História revízii

Autor SHA1 Správa Dátum
  Mr.doob 7119c4c084 Clean up. 9 rokov pred
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 9 rokov pred
  Mr.doob f0e2fb0fb7 TAARenderPass: Clean up. 9 rokov pred
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 9 rokov pred
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 rokov pred
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) 9 rokov pred
  Ben Houston (Clara.io) 463a8a62aa Pass.setSize - make resizing of passes automatic through EffectComposer.setSize (#8925) 9 rokov pred
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) 9 rokov pred
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 rokov pred
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 rokov pred
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 rokov pred
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 10 rokov pred
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. 10 rokov pred
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 10 rokov pred
  Ben Houston 47eb1db0f3 add TODO: create smooth transition in the future from hold to sample render target in TAARenderPass 10 rokov pred
  Ben Houston b5969ce701 fix bug. 10 rokov pred
  Ben Houston 17a9dca296 better quality results of TAA because accumulation is done using the same form. 10 rokov pred
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 10 rokov pred