Michael Herzog
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05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
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3 years ago |
Michael Herzog
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2e47927b07
WebGLRenderer: Auto-detect sRGB compressed texture formats. (#23124)
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3 years ago |
Michael Herzog
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0e21088102
WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080)
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3 years ago |
Michael Herzog
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9b86245eaf
Add WebGLShaderCache. (#23022)
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3 years ago |
gero3
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5f55efb705
WebGLPrograms: Optimize program cache key generation. (#22960)
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3 years ago |
Michael Herzog
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25c7f7a1c9
WebGLRenderer: Enable usage of `SRGB8_ALPHA8` again. (#22952)
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3 years ago |
gero3
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38c7ef53a9
Some small cleanups around getProgramCacheKey (#22945)
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3 years ago |
Michael Herzog
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9030827fc7
WebGLRenderer: Disable usage of SRGB8_ALPHA8. (#22759)
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3 years ago |
Michael Herzog
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88b6328998
WebGLProgram: Simplify condition. (#22767)
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3 years ago |
Mr.doob
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e962f378a7
Renamed *Tint to *Color. (#22748)
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3 years ago |
Michael Herzog
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abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
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3 years ago |
Dave Buchhofer
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20e2e54f7c
lighter getProgramCacheKey when using RawShaderMaterials (#22650)
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3 years ago |
Michael Herzog
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cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
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3 years ago |
Michael Herzog
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bf904c7445
WebGLRenderer: Support more than 8 morph targets. (#22293)
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3 years ago |
WestLangley
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460ae33ac5
MeshPhysicalMaterial: Add sheen property (#22466)
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3 years ago |
Mr.doob
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f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
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4 years ago |
Mr.doob
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2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
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4 years ago |
Mr.doob
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b4fc6068c8
ShaderChunk: Turn alphaTest into a uniform. (#22409)
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4 years ago |
Mr.doob
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a4a931b1d6
ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
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4 years ago |
Ondřej Španěl
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312f85566e
One more transmission check fixed (see also #22377) (#22387)
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4 years ago |
WestLangley
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4b26288aa0
Removed .isBlack() method (#22385)
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4 years ago |
WestLangley
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588bc496e7
MeshPhysicalMaterial.sheen -> .sheenTint (#22381)
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4 years ago |
Michael Herzog
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0d3b66d50f
WebGLProgram: Fix transmission check in generateExtensions(). (#22377)
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4 years ago |
Michael Herzog
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15ebdbd6b7
WebGLRenderer: Ensure program properties are booleans. (#22244)
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4 years ago |
Takahiro
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dc5aafee26
Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156)
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4 years ago |
Michael Herzog
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36b48d3b98
WebGLRenderer: Integrate PMREM. (#22178)
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4 years ago |
Don McCurdy
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18a9dfe48a
WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182)
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4 years ago |
Don McCurdy
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f5803c62cc
MeshStandardMaterial: Remove .vertexTangents property. (#22146)
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4 years ago |
Michael Herzog
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0a4f02b86a
Material: Remove morphTargets and morphNormals properties. (#22169)
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4 years ago |
Mr.doob
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ac6d30a393
WebGLPrograms: Fixed vUV warning when using transmission
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4 years ago |