Commit History

Autor SHA1 Mensaxe Data
  zz85 1ecbe6035b Experimenting with more blur filters %!s(int64=14) %!d(string=hai) anos
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. %!s(int64=14) %!d(string=hai) anos
  zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example %!s(int64=14) %!d(string=hai) anos
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  alteredq 408fad1905 Added depth-of-field example. %!s(int64=14) %!d(string=hai) anos