Commit History

Author SHA1 Message Date
  Shun-An Lee 9b781b1542 Add comments to describe the modification 10 years ago
  Patrick Fuller 891d96f37d OrthographicTrackballControls reinitializes object position on resize 10 years ago
  Mr.doob 30b74a40e1 Merge pull request #5844 from repsac/io_three 10 years ago
  repsac af040867af Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. 10 years ago
  Shun-An Lee bb64625533 Improve ability to detect the format of a STL file 10 years ago
  Ben Houston 3898800300 remove gamma "correction" on non-texture shader parameters per discussion here: https://github.com/mrdoob/three.js/issues/5838 examples are not yet updated. 10 years ago
  Mr.doob 5f355ac136 Merge pull request #5833 from mpk/fix-blender-exporter 10 years ago
  Mr.doob 2b394eea78 Cleaned up drawcalls example. 10 years ago
  Mr.doob 0b763d12b7 Merge pull request #5819 from kile/master 10 years ago
  Ben Houston c622b5be56 make default decayExponent backwards compatible, so existing scenes are unchanged. 10 years ago
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 years ago
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 years ago
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 years ago
  Ben Houston 0479681978 fix bug in ENVMAP_TYPE_SPHERE mapping. 10 years ago
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 years ago
  Mr.doob a281af9b57 Merge pull request #5832 from PetorialC/patch-1 10 years ago
  Mr.doob 504a44ecaa Fixed example. See #5815. 10 years ago
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. 10 years ago
  Ben Houston 368b55f2cc clean up this versus _this in WebGLRenderer regards to gammaFactor. 10 years ago
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Michal Polko b9c36c3415 Fix Blender UV export for BufferGeometry 10 years ago
  PetorialC a26b834688 Update Creating-a-scene.html 10 years ago
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 years ago
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 10 years ago
  Fernando Serrano 7cb55b7ea6 spaces identation to tabs 10 years ago
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 years ago
  Ben Houston 263109a251 minimize algorithm changes based on @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68023021 10 years ago
  Mr.doob 06b3943c86 Minor example tweak. 10 years ago
  Mr.doob 08b743bff3 ColladaLoader: Hack for Mesh.parse showstopper. Fixes #5828. 10 years ago