zz85
|
1ecbe6035b
Experimenting with more blur filters
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
8c326a222f
Moved depth buffer writing control from renderer into material.
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%!s(int64=14) %!d(string=hai) anos |
zz85
|
e123cf2f5f
Added webgl particle emitter with blur postprocessing example
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
0bd23ca973
Added scene override material to RenderPass. Added mipmapped depth-of-field shader.
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
058f86f6ab
Moved focus shader out of dynamic particles example into ShaderExtras.
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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%!s(int64=14) %!d(string=hai) anos |
alteredq
|
408fad1905
Added depth-of-field example.
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%!s(int64=14) %!d(string=hai) anos |