提交历史

作者 SHA1 备注 提交日期
  Mr.doob 1976f579c9 Merge pull request #7276 from makc/patch-1 10 年之前
  Mr.doob 7dd7f78924 Editor: Added support for kmz files. 10 年之前
  Mr.doob e365f21d43 Added KMZLoader. 10 年之前
  Mr.doob 3207db873f AMFLoader: Minor tweaks. 10 年之前
  makc 457f64b976 fix ObjectLoader for cached images 10 年之前
  Mr.doob 539843897d Editor: Remove DOMParser from Loader. 10 年之前
  Mr.doob bf8e0fe219 ColladaLoader2: Geometry can have multiple primitives... 10 年之前
  Mr.doob 686107cba1 ColladaLoader: Fix recursive library access. Support for lines. 10 年之前
  Mr.doob 6807389293 ColladaLoader2: Unsure about the transpose(). 10 年之前
  Mr.doob 1d8a400b95 ColladaLoader2: Clean up. 10 年之前
  Mr.doob d403bad611 ColladaLoader2: Light parsing. 10 年之前
  Mr.doob d2b2967a3c ColladaLoader2: Clean up. 10 年之前
  Mr.doob ffeb5c42bc ColladaLoader2: Fixed matrix transform. 10 年之前
  Mr.doob 04d6b119ab ColladaLoader: parse() now expects a text. 10 年之前
  Mr.doob 6eb4fffd71 ColladaLoader2: Handle library_images. 10 年之前
  Mr.doob 32807be8a8 ColladaLoader2: Simplified library parsing. instance_node support. 10 年之前
  Mr.doob 2f76bac6e8 Editor: Half fixed MD2. 10 年之前
  Mr.doob 80e3bc99f0 ColladaLoader2: Better error reporting in parseGeometry. 10 年之前
  Mr.doob 5b28ade85d ColladaLoader2: Optimised parseNode(). 10 年之前
  Mr.doob 6a53ce9d08 ColladaLoader2: Ignore meshes without primitives. Faster parseFloats/parseInts? 10 年之前
  Mr.doob 0fff284250 Improved webgl_shadowmap_pointlight example. 10 年之前
  Mr.doob 57d72d0b56 Updated builds. 10 年之前
  Mr.doob 80c63992c8 Merge pull request #7271 from mkkellogg/dev 10 年之前
  Mr.doob 180e139c28 ColladaLoader2: Basic support of Visual Scenes. More robust geometry parsing. 10 年之前
  Mr.doob 427f8e8ba1 Merge pull request #7273 from danielphil/doc-fix 10 年之前
  mkkellogg 631542ea29 Refactored shadowmap_fragment.glsl to remove rendundant code and improve readability. 10 年之前
  Daniel Phillips f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. 10 年之前
  mkkellogg e749f44da9 Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260. 10 年之前
  Mr.doob 1b9e3a9a69 ColladaLoader2: More robust parseFloats/parseInts. Loads models from #7256. 10 年之前
  Mr.doob 83f216c8d5 Updated builds. 10 年之前