Commit History

Author SHA1 Message Date
  Mr.doob 15aaee80c9 Merge pull request #16588 from gkjohnson/eslint-ts-indent-fix 6 years ago
  Mr.doob 41e2b4ae3b Added commented out future devtool calls. 6 years ago
  Mr.doob edf2c0b44c Merge pull request #16582 from Mugen87/dev32 6 years ago
  Garrett Johnson e84a71ab66 add indent rule for typescript 6 years ago
  Mr.doob e33457c50d Merge pull request #16576 from Mugen87/dev30 6 years ago
  Mr.doob a280812b9d Merge pull request #16587 from Mugen87/dev33 6 years ago
  Mugen87 cad3b50556 Docs: Improve ConvexHull description. 6 years ago
  Mugen87 e3660e189b Examples: Clean up 6 years ago
  Mugen87 c12a48127f Examples: Rename QuickHull to ConvexHull 6 years ago
  Mr.doob a0c48d6a4a Merge pull request #16557 from sciecode/dev14 6 years ago
  Mr.doob 50a06be5ca Merge pull request #16586 from Mugen87/dev33 6 years ago
  Mugen87 a662afa62f TS: Clean up 6 years ago
  Michael Herzog 24f8df3663 Merge pull request #16583 from Mugen87/dev33 6 years ago
  Mugen87 b2a53c8bf4 Examples: Clean up 6 years ago
  Mugen87 c667b457b4 Examples: Move TimelinerController to animation directory. 6 years ago
  Michael Herzog 55d8eb496a Merge pull request #16580 from Mugen87/dev32 6 years ago
  Mugen87 29af34a7bd Examples: Fix ColladaLoader.d.ts 6 years ago
  Mr.doob 553e379d6b Merge pull request #16553 from takahirox/BasisTextureLoaderExample 6 years ago
  Mr.doob 5cd59cb920 Ran npm run lint -- --fix 6 years ago
  Mr.doob 18dc6ccfc5 Updated package-lock.json 6 years ago
  Mr.doob bf329111bf Merge pull request #16494 from gkjohnson/lint-ts-files 6 years ago
  Mr.doob 37bc2fc852 Merge pull request #16578 from yomboprime/ldraw_opacity 6 years ago
  Mr.doob 4a31d827f8 Merge pull request #16569 from sciecode/dev17 6 years ago
  Mr.doob db6cbcbd75 Updated builds. 6 years ago
  Mr.doob f66955e9a3 Merge pull request #16574 from gero3/patch-8 6 years ago
  Mr.doob eda30c3473 Merge pull request #16572 from gero3/patch-6 6 years ago
  Mr.doob 0de4dd84fb Merge pull request #16575 from gero3/patch-9 6 years ago
  Mr.doob 2f054a30eb Merge pull request #16559 from jsantell/roughness-dependent-fresnel 6 years ago
  Mr.doob 1128d601c1 Revert "Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting." 6 years ago
  yomboprime f5bf93fc18 Set depthWrite so lines are not occluded by transparent meshes 6 years ago