Commit History

Author SHA1 Message Date
  WestLangley 3f679f7878 MeshStandardMaterial: Fix envMapIntensity 9 years ago
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 9 years ago
  Ben Houston d489707f4b dielectric Fresnel F0 (specularity) controlled via monochromatic reflectivity in both envMap and in direct lighting. 9 years ago
  Ben Houston 8ad3ee3027 undo pulling reflectivity out. 9 years ago
  Ben Houston 6d356c1d69 fix bug in Physical with reflectivity not always defined. 9 years ago
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 9 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 9 years ago
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 years ago
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 10 years ago
  Michael Bond 484f364eb8 Adding different environment mapping types including equirectangular mapping and sphere mapping 10 years ago
  Jan Wrobel d1b37e0c35 Calculate envmap reflection vector for the phong material per fragment 11 years ago
  OpenShift guest 8fcb3c0616 add glsl changes 11 years ago