ago
  Ben Houston 870588758e begin fadeIn, fadeOut commands - not tested. 10 years ago
  Ben Houston 2bd48d573e start to replace the internals of MorphAnimMesh. 10 years ago
  Ben Houston cf343180ab optimizations and added USCCharacterMixer (mixer-based USCCharacter). 10 years ago
  Ben Houston 728c30580a create Mixer recreation of classic ThreeJS examples. 10 years ago
  Ben Houston 281f51051c avoid clones while interpolating values. 10 years ago
  Ben Houston 9eb5ca1554 bones work! various optimizations. 10 years ago
  Ben Houston 876eda7e0b only update scene graph values if actually different, only call triggerDirty if values changed. Use bone names. 10 years ago
  Ben Houston 85d8a7ac84 optimize Action.toAnimationClipTime(). 10 years ago
  Ben Houston 4657a76fd3 fix bugs in KeyframeTrack.optimize/validate. Expand capabilities of PropertyBinding bind to work with bones. fix bugs with JSONLoader animation converter. 10 years ago
  Ben Houston 1be1d0511c memeoization of lerp. add optimize, trim, validate, sort to KeyframeTrack. Create separate AnimationClipCreator class to get demo code out of ThreeJS src/ directory. 10 years ago
  Ben Houston 0e5c35fd0a first pass at parsing JSONLoader hierarchy animations (keyframe + morphTargets). 10 years ago
  Ben Houston d0dc293c26 mention optimization technique. 10 years ago
  Ben Houston e5857aa857 minor error. 10 years ago
  Ben Houston 74c2898d3f make morph target animation clips work. 10 years ago
  Ben Houston e6aad57c9f visibility track works. 10 years ago