Ben Houston
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2bd48d573e
start to replace the internals of MorphAnimMesh.
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10 年之前 |
Ben Houston
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9eb5ca1554
bones work! various optimizations.
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10 年之前 |
Ben Houston
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876eda7e0b
only update scene graph values if actually different, only call triggerDirty if values changed. Use bone names.
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10 年之前 |
Ben Houston
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39beddae37
move towards delta time.
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10 年之前 |
Ben Houston
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77612e4f14
optimization - stage one. Reduce temp memory allocations, cache PropertyBinding.apply logic as a closure.
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10 年之前 |
Ben Houston
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b396969063
more bug fixing.
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10 年之前 |
Ben Houston
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d74c89c348
debugging new animation system along with example.
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10 年之前 |
Ben Houston
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0be1e5f552
fixing compile errors.
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10 年之前 |
Ben Houston
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bbe37cc014
TrackBinding -> PropertyBinding. Add example clips.
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10 年之前 |
Ben Houston
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8e94b36fa7
introduce the TrackBinding class for better organization.
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10 年之前 |
Ben Houston
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c88066f50e
Clip,Action,Mixer -> Animation*
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10 年之前 |