alteredq
|
2e22acbf0c
Added "generateMipmaps" flag to Texture and RenderTarget.
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13 years ago |
alteredq
|
51f45e8bde
Added clamping to specular term.
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13 years ago |
alteredq
|
efa7d44642
Updated builds.
|
13 years ago |
Mr.doob
|
b28c4637fc
While we're at it...
|
13 years ago |
Mr.doob
|
14614b4c53
Updated builds.
|
13 years ago |
alteredq
|
be829f4a94
Merged IcosahedronGeometry patch from @labe-me.
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13 years ago |
alteredq
|
773c30b253
Added overrideMimeType check also to CTMLoader.
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13 years ago |
alteredq
|
3241c077e6
Added wrap around lighting to normal map shader.
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13 years ago |
alteredq
|
fddef60983
Added linear color space handling to normal map shader.
|
13 years ago |
alteredq
|
b54b8ead1b
Updated builds.
|
13 years ago |
alteredq
|
6b014f8684
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples.
|
13 years ago |
alteredq
|
ef5f67d1a6
Merged @greggman's cube texture autoscaling patch.
|
13 years ago |
alteredq
|
ab0ce36091
Unrolled shadow filtering loops to work on ATI OpenGL.
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13 years ago |
alteredq
|
3dea25939c
Refactored shadow test to work on some ATI cards with OpenGL.
|
13 years ago |
alteredq
|
ccf6d803cd
Fixed shadow darkness for non-soft shadow code path.
|
13 years ago |
alteredq
|
47523c5fcc
Added flag to SpotLight for only casting shadows.
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13 years ago |
alteredq
|
5dc4bcc1d2
Added handling of BufferGeometry in ShadowMapPlugin.
|
13 years ago |
alteredq
|
60ee1e8ccb
Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2).
|
13 years ago |
alteredq
|
272a83ff53
Fixed ColladaLoader crashing on "constant" materials.
|
13 years ago |
alteredq
|
6ea8d3e83c
Extended Texture class with "format" and "type" parameters.
|
13 years ago |
alteredq
|
8ec6317ef8
Added BufferGeometry for direct rendering from typed arrays.
|
13 years ago |
alteredq
|
757c4e62f6
Fixed bug in UTF8Loader.
|
13 years ago |
alteredq
|
4ac72ffc75
Added material name tracking in Loader.
|
13 years ago |
alteredq
|
019a0f59ef
Some more GLSL precision cleanup.
|
13 years ago |
Mr.doob
|
37f2ad3b19
Changed default precission to mediump.
|
13 years ago |
alteredq
|
3163b79782
Added name copying to GeometryUtils.cloneObject (thanks to @C4RL05)
|
13 years ago |
alteredq
|
36338eeeef
Tweaked and renamed geometry extrude examples.
|
13 years ago |
alteredq
|
370d20b407
Refactored normal map shader.
|
13 years ago |
Mr.doob
|
5697084e64
Moved `RequestAnimationFrame.js` code right into `src/Three.js`.
|
13 years ago |
alteredq
|
befc98a01e
Refactored bounding box to use 2x Vector3 instead of custom object.
|
13 years ago |