Shun-An Lee
|
9b781b1542
Add comments to describe the modification
|
10 years ago |
Patrick Fuller
|
891d96f37d
OrthographicTrackballControls reinitializes object position on resize
|
10 years ago |
Mr.doob
|
30b74a40e1
Merge pull request #5844 from repsac/io_three
|
10 years ago |
repsac
|
af040867af
Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer.
|
10 years ago |
Shun-An Lee
|
bb64625533
Improve ability to detect the format of a STL file
|
10 years ago |
Ben Houston
|
3898800300
remove gamma "correction" on non-texture shader parameters per discussion here: https://github.com/mrdoob/three.js/issues/5838 examples are not yet updated.
|
10 years ago |
Mr.doob
|
5f355ac136
Merge pull request #5833 from mpk/fix-blender-exporter
|
10 years ago |
Mr.doob
|
2b394eea78
Cleaned up drawcalls example.
|
10 years ago |
Mr.doob
|
0b763d12b7
Merge pull request #5819 from kile/master
|
10 years ago |
Ben Houston
|
c622b5be56
make default decayExponent backwards compatible, so existing scenes are unchanged.
|
10 years ago |
Ben Houston
|
f107059962
Merge branch 'common.glsl' into decayExponent
|
10 years ago |
Ben Houston
|
16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
|
10 years ago |
Ben Houston
|
e2f8ed6b3b
RECIPROCAL_2PI -> RECIPROCAL_PI2
|
10 years ago |
Ben Houston
|
0479681978
fix bug in ENVMAP_TYPE_SPHERE mapping.
|
10 years ago |
Ben Houston
|
b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
|
10 years ago |
Mr.doob
|
a281af9b57
Merge pull request #5832 from PetorialC/patch-1
|
10 years ago |
Mr.doob
|
504a44ecaa
Fixed example. See #5815.
|
10 years ago |
Ben Houston
|
1b940ff79f
add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change.
|
10 years ago |
Ben Houston
|
368b55f2cc
clean up this versus _this in WebGLRenderer regards to gammaFactor.
|
10 years ago |
Ben Houston
|
c5f777f493
fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
|
10 years ago |
Ben Houston
|
2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
|
10 years ago |
Michal Polko
|
b9c36c3415
Fix Blender UV export for BufferGeometry
|
10 years ago |
PetorialC
|
a26b834688
Update Creating-a-scene.html
|
10 years ago |
Ben Houston
|
af236a42f2
completing adjustable gamma - still one bug left.
|
10 years ago |
Ben Houston
|
1c24e4d1ad
allowing for adjustable gamma factor in WebGLRenderer.
|
10 years ago |
Fernando Serrano
|
7cb55b7ea6
spaces identation to tabs
|
10 years ago |
Ben Houston
|
92c8bda8ec
common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection.
|
10 years ago |
Ben Houston
|
263109a251
minimize algorithm changes based on @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68023021
|
10 years ago |
Mr.doob
|
06b3943c86
Minor example tweak.
|
10 years ago |
Mr.doob
|
08b743bff3
ColladaLoader: Hack for Mesh.parse showstopper. Fixes #5828.
|
10 years ago |