Commit History

Author SHA1 Message Date
  Ben Houston 2103070e8a remove duplicate Quaternion.toEuler (already on Vector3.setEulerFromQuaternion), expand Quat unit test, fix merge. 12 years ago
  Ben Houston 56a1e4fca1 Merge branch 'quaternion_polish' into three_math_degreesToRadians 12 years ago
  Ben Houston 26e5e345b3 Merge branch 'benchmarking' into three_math_degreesToRadians 12 years ago
  Ben Houston a1c4489a2e add new credits to Quaternion.js, expand Quaternion unit tests, move Matrix4 set* methods to standard file location. 12 years ago
  Ben Houston 835d6b13f4 initial quaternion unit tests, add Quaterion.toEuler (untested for now.) 12 years ago
  Ben Houston e2e5cb13bd add new credits to Quaternion.js 12 years ago
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 years ago
  Ben Houston 5573a62060 make benchmarks not just an empty webspage. 12 years ago
  Ben Houston e8e453c1b6 rename benchmarks and unit test HTML files based on pattern established in /examples. Expand float23array benchmark to cover most alternatives. 12 years ago
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. 12 years ago
  Ben Houston 8c2d2e9872 boundingSphere -> getBoundingSphere(), boundingBox -> getBoundingBox() per @mrdoob 12 years ago
  Ben Houston 2b4373bee2 +Box3.boundingSphere(), Sphere.bounds()->Sphere.boundingBox(), unit tests. 12 years ago
  alteredq a32ee687cd SceneLoader: setting visibility of implicitly created children to explicitly specified visibility in JSON. 12 years ago
  alteredq 23da729a3b SceneLoader: fixed bug where extra empties were created for hierarchy models. 12 years ago
  alteredq e53d1bb2c7 WebGLDeferredRenderer: less buggy transparent materials skipping. 12 years ago
  alteredq 514aad9ab4 WebGLDeferredRenderer: skipping transparent materials. 12 years ago
  alteredq 85827e915e Updated builds. 12 years ago
  alteredq ae3b15e8e5 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 12 years ago
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 years ago
  Mr.doob 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. 12 years ago
  Mr.doob 28aba0b81a Renamed EventTarget to EventDispatcher as discussed in fdb737d078e0e3d6eba9856cec77401082a42fe8. 12 years ago
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. 12 years ago
  Mr.doob 4a0362c678 Editor: Removed viewport.focus() 12 years ago
  Mr.doob de3d33735f Editor: Added more geometries. 12 years ago
  Mr.doob d98bcebc0b Updated builds. 12 years ago
  Mr.doob fdb737d078 Sending target in the deallocate event. 12 years ago
  alteredq bbc42c12df Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 12 years ago
  alteredq ac5c4cd7f3 WebGLDeferredRenderer: syncing live light color, intensity, distance and visibility to deferred light proxy. 12 years ago
  Mr.doob 744264a64e Merge remote-tracking branch 'alteredq/dev' into dev 12 years ago
  alteredq a563c88735 WebGLDeferredRenderer: made brightness parameter optional (default to 1). 12 years ago