Commit History

Autor SHA1 Mensaxe Data
  Daniel Nienhaus 8eaef33862 Fix blender rest export of individual skinned meshes (#8781) %!s(int64=9) %!d(string=hai) anos
  Michael Guerrero f5572ff7a4 Removed unused var %!s(int64=9) %!d(string=hai) anos
  Michael Guerrero 82c165e989 Updated example to use the ObjectLoader rather than the deprecated JSONLoader for the BlendCharacter. %!s(int64=9) %!d(string=hai) anos
  tschw c32f31a587 Animation: New API, caching and masses. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation %!s(int64=10) %!d(string=hai) anos
  Ben Houston 63414e3323 remove debug comment. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6310c5095c add Action loop styles, LoopOnce, LoopRepeat and LoopPingPong %!s(int64=10) %!d(string=hai) anos
  Ben Houston ce70dc6ea4 refactor JSONLoader's loading of clips. Load morph sequences into clips. morphnormals and morphtarget_horse examples updated to new clip reader structure. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 055dc347fe BlendCharacter example works great. %!s(int64=10) %!d(string=hai) anos
  Ben Houston bfee311b19 BlendCharacter example mostly working with new animation system. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. %!s(int64=10) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  Pim Schreurs e36de0ca39 Fix skeleton helper rotation in skinning animation example %!s(int64=10) %!d(string=hai) anos
  brason eb68622a6e Add missing semicolons %!s(int64=10) %!d(string=hai) anos
  gero3 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
  gero3 fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any %!s(int64=11) %!d(string=hai) anos
  Mr.doob 519df502a5 Fixed webgl_animation_skinning_blending example. %!s(int64=11) %!d(string=hai) anos
  WestLangley 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob afd8223846 Simplified SkeletonHelper. Skinning blending example went from 1661 drawcalls to 73. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 589fea276b Trying to get SkeletonHelper to always be visible. %!s(int64=11) %!d(string=hai) anos
  Mr.doob c43140f014 Tab indentations. %!s(int64=11) %!d(string=hai) anos
  michael 69c1e37358 Fixed the unpausing of animations that are not playing. %!s(int64=11) %!d(string=hai) anos
  michael d19187469e Cleaned up some leftovers and changed formatting for better consistency with the existing three.js codebase. %!s(int64=11) %!d(string=hai) anos
  michael 6ad4350df8 Converted the bone helper into a skeleton helper. %!s(int64=11) %!d(string=hai) anos
  michael 09aeb93569 Reduced the joint box size and fixed color settings for the bones. %!s(int64=11) %!d(string=hai) anos
  michael 209aab7db7 Added vertex coloring to the bone helper to help illustrate direction. %!s(int64=11) %!d(string=hai) anos
  Michael Guerrero 12edee29ff Fixed formatting and added comments. %!s(int64=11) %!d(string=hai) anos
  Michael Guerrero 3522d8fc73 Added an example to showcase skeletal animation blending. %!s(int64=11) %!d(string=hai) anos