Commit History

Author SHA1 Message Date
  alteredq 1ca518d878 Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example. 13 years ago
  alteredq d2da268957 Added SSAO shader. 13 years ago
  alteredq 3f58f03c79 Added color correction shader to ShaderExtras 13 years ago
  alteredq 0ce26e4c52 Moved normal map shader into ShaderExtras.js 13 years ago
  alteredq 89dc5b1b53 Added luminosity shader. 13 years ago
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. 14 years ago
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 years ago
  alteredq bbdef72e69 Added simple tilt-shift effect to ShaderExtras. 14 years ago
  alteredq 3e04cf18dc Normalized Gaussian blur coefficients. 14 years ago
  zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders 14 years ago
  alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. 14 years ago
  zz85 1ecbe6035b Experimenting with more blur filters 14 years ago
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 years ago
  zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example 14 years ago
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. 14 years ago
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  alteredq 408fad1905 Added depth-of-field example. 14 years ago