تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 2cb59de6d4 Frustum: Avoiding creating a new Vector3 every time. 13 سال پیش
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. 13 سال پیش
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 سال پیش
  alteredq 2e22acbf0c Added "generateMipmaps" flag to Texture and RenderTarget. 13 سال پیش
  alteredq 51f45e8bde Added clamping to specular term. 13 سال پیش
  alteredq efa7d44642 Updated builds. 13 سال پیش
  Mr.doob 14614b4c53 Updated builds. 13 سال پیش
  alteredq 3241c077e6 Added wrap around lighting to normal map shader. 13 سال پیش
  alteredq fddef60983 Added linear color space handling to normal map shader. 13 سال پیش
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 سال پیش
  alteredq ef5f67d1a6 Merged @greggman's cube texture autoscaling patch. 13 سال پیش
  alteredq ab0ce36091 Unrolled shadow filtering loops to work on ATI OpenGL. 13 سال پیش
  alteredq 3dea25939c Refactored shadow test to work on some ATI cards with OpenGL. 13 سال پیش
  alteredq ccf6d803cd Fixed shadow darkness for non-soft shadow code path. 13 سال پیش
  alteredq 47523c5fcc Added flag to SpotLight for only casting shadows. 13 سال پیش
  alteredq 5dc4bcc1d2 Added handling of BufferGeometry in ShadowMapPlugin. 13 سال پیش
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 13 سال پیش
  alteredq 6ea8d3e83c Extended Texture class with "format" and "type" parameters. 13 سال پیش
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. 13 سال پیش
  alteredq 019a0f59ef Some more GLSL precision cleanup. 13 سال پیش
  Mr.doob 37f2ad3b19 Changed default precission to mediump. 13 سال پیش
  alteredq 370d20b407 Refactored normal map shader. 13 سال پیش
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 سال پیش
  alteredq befc98a01e Refactored bounding box to use 2x Vector3 instead of custom object. 13 سال پیش
  alteredq 1d5a72ddc9 Resurrected UVs normalization (as GeometryUtils.normalizeUVs). 13 سال پیش
  Mr.doob 2ea8cbae2a Fixed a bug in GeometryUtils.merge where it would create a material index per face. 13 سال پیش
  alteredq 43036191c6 Added frustum culling also for ParticleSystems. 13 سال پیش
  alteredq bac513dda9 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 سال پیش
  alteredq 0fd25ba910 Added keeping stats also for point sprites. 13 سال پیش
  Mr.doob 3be2cdae2c Better Rectangle.intersects() formula. 13 سال پیش