alteredq
|
058f86f6ab
Moved focus shader out of dynamic particles example into ShaderExtras.
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há 14 anos atrás |
alteredq
|
f6fa60700e
Fixed texture filtering example.
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há 14 anos atrás |
alteredq
|
918f36cfa0
Fixed broken shaders example.
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há 14 anos atrás |
alteredq
|
743363b5b5
Updated video and dynamic particles examples to use new postprocessing system.
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há 14 anos atrás |
alteredq
|
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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há 14 anos atrás |
alteredq
|
10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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há 14 anos atrás |
alteredq
|
beeac6bc08
Updated text example to use new postprocessing system.
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há 14 anos atrás |
alteredq
|
3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
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há 14 anos atrás |
alteredq
|
093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
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há 14 anos atrás |
alteredq
|
32f0f884bd
Added sepia shader / effect.
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há 14 anos atrás |
alteredq
|
173a2c56c1
Rebuilt libs.
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há 14 anos atrás |
alteredq
|
771787a49b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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há 14 anos atrás |
alteredq
|
ff09a492bb
Refactored postprocessing out of examples into own set of classes.
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há 14 anos atrás |
Mr.doob
|
f2fb6c3982
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
|
há 14 anos atrás |
Mr.doob
|
a59647d63d
Ray.js: We don't want dot == 0 either.
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há 14 anos atrás |
Mr.doob
|
26c9c18e66
Fixed lost webgl_rtt changes in the merge.
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há 14 anos atrás |
Mr.doob
|
6b2319c0aa
Merge remote-tracking branch 'alteredq/dev' into dev
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há 14 anos atrás |
Mr.doob
|
7fd7c2dff5
Merging with @alteredq's dev.
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há 14 anos atrás |
Mr.doob
|
717e414801
Examples that used Torus_bin now use TorusGeometry.
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há 14 anos atrás |
alteredq
|
495de75ff2
Added OrthoCamera.
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há 14 anos atrás |
Mr.doob
|
7c7d4428f2
Moved `src/materials/Mappings.js` inside `src/materials/Texture.js`
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há 14 anos atrás |
Mr.doob
|
45fa8fff48
Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid).
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há 14 anos atrás |
Mr.doob
|
6e5d049045
Ray.js: Probably better without any extra checks.
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há 14 anos atrás |
Mr.doob
|
a07bc88ae0
Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere.
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há 14 anos atrás |
Mr.doob
|
8fd041508f
extras/io > extras/loaders
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há 14 anos atrás |
Mr.doob
|
ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
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há 14 anos atrás |
Mr.doob
|
4e1d803a5e
Merge remote-tracking branch 'robertshield/master' into dev
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há 14 anos atrás |
alteredq
|
dcee8501f6
Merged with rectalogic's texture update fix.
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há 14 anos atrás |
alteredq
|
4336d757ac
Added WebGLRenderTargetCube.
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há 14 anos atrás |
Robert Shield
|
91fd762303
Fix Vector3.divideSelf, previously it called an undefined method.
|
há 14 anos atrás |