Tentone
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254bc2a73e
Added center attribute to texture
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8 years ago |
Tentone
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c318c58688
Fix additional offset
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8 years ago |
Mr.doob
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4053115423
Merge branch 'dev' into dev-rotate_tex
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8 years ago |
Mr.doob
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fc279eac3f
WebGLRenderer: Added isAnimating set. See #11981
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8 years ago |
Mr.doob
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9cae236daa
WebGLRenderer: Fixed MeshNormalMaterial uniforms.
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8 years ago |
Mr.doob
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7f7e863e98
WebGLRenderer: Removed unneeded scissor in ArrayCamera.
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8 years ago |
Mr.doob
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0e3d73d313
WebGLRenderer: Refactored animation loop code.
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8 years ago |
WestLangley
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5eaed78da0
Texture rotation: restore rotation property
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8 years ago |
WestLangley
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4e015df1c1
Texture rotation: auto-update texture.matrix
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8 years ago |
WestLangley
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d1e4631659
Texture rotation: new API
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8 years ago |
WestLangley
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ae1193294c
Added support for texture rotation
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8 years ago |
Mr.doob
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9452e27a3f
Merge pull request #11846 from spite/threeParamToGL-public
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8 years ago |
Jaume Sanchez
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b2b2569588
clean up of constants
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8 years ago |
Jaume Sanchez
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a69c77f046
moved WebGLUtils to rendereres/webgl
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8 years ago |
Jaume Sanchez
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7f54f0d149
WebGLUtils uses provided WebGL context and extensions
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8 years ago |
Jaume Sanchez
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41e9fb3925
removed
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8 years ago |
Mr.doob
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6a7d287737
WebGLRenderer: setProgram uniforms code clean up.
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8 years ago |
Mr.doob
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ca76e45053
WebGLRenderer: “Native” ShadowMaterial support.
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8 years ago |
Mr.doob
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f1ae264846
WebGLBackground: Use polygonOffset to push background away.
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8 years ago |
Jaume Sanchez
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07239a2458
paramThreeToGL made public
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8 years ago |
Mr.doob
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169382e1be
WebGLBackground: Push to renderList so it renders correctly in VR. Fixes #11828
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8 years ago |
Mr.doob
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aef20a9b36
WebGLRenderer: Moved morphtargets code to WebGLMorphtargets.
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8 years ago |
Mr.doob
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3aa844f198
WebGLRenderer: Cleaned up refreshUniformsCommon.
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8 years ago |
Mr.doob
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8e12491985
Refactored WebGLRenderLists.
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8 years ago |
Mr.doob
|
a7bf6d1fd3
WebGLRenderer: Refactored morph targets handling.
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8 years ago |
Mr.doob
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08eac781fe
WebGLRenderer: Removed morphTargets allocations.
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8 years ago |
Mr.doob
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3c38e80a4f
WebGLFlareRenderer, WebGLSpriteRenderer: Use textures.setTexture2D() directly.
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8 years ago |
Mr.doob
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1051a37b5a
Merge pull request #11794 from proteamer/dev
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8 years ago |
Nikolay Safin
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7eb25e318d
Added disposing WebVRManager during disposing WebGLRenderer
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8 years ago |
Mr.doob
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c9dd141381
WebGLBackground: Clean up.
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8 years ago |