Mr.doob
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1976f579c9
Merge pull request #7276 from makc/patch-1
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10 年之前 |
Mr.doob
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7dd7f78924
Editor: Added support for kmz files.
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10 年之前 |
Mr.doob
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e365f21d43
Added KMZLoader.
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10 年之前 |
Mr.doob
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3207db873f
AMFLoader: Minor tweaks.
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10 年之前 |
makc
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457f64b976
fix ObjectLoader for cached images
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10 年之前 |
Mr.doob
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539843897d
Editor: Remove DOMParser from Loader.
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10 年之前 |
Mr.doob
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bf8e0fe219
ColladaLoader2: Geometry can have multiple primitives...
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10 年之前 |
Mr.doob
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686107cba1
ColladaLoader: Fix recursive library access. Support for lines.
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10 年之前 |
Mr.doob
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6807389293
ColladaLoader2: Unsure about the transpose().
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10 年之前 |
Mr.doob
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1d8a400b95
ColladaLoader2: Clean up.
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10 年之前 |
Mr.doob
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d403bad611
ColladaLoader2: Light parsing.
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10 年之前 |
Mr.doob
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d2b2967a3c
ColladaLoader2: Clean up.
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10 年之前 |
Mr.doob
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ffeb5c42bc
ColladaLoader2: Fixed matrix transform.
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10 年之前 |
Mr.doob
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04d6b119ab
ColladaLoader: parse() now expects a text.
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10 年之前 |
Mr.doob
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6eb4fffd71
ColladaLoader2: Handle library_images.
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10 年之前 |
Mr.doob
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32807be8a8
ColladaLoader2: Simplified library parsing. instance_node support.
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10 年之前 |
Mr.doob
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2f76bac6e8
Editor: Half fixed MD2.
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10 年之前 |
Mr.doob
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80e3bc99f0
ColladaLoader2: Better error reporting in parseGeometry.
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10 年之前 |
Mr.doob
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5b28ade85d
ColladaLoader2: Optimised parseNode().
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10 年之前 |
Mr.doob
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6a53ce9d08
ColladaLoader2: Ignore meshes without primitives. Faster parseFloats/parseInts?
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10 年之前 |
Mr.doob
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0fff284250
Improved webgl_shadowmap_pointlight example.
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10 年之前 |
Mr.doob
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57d72d0b56
Updated builds.
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10 年之前 |
Mr.doob
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80c63992c8
Merge pull request #7271 from mkkellogg/dev
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10 年之前 |
Mr.doob
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180e139c28
ColladaLoader2: Basic support of Visual Scenes. More robust geometry parsing.
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10 年之前 |
Mr.doob
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427f8e8ba1
Merge pull request #7273 from danielphil/doc-fix
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10 年之前 |
mkkellogg
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631542ea29
Refactored shadowmap_fragment.glsl to remove rendundant code and improve readability.
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10 年之前 |
Daniel Phillips
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f40f3db04e
Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API.
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10 年之前 |
mkkellogg
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e749f44da9
Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260.
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10 年之前 |
Mr.doob
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1b9e3a9a69
ColladaLoader2: More robust parseFloats/parseInts. Loads models from #7256.
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10 年之前 |
Mr.doob
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83f216c8d5
Updated builds.
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10 年之前 |