Commit History

Autor SHA1 Mensaxe Data
  Mr.doob fece9e0204 Merge branch 'docs' of https://github.com/webavant/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob df33501d19 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob dbb5aac0b0 Merge branch 'dev-canvas' of https://github.com/WestLangley/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 71740dda24 Merge branch 'dev-vector3' of https://github.com/WestLangley/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 117d8182b4 Merge branch 'dev-periodic' of https://github.com/WestLangley/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 6421e6d4c8 Merge branch 'gpgpu' of https://github.com/zz85/three.js into dev %!s(int64=11) %!d(string=hai) anos
  WestLangley 4c676203b4 CanvasRenderer: Account for spirite rotation when computing clear area. %!s(int64=11) %!d(string=hai) anos
  Joshua Koo f60e4ab896 Example: WebGL GPGPU Flocking Birds #4069 %!s(int64=11) %!d(string=hai) anos
  Tony Zielinski b4d9b9178d Update docs to reflect change to default setting of 'alpha' from true to false made in 0ade4a1d3a2caa4987fb56af1040a7b034c15749. %!s(int64=11) %!d(string=hai) anos
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() %!s(int64=11) %!d(string=hai) anos
  WestLangley ff14edc2c0 Small tweaks to periodic table example to control camera zoom behavior. %!s(int64=11) %!d(string=hai) anos
  Joshua Koo b340e4dfe3 Fix build path to Shader files %!s(int64=12) %!d(string=hai) anos
  Joshua Koo 158676fe09 Remove duplicated code in ShaderLib %!s(int64=12) %!d(string=hai) anos
  Joshua Koo a092ed3433 Docs: Fix broken links for new Shader files %!s(int64=12) %!d(string=hai) anos
  Joshua Koo 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) %!s(int64=12) %!d(string=hai) anos
  rchadwic ac28e886f4 prevent animation from searching forever for next key. When next key has lower index than prev, we have looped, and expect the time value to be less then the current %!s(int64=12) %!d(string=hai) anos
  Mr.doob bedeb31a22 Updated builds. %!s(int64=12) %!d(string=hai) anos
  Mr.doob dd5965430e Added clearColor, clearDepth and clearStencil placeholder methods to CanvasRenderer. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 44d03e0246 Made Sprites examples, hopefully, more clear. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. %!s(int64=12) %!d(string=hai) anos
  Mr.doob d5106fe639 Updated builds. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 166d034978 r64dev %!s(int64=12) %!d(string=hai) anos
  Mr.doob accc1ce358 WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. %!s(int64=12) %!d(string=hai) anos
  Doidel 68a54e5726 new THREE.TypedArrayUtils %!s(int64=12) %!d(string=hai) anos
  Mr.doob f4c54b2064 Updated builds. %!s(int64=12) %!d(string=hai) anos
  Mr.doob ef7ead9987 Sprites example refactoring and clean up. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 71fed600fb Merge branch 'sprites_overlay' of https://github.com/kile/three.js into dev %!s(int64=12) %!d(string=hai) anos
  fernandojsg 8f874092bd Sprites overlay example fixed using OrthographicCamera %!s(int64=12) %!d(string=hai) anos
  WestLangley bee89eb50c Sprite cleanup %!s(int64=12) %!d(string=hai) anos
  Mr.doob 219c07680d CSS3DRenderer: I don’t think the elements need preserve-3d. %!s(int64=12) %!d(string=hai) anos
  Mr.doob a3ba076568 r63 %!s(int64=12) %!d(string=hai) anos